Added basic turret logic.
This commit is contained in:
@@ -1997,7 +1997,7 @@
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/processorParam:ResizeToPowerOfTwo=False
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/processorParam:ResizeToPowerOfTwo=False
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/processorParam:MakeSquare=False
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/processorParam:MakeSquare=False
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/processorParam:TextureFormat=Color
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/processorParam:TextureFormat=Color
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/build:Sprites/GunTurret_ExampleGun_png_processed.png
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/build:Sprites/GunTurret_ExampleGun_png_processed.png;Sprites/GunTurret_ExampleGun.png
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#begin Sprites/GunTurret_Green_png_processed.png
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#begin Sprites/GunTurret_Green_png_processed.png
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/importer:TextureImporter
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/importer:TextureImporter
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@@ -2009,7 +2009,7 @@
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/processorParam:ResizeToPowerOfTwo=False
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/processorParam:ResizeToPowerOfTwo=False
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/processorParam:MakeSquare=False
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/processorParam:MakeSquare=False
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/processorParam:TextureFormat=Color
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/processorParam:TextureFormat=Color
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/build:Sprites/GunTurret_Green_png_processed.png
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/build:Sprites/GunTurret_Green_png_processed.png;Sprites/GunTurret_Green.png
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#begin Sprites/GunTurret_Orange_png_processed.png
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#begin Sprites/GunTurret_Orange_png_processed.png
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/importer:TextureImporter
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/importer:TextureImporter
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@@ -2021,7 +2021,7 @@
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/processorParam:ResizeToPowerOfTwo=False
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/processorParam:ResizeToPowerOfTwo=False
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/processorParam:MakeSquare=False
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/processorParam:MakeSquare=False
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/processorParam:TextureFormat=Color
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/processorParam:TextureFormat=Color
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/build:Sprites/GunTurret_Orange_png_processed.png
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/build:Sprites/GunTurret_Orange_png_processed.png;Sprites/GunTurret_Orange.png
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#begin Sprites/GunTurret_Red_png_processed.png
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#begin Sprites/GunTurret_Red_png_processed.png
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/importer:TextureImporter
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/importer:TextureImporter
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@@ -2033,7 +2033,7 @@
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/processorParam:ResizeToPowerOfTwo=False
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/processorParam:ResizeToPowerOfTwo=False
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/processorParam:MakeSquare=False
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/processorParam:MakeSquare=False
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/processorParam:TextureFormat=Color
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/processorParam:TextureFormat=Color
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/build:Sprites/GunTurret_Red_png_processed.png
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/build:Sprites/GunTurret_Red_png_processed.png;Sprites/GunTurret_Red.png
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#begin Sprites/GunTurret_Teal_png_processed.png
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#begin Sprites/GunTurret_Teal_png_processed.png
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/importer:TextureImporter
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/importer:TextureImporter
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@@ -2045,7 +2045,7 @@
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/processorParam:ResizeToPowerOfTwo=False
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/processorParam:ResizeToPowerOfTwo=False
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/processorParam:MakeSquare=False
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/processorParam:MakeSquare=False
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/processorParam:TextureFormat=Color
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/processorParam:TextureFormat=Color
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/build:Sprites/GunTurret_Teal_png_processed.png
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/build:Sprites/GunTurret_Teal_png_processed.png;Sprites/GunTurret_Teal.png
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#begin Sprites/GunTurretMount_png_processed.png
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#begin Sprites/GunTurretMount_png_processed.png
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/importer:TextureImporter
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/importer:TextureImporter
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@@ -2057,7 +2057,7 @@
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/processorParam:ResizeToPowerOfTwo=False
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/processorParam:ResizeToPowerOfTwo=False
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/processorParam:MakeSquare=False
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/processorParam:MakeSquare=False
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/processorParam:TextureFormat=Color
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/processorParam:TextureFormat=Color
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/build:Sprites/GunTurretMount_png_processed.png
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/build:Sprites/GunTurretMount_png_processed.png;Sprites/GunTurretMount.png
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#begin Sprites/Laser_Large_png_processed.png
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#begin Sprites/Laser_Large_png_processed.png
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/importer:TextureImporter
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/importer:TextureImporter
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@@ -1,6 +1,7 @@
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using AlienAttack.MonoGame.Things;
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using AlienAttack.MonoGame.Things;
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using AlienAttack.MonoGame.Things.Enemies;
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using AlienAttack.MonoGame.Things.Enemies;
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using AlienAttack.MonoGame.Things.Enemies.Mines;
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using AlienAttack.MonoGame.Things.Enemies.Mines;
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using AlienAttack.MonoGame.Things.Enemies.Turrets;
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using AlienAttack.MonoGame.Things.Stars;
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using AlienAttack.MonoGame.Things.Stars;
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using AlienAttack.MonoGame.View;
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using AlienAttack.MonoGame.View;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework;
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@@ -381,6 +382,30 @@ internal class GameLoop : GameLoopBase
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Sprites.Add(enemy);
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Sprites.Add(enemy);
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_spawnNewEnemyThreshold = 100 + _random.Next(0, 100);
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_spawnNewEnemyThreshold = 100 + _random.Next(0, 100);
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}
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}
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else if (randomNumber == 9)
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{
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GreenTurret enemy = new(_random.Next(0, ViewTransform.ScreenWidth - Turret.MountWidth), -Turret.MountHeight);
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Sprites.Add(enemy);
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_spawnNewEnemyThreshold = 100 + _random.Next(0, 100);
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}
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else if (randomNumber == 10)
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{
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RedTurret enemy = new(_random.Next(0, ViewTransform.ScreenWidth - Turret.MountWidth), -Turret.MountHeight);
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Sprites.Add(enemy);
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_spawnNewEnemyThreshold = 100 + _random.Next(0, 100);
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}
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else if (randomNumber == 11)
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{
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OrangeTurret enemy = new(_random.Next(0, ViewTransform.ScreenWidth - Turret.MountWidth), -Turret.MountHeight);
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Sprites.Add(enemy);
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_spawnNewEnemyThreshold = 100 + _random.Next(0, 100);
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}
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else if (randomNumber == 12)
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{
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TealTurret enemy = new(_random.Next(0, ViewTransform.ScreenWidth - Turret.MountWidth), -Turret.MountHeight);
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Sprites.Add(enemy);
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_spawnNewEnemyThreshold = 100 + _random.Next(0, 100);
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}
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}
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}
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}
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}
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}
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}
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@@ -0,0 +1,6 @@
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namespace AlienAttack.MonoGame.Things.Enemies.Turrets;
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public class GreenTurret(int x, int y) : Turret(x, y)
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{
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protected override string TurretColor => "Green";
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}
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@@ -0,0 +1,6 @@
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namespace AlienAttack.MonoGame.Things.Enemies.Turrets;
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public class OrangeTurret(int x, int y) : Turret(x, y)
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{
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protected override string TurretColor => "Orange";
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}
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@@ -0,0 +1,6 @@
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namespace AlienAttack.MonoGame.Things.Enemies.Turrets;
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public class RedTurret(int x, int y) : Turret(x, y)
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{
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protected override string TurretColor => "Red";
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}
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@@ -0,0 +1,6 @@
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namespace AlienAttack.MonoGame.Things.Enemies.Turrets;
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public class TealTurret(int x, int y) : Turret(x, y)
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{
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protected override string TurretColor => "Teal";
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}
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98
AlientAttack.MonoGame/Things/Enemies/Turrets/Turret.cs
Normal file
98
AlientAttack.MonoGame/Things/Enemies/Turrets/Turret.cs
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@@ -0,0 +1,98 @@
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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namespace AlienAttack.MonoGame.Things.Enemies.Turrets;
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public abstract class Turret : MoveableSprite
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{
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public const int MountWidth = 63;
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public const int MountHeight = 63;
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public const int TurretWidth = 38;
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public const int TurretHeight = 33;
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public const int GunWidth = 8;
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public const int GunHeight = 38;
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protected float Rotation = 0;
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protected Vector2 MountOrigin = new(MountWidth / 2, MountHeight /2);
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protected Vector2 TurretOrigin = new(TurretWidth / 2, TurretHeight / 2);
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protected Vector2 GunOrigin = new(GunWidth / 2, GunHeight / 2);
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protected abstract string TurretColor { get; }
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public Turret(int x, int y) : base(x, y)
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{
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BoundBox = new(10, 10, 44, 44); // TODO
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YVelocity = 1;
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XVelocity = 0;
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}
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public override void Draw(SpriteDrawArgs args)
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{
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DrawMount(args);
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DrawTurret(args);
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DrawGun(args);
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//DrawCollisionBox(args);
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}
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private void DrawMount(SpriteDrawArgs args)
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{
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Texture2D texture = args.Content.Load<Texture2D>("Sprites/GunTurretMount");
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args.SpriteBatch.Draw(texture, Position, null, DrawColor, Rotation, MountOrigin, 1f, SpriteEffects.None, 1);
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}
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private void DrawTurret(SpriteDrawArgs args)
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{
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Texture2D texture = args.Content.Load<Texture2D>($"Sprites/GunTurret_{TurretColor}");
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args.SpriteBatch.Draw(texture, Position, null, DrawColor, Rotation, TurretOrigin, 1f, SpriteEffects.None, 1);
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}
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private void DrawGun(SpriteDrawArgs args)
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{
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Texture2D texture = args.Content.Load<Texture2D>("Sprites/GunTurret_ExampleGun");
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args.SpriteBatch.Draw(texture, Position, null, DrawColor, Rotation, GunOrigin, 1f, SpriteEffects.None, 1);
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}
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private void DrawCollisionBox(SpriteDrawArgs args)
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{
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//var pixel = DebugPixel; // static cached
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Texture2D pixel = new Texture2D(args.SpriteBatch.GraphicsDevice, 1, 1);
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pixel.SetData(new[] { Color.White });
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//Rectangle r = GetWorldCollisionBox();
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Color c = Color.LimeGreen; // debug color
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// Top
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args.SpriteBatch.Draw(pixel, new Rectangle(CollisionBox.X, CollisionBox.Y, CollisionBox.Width, 1), c);
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// Bottom
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args.SpriteBatch.Draw(pixel, new Rectangle(CollisionBox.X, CollisionBox.Bottom - 1, CollisionBox.Width, 1), c);
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// Left
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args.SpriteBatch.Draw(pixel, new Rectangle(CollisionBox.X, CollisionBox.Y, 1, CollisionBox.Height), c);
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// Right
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args.SpriteBatch.Draw(pixel, new Rectangle(CollisionBox.Right - 1, CollisionBox.Y, 1, CollisionBox.Height), c);
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}
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public override sealed void Update(SpriteUpdateContext context)
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{
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base.Update(context);
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CollisionBox = new Rectangle((int)XPosition + BoundBox.X - (int)MountOrigin.X, (int)YPosition + BoundBox.Y - (int)MountOrigin.Y, BoundBox.Width, BoundBox.Height);
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if (YPosition - MountOrigin.Y > context.ViewTransform.ScreenHeight)
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{
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IsDead = true;
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return;
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}
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Rotation += 0.01f;
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if (Rotation > 360f)
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{
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Rotation = 0;
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}
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}
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}
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