Files
alien-attack/AlientAttack.MonoGame/Things/Enemies/Turrets/Turret.cs

74 lines
2.3 KiB
C#

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace AlienAttack.MonoGame.Things.Enemies.Turrets;
public abstract class Turret : MoveableSprite
{
public const int MountWidth = 63;
public const int MountHeight = 63;
public const int TurretWidth = 38;
public const int TurretHeight = 33;
public const int GunWidth = 8;
public const int GunHeight = 38;
protected Vector2 MountOrigin = new(MountWidth / 2, MountHeight /2);
protected Vector2 TurretOrigin = new(TurretWidth / 2, TurretHeight / 2);
protected Vector2 GunOrigin = new(GunWidth / 2, GunHeight / 2);
protected abstract string TurretColor { get; }
public Turret(int x, int y) : base(x, y)
{
BoundBox = new(10, 10, 44, 44); // TODO
YVelocity = 1;
XVelocity = 0;
}
public override void Draw(SpriteDrawArgs args)
{
DrawMount(args);
DrawTurret(args);
DrawGun(args);
}
private void DrawMount(SpriteDrawArgs args)
{
Texture2D texture = args.Content.Load<Texture2D>("Sprites/GunTurretMount");
args.SpriteBatch.Draw(texture, Position, null, DrawColor, Rotation, MountOrigin, Scale, SpriteEffects.None, 1);
}
private void DrawTurret(SpriteDrawArgs args)
{
Texture2D texture = args.Content.Load<Texture2D>($"Sprites/GunTurret_{TurretColor}");
args.SpriteBatch.Draw(texture, Position, null, DrawColor, Rotation, TurretOrigin, Scale, SpriteEffects.None, 1);
}
private void DrawGun(SpriteDrawArgs args)
{
Texture2D texture = args.Content.Load<Texture2D>("Sprites/GunTurret_ExampleGun");
args.SpriteBatch.Draw(texture, Position, null, DrawColor, Rotation, GunOrigin, Scale, SpriteEffects.None, 1);
}
public override sealed void Update(SpriteUpdateContext context)
{
base.Update(context);
CollisionBox = new Rectangle((int)XPosition + BoundBox.X - (int)MountOrigin.X, (int)YPosition + BoundBox.Y - (int)MountOrigin.Y, BoundBox.Width, BoundBox.Height);
if (YPosition - MountOrigin.Y > context.ViewTransform.ScreenHeight)
{
IsDead = true;
return;
}
Rotation += 0.01f;
if (Rotation > 360f)
{
Rotation = 0;
}
}
}