44 lines
1.5 KiB
C#
44 lines
1.5 KiB
C#
namespace AlienAttack.MonoGame.Textures;
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//public enum TextureId
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//{
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// LaserBulletSmall,
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// LaserBulletMedium,
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// LaserBulletLarge,
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// MinigunBulletSmall,
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// LaserBulletMedium,
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// LaserBulletLarge,
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// LaserBulletSmall,
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// LaserBulletMedium,
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// LaserBulletLarge,
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// LaserBulletSmall,
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// LaserBulletMedium,
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// LaserBulletLarge,
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//}
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public static class TextureNames
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{
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public static class Bullets
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{
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public const string LaserSmall = "Sprites/Laser_Small";
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public const string LaserMedium = "Sprites/Laser_Medium";
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public const string LaserLarge = "Sprites/Laser_Large";
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public const string MinigunSmall = "Sprites/Minigun_Small";
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public const string MinigunMedium = "Sprites/Minigun_Medium";
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public const string MinigunLarge = "Sprites/Minigun_Large";
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public const string PlasmaSmall = "Sprites/Plasma_Small";
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public const string PlasmaMedium = "Sprites/Plasma_Medium";
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public const string PlasmaLarge = "Sprites/Plasma_Large";
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public const string ProtonSmall = "Sprites/Proton_Small";
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public const string ProtonMedium = "Sprites/Proton_Medium";
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public const string ProtonLarge = "Sprites/Proton_Large";
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}
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public static class Asteriods
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{
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public const string VariantA = "Sprites/Asteroid 01";
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public const string VariantB = "Sprites/Asteroid 02";
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public const string VariantC = "Sprites/Asteroid 03";
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public const string VariantD = "Sprites/Asteroid 04";
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}
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} |