Updated asteriods, mines, and explosions.

This commit is contained in:
2026-01-18 22:11:20 -05:00
parent 8e0a68efdf
commit e402c498d6
21 changed files with 338 additions and 102 deletions

View File

@@ -1781,7 +1781,7 @@
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:Sprites/Explosion01_Frame_01_png_processed.png
/build:Sprites/Explosion01_Frame_01_png_processed.png;Sprites/Explosion01_Frame_01.png
#begin Sprites/Explosion01_Frame_02_png_processed.png
/importer:TextureImporter
@@ -1793,7 +1793,7 @@
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:Sprites/Explosion01_Frame_02_png_processed.png
/build:Sprites/Explosion01_Frame_02_png_processed.png;Sprites/Explosion01_Frame_02.png
#begin Sprites/Explosion01_Frame_03_png_processed.png
/importer:TextureImporter
@@ -1805,7 +1805,7 @@
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:Sprites/Explosion01_Frame_03_png_processed.png
/build:Sprites/Explosion01_Frame_03_png_processed.png;Sprites/Explosion01_Frame_03.png
#begin Sprites/Explosion01_Frame_04_png_processed.png
/importer:TextureImporter
@@ -1817,7 +1817,7 @@
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:Sprites/Explosion01_Frame_04_png_processed.png
/build:Sprites/Explosion01_Frame_04_png_processed.png;Sprites/Explosion01_Frame_04.png
#begin Sprites/Explosion01_Frame_05_png_processed.png
/importer:TextureImporter
@@ -1829,7 +1829,7 @@
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:Sprites/Explosion01_Frame_05_png_processed.png
/build:Sprites/Explosion01_Frame_05_png_processed.png;Sprites/Explosion01_Frame_05.png
#begin Sprites/Explosion01_Frame_06_png_processed.png
/importer:TextureImporter
@@ -1841,7 +1841,7 @@
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:Sprites/Explosion01_Frame_06_png_processed.png
/build:Sprites/Explosion01_Frame_06_png_processed.png;Sprites/Explosion01_Frame_06.png
#begin Sprites/Explosion01_Frame_07_png_processed.png
/importer:TextureImporter
@@ -1853,7 +1853,7 @@
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:Sprites/Explosion01_Frame_07_png_processed.png
/build:Sprites/Explosion01_Frame_07_png_processed.png;Sprites/Explosion01_Frame_07.png
#begin Sprites/Explosion01_Frame_08_png_processed.png
/importer:TextureImporter
@@ -1865,7 +1865,7 @@
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:Sprites/Explosion01_Frame_08_png_processed.png
/build:Sprites/Explosion01_Frame_08_png_processed.png;Sprites/Explosion01_Frame_08.png
#begin Sprites/Explosion01_Frame_09_png_processed.png
/importer:TextureImporter
@@ -1877,7 +1877,7 @@
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:Sprites/Explosion01_Frame_09_png_processed.png
/build:Sprites/Explosion01_Frame_09_png_processed.png;Sprites/Explosion01_Frame_09.png
#begin Sprites/Explosion02_Frame_01_png_processed.png
/importer:TextureImporter
@@ -1889,7 +1889,7 @@
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:Sprites/Explosion02_Frame_01_png_processed.png
/build:Sprites/Explosion02_Frame_01_png_processed.png;Sprites/Explosion02_Frame_01.png
#begin Sprites/Explosion02_Frame_02_png_processed.png
/importer:TextureImporter
@@ -1901,7 +1901,7 @@
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:Sprites/Explosion02_Frame_02_png_processed.png
/build:Sprites/Explosion02_Frame_02_png_processed.png;Sprites/Explosion02_Frame_02.png
#begin Sprites/Explosion02_Frame_03_png_processed.png
/importer:TextureImporter
@@ -1913,7 +1913,7 @@
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:Sprites/Explosion02_Frame_03_png_processed.png
/build:Sprites/Explosion02_Frame_03_png_processed.png;Sprites/Explosion02_Frame_03.png
#begin Sprites/Explosion02_Frame_04_png_processed.png
/importer:TextureImporter
@@ -1925,7 +1925,7 @@
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:Sprites/Explosion02_Frame_04_png_processed.png
/build:Sprites/Explosion02_Frame_04_png_processed.png;Sprites/Explosion02_Frame_04.png
#begin Sprites/Explosion02_Frame_05_png_processed.png
/importer:TextureImporter
@@ -1937,7 +1937,7 @@
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:Sprites/Explosion02_Frame_05_png_processed.png
/build:Sprites/Explosion02_Frame_05_png_processed.png;Sprites/Explosion02_Frame_05.png
#begin Sprites/Explosion02_Frame_06_png_processed.png
/importer:TextureImporter
@@ -1949,7 +1949,7 @@
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:Sprites/Explosion02_Frame_06_png_processed.png
/build:Sprites/Explosion02_Frame_06_png_processed.png;Sprites/Explosion02_Frame_06.png
#begin Sprites/Explosion02_Frame_07_png_processed.png
/importer:TextureImporter
@@ -1961,7 +1961,7 @@
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:Sprites/Explosion02_Frame_07_png_processed.png
/build:Sprites/Explosion02_Frame_07_png_processed.png;Sprites/Explosion02_Frame_07.png
#begin Sprites/Explosion02_Frame_08_png_processed.png
/importer:TextureImporter
@@ -1973,7 +1973,7 @@
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:Sprites/Explosion02_Frame_08_png_processed.png
/build:Sprites/Explosion02_Frame_08_png_processed.png;Sprites/Explosion02_Frame_08.png
#begin Sprites/Explosion02_Frame_09_png_processed.png
/importer:TextureImporter
@@ -1985,7 +1985,7 @@
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:Sprites/Explosion02_Frame_09_png_processed.png
/build:Sprites/Explosion02_Frame_09_png_processed.png;Sprites/Explosion02_Frame_09.png
#begin Sprites/GunTurret_ExampleGun_png_processed.png
/importer:TextureImporter

View File

@@ -384,33 +384,51 @@ internal class GameLoop : GameLoopBase
Sprites.Add(enemy);
_spawnNewEnemyThreshold = 100 + _random.Next(0, 100);
}
else if (randomNumber == 9)
{
GreenTurret enemy = new(_random.Next(0, ViewTransform.ScreenWidth - Turret.MountWidth), -Turret.MountHeight);
Sprites.Add(enemy);
_spawnNewEnemyThreshold = 100 + _random.Next(0, 100);
}
else if (randomNumber == 10)
{
RedTurret enemy = new(_random.Next(0, ViewTransform.ScreenWidth - Turret.MountWidth), -Turret.MountHeight);
Sprites.Add(enemy);
_spawnNewEnemyThreshold = 100 + _random.Next(0, 100);
}
else if (randomNumber == 11)
{
OrangeTurret enemy = new(_random.Next(0, ViewTransform.ScreenWidth - Turret.MountWidth), -Turret.MountHeight);
Sprites.Add(enemy);
_spawnNewEnemyThreshold = 100 + _random.Next(0, 100);
}
else if (randomNumber == 12)
{
TealTurret enemy = new(_random.Next(0, ViewTransform.ScreenWidth - Turret.MountWidth), -Turret.MountHeight);
Sprites.Add(enemy);
_spawnNewEnemyThreshold = 100 + _random.Next(0, 100);
}
//else if (randomNumber == 9)
//{
// GreenTurret enemy = new(_random.Next(0, ViewTransform.ScreenWidth - Turret.MountWidth), -Turret.MountHeight);
// Sprites.Add(enemy);
// _spawnNewEnemyThreshold = 100 + _random.Next(0, 100);
//}
//else if (randomNumber == 10)
//{
// RedTurret enemy = new(_random.Next(0, ViewTransform.ScreenWidth - Turret.MountWidth), -Turret.MountHeight);
// Sprites.Add(enemy);
// _spawnNewEnemyThreshold = 100 + _random.Next(0, 100);
//}
//else if (randomNumber == 11)
//{
// OrangeTurret enemy = new(_random.Next(0, ViewTransform.ScreenWidth - Turret.MountWidth), -Turret.MountHeight);
// Sprites.Add(enemy);
// _spawnNewEnemyThreshold = 100 + _random.Next(0, 100);
//}
//else if (randomNumber == 12)
//{
// TealTurret enemy = new(_random.Next(0, ViewTransform.ScreenWidth - Turret.MountWidth), -Turret.MountHeight);
// Sprites.Add(enemy);
// _spawnNewEnemyThreshold = 100 + _random.Next(0, 100);
//}
else if (randomNumber == 13)
{
Asteroid enemy = new(_random.Next(0, ViewTransform.ScreenWidth - Asteroid.Width), -Asteroid.Height);
AsteroidVariantA enemy = new(_random.Next(0, ViewTransform.ScreenWidth - AsteroidVariantA.Width), -AsteroidVariantA.Height);
Sprites.Add(enemy);
_spawnNewEnemyThreshold = 100 + _random.Next(0, 100);
}
else if (randomNumber == 14)
{
AsteroidVariantB enemy = new(_random.Next(0, ViewTransform.ScreenWidth - AsteroidVariantB.Width), -AsteroidVariantB.Height);
Sprites.Add(enemy);
_spawnNewEnemyThreshold = 100 + _random.Next(0, 100);
}
else if (randomNumber == 15)
{
AsteroidVariantC enemy = new(_random.Next(0, ViewTransform.ScreenWidth - AsteroidVariantC.Width), -AsteroidVariantC.Height);
Sprites.Add(enemy);
_spawnNewEnemyThreshold = 100 + _random.Next(0, 100);
}
else if (randomNumber == 16)
{
AsteroidVariantD enemy = new(_random.Next(0, ViewTransform.ScreenWidth - AsteroidVariantD.Width), -AsteroidVariantD.Height);
Sprites.Add(enemy);
_spawnNewEnemyThreshold = 100 + _random.Next(0, 100);
}

View File

@@ -1,10 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AlienAttack.MonoGame.Textures;
namespace AlienAttack.MonoGame.Textures;
//public enum TextureId
//{
@@ -39,4 +33,12 @@ public static class TextureNames
public const string ProtonMedium = "Sprites/Proton_Medium";
public const string ProtonLarge = "Sprites/Proton_Large";
}
public static class Asteriods
{
public const string VariantA = "Sprites/Asteroid 01";
public const string VariantB = "Sprites/Asteroid 02";
public const string VariantC = "Sprites/Asteroid 03";
public const string VariantD = "Sprites/Asteroid 04";
}
}

View File

@@ -1,27 +1,28 @@
using Microsoft.Xna.Framework;
using AlienAttack.MonoGame.Things.Bullets;
using AlienAttack.MonoGame.Things.Explosions;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace AlienAttack.MonoGame.Things.Asteroids;
public class Asteroid : MoveableSprite
public abstract class Asteroid : MoveableSprite
{
public const int Width = 39;
public const int Height = 37;
protected abstract int MaxHealth { get; }
protected abstract string TextureName { get; }
protected float Rotation = 0;
protected int Health { get; set; }
protected float RotationSpeed { get; set; } = 1f;
public Asteroid(int x, int y) : base(x, y)
{
Origin = new(Width / 2, Height / 2);
BoundBox = new(0, 0, Width, Height);
YVelocity = 1;
XVelocity = 0;
Health = MaxHealth;
RotationSpeed = 1f;
}
public override void Draw(SpriteDrawArgs args)
{
Texture2D texture = args.Content.Load<Texture2D>("Sprites/Asteroid 01");
args.SpriteBatch.Draw(texture, Position, null, DrawColor, Rotation, Origin, 1f, SpriteEffects.None, 1);
Texture2D texture = args.Textures.Get(TextureName);
args.SpriteBatch.Draw(texture, Position, null, DrawColor, Rotation, Origin, Scale, SpriteEffects.None, 1);
base.Draw(args);
}
@@ -32,17 +33,33 @@ public class Asteroid : MoveableSprite
CollisionBox = new Rectangle((int)XPosition + BoundBox.X - (int)Origin.X, (int)YPosition + BoundBox.Y - (int)Origin.Y, BoundBox.Width, BoundBox.Height);
if (Health <= 0)
{
IsDead = true;
context.SpawnSprite(new Explosion((int)XPosition, (int)YPosition, XVelocity, YVelocity));
context.AudioManager.PlayExplosion();
return;
}
if (YPosition - Origin.Y > context.ViewTransform.ScreenHeight)
{
IsDead = true;
return;
}
Rotation += 0.01f;
Rotation = MathHelper.WrapAngle(Rotation + RotationSpeed * context.DeltaTime);
}
if (Rotation > 360f)
public override void OnCollision(SpriteCollisionContext context)
{
if (context.Sprite is Bullet bullet && bullet.Owner is Player)
{
Rotation = 0;
Health -= bullet.Damage;
}
if (context.Sprite is Player)
{
Health = 0;
}
}
}

View File

@@ -0,0 +1,20 @@
using AlienAttack.MonoGame.Textures;
namespace AlienAttack.MonoGame.Things.Asteroids;
public class AsteroidVariantA : Asteroid
{
public const int Width = 39;
public const int Height = 37;
protected override string TextureName => TextureNames.Asteriods.VariantA;
protected override int MaxHealth => 8;
public AsteroidVariantA(int x, int y) : base(x, y)
{
Origin = new(Width / 2, Height / 2);
BoundBox = new(0, 0, Width, Height);
YVelocity = 1;
XVelocity = 0;
}
}

View File

@@ -0,0 +1,20 @@
using AlienAttack.MonoGame.Textures;
namespace AlienAttack.MonoGame.Things.Asteroids;
public class AsteroidVariantB : Asteroid
{
public const int Width = 26;
public const int Height = 28;
protected override string TextureName => TextureNames.Asteriods.VariantB;
protected override int MaxHealth => 4;
public AsteroidVariantB(int x, int y) : base(x, y)
{
Origin = new(Width / 2, Height / 2);
BoundBox = new(0, 0, Width, Height);
YVelocity = 2;
XVelocity = 0;
}
}

View File

@@ -0,0 +1,20 @@
using AlienAttack.MonoGame.Textures;
namespace AlienAttack.MonoGame.Things.Asteroids;
public class AsteroidVariantC : Asteroid
{
public const int Width = 37;
public const int Height = 36;
protected override string TextureName => TextureNames.Asteriods.VariantC;
protected override int MaxHealth => 5;
public AsteroidVariantC(int x, int y) : base(x, y)
{
Origin = new(Width / 2, Height / 2);
BoundBox = new(0, 0, Width, Height);
YVelocity = 1.5f;
XVelocity = 0;
}
}

View File

@@ -0,0 +1,20 @@
using AlienAttack.MonoGame.Textures;
namespace AlienAttack.MonoGame.Things.Asteroids;
public class AsteroidVariantD : Asteroid
{
public const int Width = 44;
public const int Height = 35;
protected override string TextureName => TextureNames.Asteriods.VariantD;
protected override int MaxHealth => 10;
public AsteroidVariantD(int x, int y) : base(x, y)
{
Origin = new(Width / 2, Height / 2);
BoundBox = new(0, 0, Width, Height);
YVelocity = .5f;
XVelocity = 0;
}
}

View File

@@ -1,4 +1,4 @@
using AlienAttack.MonoGame.Textures;
using AlienAttack.MonoGame.Things.Explosions;
using AlienAttack.MonoGame.Things.Items;
using Microsoft.Xna.Framework.Graphics;
using System;

View File

@@ -1,4 +1,5 @@
using AlienAttack.MonoGame.Things.Bullets;
using AlienAttack.MonoGame.Things.Explosions;
using AlienAttack.MonoGame.Things.Items;
namespace AlienAttack.MonoGame.Things.Enemies;

View File

@@ -1,4 +1,5 @@
using AlienAttack.MonoGame.Things.Bullets;
using AlienAttack.MonoGame.Things.Explosions;
using Microsoft.Xna.Framework;
namespace AlienAttack.MonoGame.Things.Enemies;

View File

@@ -3,4 +3,6 @@
public class BlueMine(int x, int y) : Mine(x, y)
{
protected override string CoverColor => "Blue";
protected override float ExplodeRadius => 100f;
protected override int MaxHealth => 10;
}

View File

@@ -3,4 +3,6 @@
public class GreenMine(int x, int y) : Mine(x, y)
{
protected override string CoverColor => "Green";
protected override float ExplodeRadius => 100f;
protected override int MaxHealth => 10;
}

View File

@@ -1,4 +1,6 @@
using Microsoft.Xna.Framework;
using AlienAttack.MonoGame.Things.Bullets;
using AlienAttack.MonoGame.Things.Explosions;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
@@ -9,7 +11,13 @@ public abstract class Mine : MoveableSprite
public const int Width = 65;
public const int Height = 64;
protected abstract int MaxHealth { get; }
protected abstract string CoverColor { get; }
protected abstract float ExplodeRadius { get; }
protected int Health { get; set; }
protected float RotationSpeed { get; set; } = 1.5f;
protected double DistanceToPlayer { get; set; } = double.MaxValue;
public Mine(int x, int y) : base(x, y)
{
@@ -17,38 +25,45 @@ public abstract class Mine : MoveableSprite
BoundBox = new(10, 14, 40, 38);
YVelocity = 1;
XVelocity = 0;
Health = MaxHealth;
}
public override void Draw(SpriteDrawArgs args)
{
DrawRotor(args);
DrawCover(args);
base.Draw(args);
}
private void DrawRotor(SpriteDrawArgs args)
{
Texture2D texture = args.Content.Load<Texture2D>("Sprites/Rotor");
args.SpriteBatch.Draw(texture, Position, null, DrawColor, Rotation, Origin, 1f, SpriteEffects.None, 1);
args.SpriteBatch.Draw(texture, Position, null, DrawColor, Rotation, Origin, Scale, SpriteEffects.None, 1);
}
private void DrawCover(SpriteDrawArgs args)
{
Texture2D texture = args.Content.Load<Texture2D>($"Sprites/Cover_{CoverColor}");
args.SpriteBatch.Draw(texture, Position, null, DrawColor, Rotation, Origin, 1f, SpriteEffects.None, 1);
args.SpriteBatch.Draw(texture, Position, null, DrawColor, Rotation, Origin, Scale, SpriteEffects.None, 1);
}
public override sealed void Update(SpriteUpdateContext context)
{
base.Update(context);
CollisionBox = new Rectangle((int)XPosition + BoundBox.X - (int)Origin.X, (int)YPosition + BoundBox.Y - (int)Origin.Y, BoundBox.Width, BoundBox.Height);
if (Health <= 0)
{
IsDead = true;
SpawnExplosion(context);
//OnKilled(context);
return;
}
float xDiff = (XPosition + Origin.X) - (context.Player.XPosition + context.Player.Origin.X);
float yDiff = (YPosition + Origin.Y) - (context.Player.YPosition + context.Player.Origin.Y);
UpdateDistanceToPlayer(context);
OnUpdate(context);
double distance = Math.Sqrt(xDiff * xDiff + yDiff * yDiff);
if (distance < 100)
if (DistanceToPlayer <= ExplodeRadius)
{
IsDead = true;
SpawnExplosion(context);
@@ -61,17 +76,38 @@ public abstract class Mine : MoveableSprite
return;
}
Rotation += 0.01f;
Rotation = MathHelper.WrapAngle(Rotation + RotationSpeed * context.DeltaTime);
}
if (Rotation > 360f)
private void UpdateDistanceToPlayer(SpriteUpdateContext context)
{
float xDiff = (XPosition + Origin.X) - (context.Player.XPosition + context.Player.Origin.X);
float yDiff = (YPosition + Origin.Y) - (context.Player.YPosition + context.Player.Origin.Y);
DistanceToPlayer = Math.Sqrt(xDiff * xDiff + yDiff * yDiff);
}
protected virtual void OnUpdate(SpriteUpdateContext context)
{
}
public override void OnCollision(SpriteCollisionContext context)
{
if (context.Sprite is Bullet bullet && bullet.Owner is Player)
{
Rotation = 0;
Health -= bullet.Damage;
}
if (context.Sprite is Player)
{
Health = 0;
}
}
private void SpawnExplosion(SpriteUpdateContext context)
protected void SpawnExplosion(SpriteUpdateContext context)
{
context.SpawnSprite(new Explosion((int)XPosition, (int)YPosition, XVelocity, YVelocity));
context.SpawnSprite(new MineExplosion((int)XPosition, (int)YPosition, XVelocity, YVelocity));
context.AudioManager.PlayExplosion();
}
}

View File

@@ -1,6 +1,78 @@
namespace AlienAttack.MonoGame.Things.Enemies.Mines;
using AlienAttack.MonoGame.Things.Bullets;
using Microsoft.Xna.Framework;
namespace AlienAttack.MonoGame.Things.Enemies.Mines;
public class RedMine(int x, int y) : Mine(x, y)
{
protected bool IsCharging = false;
protected Vector2 TargetCenter;
protected override string CoverColor => "Red";
protected override float ExplodeRadius => 18f;
protected override int MaxHealth => 10;
// Tunables
private const float DetectRange = 200f;
private const float ChargeSpeed = 5f; // try 3.56.0
protected override void OnUpdate(SpriteUpdateContext context)
{
// If not charging yet, see if we should lock on
if (!IsCharging)
{
if (DistanceToPlayer > DetectRange)
return;
Charge(context.Player);
}
// We are charging: steer directly toward the locked target point
Vector2 toTarget = TargetCenter - new Vector2(XPosition + Origin.X, YPosition + Origin.Y);
float dist = toTarget.Length();
if (dist <= ExplodeRadius)
{
IsDead = true;
// Optionally: explode at target (top-left adjustment)
XPosition = TargetCenter.X - Origin.X;
YPosition = TargetCenter.Y - Origin.Y;
SpawnExplosion(context); // uses current XPosition/YPosition
return;
}
// Normalize direction (avoid NaN if dist == 0)
Vector2 dir = toTarget / dist;
// Set velocities for base.Update to apply next frame
XVelocity = dir.X * ChargeSpeed;
YVelocity = dir.Y * ChargeSpeed;
// Optional: if you want it to stop “floating down” once charging
// (it will anyway, because we overwrite YVelocity)
}
public override void OnCollision(SpriteCollisionContext context)
{
base.OnCollision(context);
if (context.Sprite is Bullet bullet && bullet.Owner is Player player && IsCharging == false)
{
Charge(player);
}
}
private void Charge(Sprite target)
{
IsCharging = true;
float x = target.XPosition + target.Origin.X;
float y = target.YPosition + target.Origin.Y;
TargetCenter = new Vector2(x, y);
RotationSpeed *= ChargeSpeed;
}
}

View File

@@ -37,19 +37,19 @@ public abstract class Turret : MoveableSprite
private void DrawMount(SpriteDrawArgs args)
{
Texture2D texture = args.Content.Load<Texture2D>("Sprites/GunTurretMount");
args.SpriteBatch.Draw(texture, Position, null, DrawColor, Rotation, MountOrigin, 1f, SpriteEffects.None, 1);
args.SpriteBatch.Draw(texture, Position, null, DrawColor, Rotation, MountOrigin, Scale, SpriteEffects.None, 1);
}
private void DrawTurret(SpriteDrawArgs args)
{
Texture2D texture = args.Content.Load<Texture2D>($"Sprites/GunTurret_{TurretColor}");
args.SpriteBatch.Draw(texture, Position, null, DrawColor, Rotation, TurretOrigin, 1f, SpriteEffects.None, 1);
args.SpriteBatch.Draw(texture, Position, null, DrawColor, Rotation, TurretOrigin, Scale, SpriteEffects.None, 1);
}
private void DrawGun(SpriteDrawArgs args)
{
Texture2D texture = args.Content.Load<Texture2D>("Sprites/GunTurret_ExampleGun");
args.SpriteBatch.Draw(texture, Position, null, DrawColor, Rotation, GunOrigin, 1f, SpriteEffects.None, 1);
args.SpriteBatch.Draw(texture, Position, null, DrawColor, Rotation, GunOrigin, Scale, SpriteEffects.None, 1);
}
public override sealed void Update(SpriteUpdateContext context)

View File

@@ -1,13 +1,12 @@
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Graphics;
namespace AlienAttack.MonoGame.Things;
namespace AlienAttack.MonoGame.Things.Explosions;
public class Explosion : MoveableSprite
{
protected int CurrentFrame { get; private set; } = 1;
protected int MaxFrames => 9;
protected int AnimationThreshold => 3; //5;
protected int AnimationThreshold => 3;
protected int CurrentThreshold { get; private set; } = 5;
public Explosion(int x, int y, float xVel, float yVel) : base(x, y)
@@ -19,9 +18,8 @@ public class Explosion : MoveableSprite
public override void Draw(SpriteDrawArgs args)
{
Texture2D texture = args.Content.Load<Texture2D>(@$"Sprites\Explosion01_Frame_0{CurrentFrame}_png_processed");
//args.SpriteBatch.Draw(texture, Position, null, DrawColor, 0, new Vector2(0, 0), 1f, SpriteEffects.None, 1);
args.SpriteBatch.Draw(texture, Position, null, DrawColor, 0, Origin, 1f, SpriteEffects.None, 1);
Texture2D texture = args.Content.Load<Texture2D>(@$"Sprites\Explosion01_Frame_0{CurrentFrame}");
args.SpriteBatch.Draw(texture, Position, null, DrawColor, 0, Origin, Scale, SpriteEffects.None, 1);
base.Draw(args);
}
@@ -30,9 +28,6 @@ public class Explosion : MoveableSprite
{
base.Update(context);
//XPosition += XVelocity;
//YPosition += YVelocity;
if (CurrentThreshold > 0)
{
CurrentThreshold--;

View File

@@ -0,0 +1,11 @@
using Microsoft.Xna.Framework.Graphics;
namespace AlienAttack.MonoGame.Things.Explosions;
public class MineExplosion : Explosion
{
public MineExplosion(int x, int y, float xVel, float yVel) : base(x, y, xVel, yVel)
{
Scale = new(2, 2);
}
}

View File

@@ -1,12 +1,12 @@
using Microsoft.Xna.Framework.Graphics;
namespace AlienAttack.MonoGame.Things;
namespace AlienAttack.MonoGame.Things.Explosions;
public class MiniExplosion : MoveableSprite
{
protected int CurrentFrame { get; private set; } = 1;
protected int MaxFrames => 9;
protected int AnimationThreshold => 3; //5;
protected int AnimationThreshold => 3;
protected int CurrentThreshold { get; private set; } = 5;
public MiniExplosion(int x, int y, float xVel, float yVel) : base(x, y)
@@ -14,12 +14,13 @@ public class MiniExplosion : MoveableSprite
Origin = new(32.5f, 32);
XVelocity = xVel;
YVelocity = yVel;
Scale = new(.25f, .25f);
}
public override void Draw(SpriteDrawArgs args)
{
Texture2D texture = args.Content.Load<Texture2D>(@$"Sprites\Explosion01_Frame_0{CurrentFrame}_png_processed");
args.SpriteBatch.Draw(texture, Position, null, DrawColor, 0, Origin, .25f, SpriteEffects.None, 1);
Texture2D texture = args.Content.Load<Texture2D>(@$"Sprites\Explosion01_Frame_0{CurrentFrame}");
args.SpriteBatch.Draw(texture, Position, null, DrawColor, 0, Origin, Scale, SpriteEffects.None, 1);
base.Draw(args);
}
@@ -28,9 +29,6 @@ public class MiniExplosion : MoveableSprite
{
base.Update(context);
//XPosition += xVel;
//YPosition += yVel;
if (CurrentThreshold > 0)
{
CurrentThreshold--;

View File

@@ -151,7 +151,7 @@ public class Player : MoveableSprite
Texture2D texture = args.Content.Load<Texture2D>(@$"Sprites\PlayerRed_Frame_{frameNumber}");
//args.SpriteBatch.Draw(texture, Position, DrawColor);
args.SpriteBatch.Draw(texture, Position, null, DrawColor, 0, Origin, 1, spriteEffects, 1);
args.SpriteBatch.Draw(texture, Position, null, DrawColor, 0, Origin, Scale, spriteEffects, 1);
base.Draw(args);
}
@@ -159,7 +159,7 @@ public class Player : MoveableSprite
private void DrawExhaust(SpriteDrawArgs args)
{
Texture2D texture = args.Content.Load<Texture2D>(@$"Sprites\Exhaust_Frame_0{CurrentExhaustFrame}_png_processed");
args.SpriteBatch.Draw(texture, Position, null, DrawColor, 0, new Vector2(0, 0), 1, SpriteEffects.None, 1);
args.SpriteBatch.Draw(texture, Position, null, DrawColor, 0, Origin, Scale, SpriteEffects.None, 1);
}
private string GetPlayerTextureName()

View File

@@ -12,6 +12,7 @@ public class SpriteUpdateContext(AlienAttackGame game)
public required Action<Sprite> SpawnSprite { get; init; }
public required Random Random { get; init; }
public required GameTime GameTime { get; init; }
public float DeltaTime => (float)GameTime.ElapsedGameTime.TotalSeconds;
public required ContentManager Content { get; init; }
public AudioManager AudioManager => game.Audio;
public required Player Player { get; init; }