Files
alien-attack/AlientAttack.MonoGame/Things/Asteroids/Asteroid.cs

65 lines
1.8 KiB
C#

using AlienAttack.MonoGame.Things.Bullets;
using AlienAttack.MonoGame.Things.Explosions;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace AlienAttack.MonoGame.Things.Asteroids;
public abstract class Asteroid : MoveableSprite
{
protected abstract int MaxHealth { get; }
protected abstract string TextureName { get; }
protected int Health { get; set; }
protected float RotationSpeed { get; set; } = 1f;
public Asteroid(int x, int y) : base(x, y)
{
Health = MaxHealth;
RotationSpeed = 1f;
}
public override void Draw(SpriteDrawArgs args)
{
Texture2D texture = args.Textures.Get(TextureName);
args.SpriteBatch.Draw(texture, Position, null, DrawColor, Rotation, Origin, Scale, SpriteEffects.None, 1);
base.Draw(args);
}
public override sealed void Update(SpriteUpdateContext context)
{
base.Update(context);
CollisionBox = new Rectangle((int)XPosition + BoundBox.X - (int)Origin.X, (int)YPosition + BoundBox.Y - (int)Origin.Y, BoundBox.Width, BoundBox.Height);
if (Health <= 0)
{
IsDead = true;
context.SpawnSprite(new Explosion((int)XPosition, (int)YPosition, XVelocity, YVelocity));
context.AudioManager.PlayExplosion();
return;
}
if (YPosition - Origin.Y > context.ViewTransform.ScreenHeight)
{
IsDead = true;
return;
}
Rotation = MathHelper.WrapAngle(Rotation + RotationSpeed * context.DeltaTime);
}
public override void OnCollision(SpriteCollisionContext context)
{
if (context.Sprite is Bullet bullet && bullet.Owner is Player)
{
Health -= bullet.Damage;
}
if (context.Sprite is Player)
{
Health = 0;
}
}
}