Added basic turret logic.
This commit is contained in:
@@ -1997,7 +1997,7 @@
|
||||
/processorParam:ResizeToPowerOfTwo=False
|
||||
/processorParam:MakeSquare=False
|
||||
/processorParam:TextureFormat=Color
|
||||
/build:Sprites/GunTurret_ExampleGun_png_processed.png
|
||||
/build:Sprites/GunTurret_ExampleGun_png_processed.png;Sprites/GunTurret_ExampleGun.png
|
||||
|
||||
#begin Sprites/GunTurret_Green_png_processed.png
|
||||
/importer:TextureImporter
|
||||
@@ -2009,7 +2009,7 @@
|
||||
/processorParam:ResizeToPowerOfTwo=False
|
||||
/processorParam:MakeSquare=False
|
||||
/processorParam:TextureFormat=Color
|
||||
/build:Sprites/GunTurret_Green_png_processed.png
|
||||
/build:Sprites/GunTurret_Green_png_processed.png;Sprites/GunTurret_Green.png
|
||||
|
||||
#begin Sprites/GunTurret_Orange_png_processed.png
|
||||
/importer:TextureImporter
|
||||
@@ -2021,7 +2021,7 @@
|
||||
/processorParam:ResizeToPowerOfTwo=False
|
||||
/processorParam:MakeSquare=False
|
||||
/processorParam:TextureFormat=Color
|
||||
/build:Sprites/GunTurret_Orange_png_processed.png
|
||||
/build:Sprites/GunTurret_Orange_png_processed.png;Sprites/GunTurret_Orange.png
|
||||
|
||||
#begin Sprites/GunTurret_Red_png_processed.png
|
||||
/importer:TextureImporter
|
||||
@@ -2033,7 +2033,7 @@
|
||||
/processorParam:ResizeToPowerOfTwo=False
|
||||
/processorParam:MakeSquare=False
|
||||
/processorParam:TextureFormat=Color
|
||||
/build:Sprites/GunTurret_Red_png_processed.png
|
||||
/build:Sprites/GunTurret_Red_png_processed.png;Sprites/GunTurret_Red.png
|
||||
|
||||
#begin Sprites/GunTurret_Teal_png_processed.png
|
||||
/importer:TextureImporter
|
||||
@@ -2045,7 +2045,7 @@
|
||||
/processorParam:ResizeToPowerOfTwo=False
|
||||
/processorParam:MakeSquare=False
|
||||
/processorParam:TextureFormat=Color
|
||||
/build:Sprites/GunTurret_Teal_png_processed.png
|
||||
/build:Sprites/GunTurret_Teal_png_processed.png;Sprites/GunTurret_Teal.png
|
||||
|
||||
#begin Sprites/GunTurretMount_png_processed.png
|
||||
/importer:TextureImporter
|
||||
@@ -2057,7 +2057,7 @@
|
||||
/processorParam:ResizeToPowerOfTwo=False
|
||||
/processorParam:MakeSquare=False
|
||||
/processorParam:TextureFormat=Color
|
||||
/build:Sprites/GunTurretMount_png_processed.png
|
||||
/build:Sprites/GunTurretMount_png_processed.png;Sprites/GunTurretMount.png
|
||||
|
||||
#begin Sprites/Laser_Large_png_processed.png
|
||||
/importer:TextureImporter
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
using AlienAttack.MonoGame.Things;
|
||||
using AlienAttack.MonoGame.Things.Enemies;
|
||||
using AlienAttack.MonoGame.Things.Enemies.Mines;
|
||||
using AlienAttack.MonoGame.Things.Enemies.Turrets;
|
||||
using AlienAttack.MonoGame.Things.Stars;
|
||||
using AlienAttack.MonoGame.View;
|
||||
using Microsoft.Xna.Framework;
|
||||
@@ -381,6 +382,30 @@ internal class GameLoop : GameLoopBase
|
||||
Sprites.Add(enemy);
|
||||
_spawnNewEnemyThreshold = 100 + _random.Next(0, 100);
|
||||
}
|
||||
else if (randomNumber == 9)
|
||||
{
|
||||
GreenTurret enemy = new(_random.Next(0, ViewTransform.ScreenWidth - Turret.MountWidth), -Turret.MountHeight);
|
||||
Sprites.Add(enemy);
|
||||
_spawnNewEnemyThreshold = 100 + _random.Next(0, 100);
|
||||
}
|
||||
else if (randomNumber == 10)
|
||||
{
|
||||
RedTurret enemy = new(_random.Next(0, ViewTransform.ScreenWidth - Turret.MountWidth), -Turret.MountHeight);
|
||||
Sprites.Add(enemy);
|
||||
_spawnNewEnemyThreshold = 100 + _random.Next(0, 100);
|
||||
}
|
||||
else if (randomNumber == 11)
|
||||
{
|
||||
OrangeTurret enemy = new(_random.Next(0, ViewTransform.ScreenWidth - Turret.MountWidth), -Turret.MountHeight);
|
||||
Sprites.Add(enemy);
|
||||
_spawnNewEnemyThreshold = 100 + _random.Next(0, 100);
|
||||
}
|
||||
else if (randomNumber == 12)
|
||||
{
|
||||
TealTurret enemy = new(_random.Next(0, ViewTransform.ScreenWidth - Turret.MountWidth), -Turret.MountHeight);
|
||||
Sprites.Add(enemy);
|
||||
_spawnNewEnemyThreshold = 100 + _random.Next(0, 100);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,6 @@
|
||||
namespace AlienAttack.MonoGame.Things.Enemies.Turrets;
|
||||
|
||||
public class GreenTurret(int x, int y) : Turret(x, y)
|
||||
{
|
||||
protected override string TurretColor => "Green";
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
namespace AlienAttack.MonoGame.Things.Enemies.Turrets;
|
||||
|
||||
public class OrangeTurret(int x, int y) : Turret(x, y)
|
||||
{
|
||||
protected override string TurretColor => "Orange";
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
namespace AlienAttack.MonoGame.Things.Enemies.Turrets;
|
||||
|
||||
public class RedTurret(int x, int y) : Turret(x, y)
|
||||
{
|
||||
protected override string TurretColor => "Red";
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
namespace AlienAttack.MonoGame.Things.Enemies.Turrets;
|
||||
|
||||
public class TealTurret(int x, int y) : Turret(x, y)
|
||||
{
|
||||
protected override string TurretColor => "Teal";
|
||||
}
|
||||
98
AlientAttack.MonoGame/Things/Enemies/Turrets/Turret.cs
Normal file
98
AlientAttack.MonoGame/Things/Enemies/Turrets/Turret.cs
Normal file
@@ -0,0 +1,98 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
|
||||
namespace AlienAttack.MonoGame.Things.Enemies.Turrets;
|
||||
|
||||
public abstract class Turret : MoveableSprite
|
||||
{
|
||||
public const int MountWidth = 63;
|
||||
public const int MountHeight = 63;
|
||||
|
||||
public const int TurretWidth = 38;
|
||||
public const int TurretHeight = 33;
|
||||
|
||||
public const int GunWidth = 8;
|
||||
public const int GunHeight = 38;
|
||||
|
||||
protected float Rotation = 0;
|
||||
|
||||
protected Vector2 MountOrigin = new(MountWidth / 2, MountHeight /2);
|
||||
protected Vector2 TurretOrigin = new(TurretWidth / 2, TurretHeight / 2);
|
||||
protected Vector2 GunOrigin = new(GunWidth / 2, GunHeight / 2);
|
||||
|
||||
protected abstract string TurretColor { get; }
|
||||
|
||||
public Turret(int x, int y) : base(x, y)
|
||||
{
|
||||
BoundBox = new(10, 10, 44, 44); // TODO
|
||||
YVelocity = 1;
|
||||
XVelocity = 0;
|
||||
}
|
||||
|
||||
public override void Draw(SpriteDrawArgs args)
|
||||
{
|
||||
DrawMount(args);
|
||||
DrawTurret(args);
|
||||
DrawGun(args);
|
||||
//DrawCollisionBox(args);
|
||||
}
|
||||
|
||||
private void DrawMount(SpriteDrawArgs args)
|
||||
{
|
||||
Texture2D texture = args.Content.Load<Texture2D>("Sprites/GunTurretMount");
|
||||
args.SpriteBatch.Draw(texture, Position, null, DrawColor, Rotation, MountOrigin, 1f, SpriteEffects.None, 1);
|
||||
}
|
||||
|
||||
private void DrawTurret(SpriteDrawArgs args)
|
||||
{
|
||||
Texture2D texture = args.Content.Load<Texture2D>($"Sprites/GunTurret_{TurretColor}");
|
||||
args.SpriteBatch.Draw(texture, Position, null, DrawColor, Rotation, TurretOrigin, 1f, SpriteEffects.None, 1);
|
||||
}
|
||||
|
||||
private void DrawGun(SpriteDrawArgs args)
|
||||
{
|
||||
Texture2D texture = args.Content.Load<Texture2D>("Sprites/GunTurret_ExampleGun");
|
||||
args.SpriteBatch.Draw(texture, Position, null, DrawColor, Rotation, GunOrigin, 1f, SpriteEffects.None, 1);
|
||||
}
|
||||
|
||||
private void DrawCollisionBox(SpriteDrawArgs args)
|
||||
{
|
||||
//var pixel = DebugPixel; // static cached
|
||||
|
||||
Texture2D pixel = new Texture2D(args.SpriteBatch.GraphicsDevice, 1, 1);
|
||||
pixel.SetData(new[] { Color.White });
|
||||
|
||||
//Rectangle r = GetWorldCollisionBox();
|
||||
|
||||
Color c = Color.LimeGreen; // debug color
|
||||
|
||||
// Top
|
||||
args.SpriteBatch.Draw(pixel, new Rectangle(CollisionBox.X, CollisionBox.Y, CollisionBox.Width, 1), c);
|
||||
// Bottom
|
||||
args.SpriteBatch.Draw(pixel, new Rectangle(CollisionBox.X, CollisionBox.Bottom - 1, CollisionBox.Width, 1), c);
|
||||
// Left
|
||||
args.SpriteBatch.Draw(pixel, new Rectangle(CollisionBox.X, CollisionBox.Y, 1, CollisionBox.Height), c);
|
||||
// Right
|
||||
args.SpriteBatch.Draw(pixel, new Rectangle(CollisionBox.Right - 1, CollisionBox.Y, 1, CollisionBox.Height), c);
|
||||
}
|
||||
|
||||
public override sealed void Update(SpriteUpdateContext context)
|
||||
{
|
||||
base.Update(context);
|
||||
|
||||
CollisionBox = new Rectangle((int)XPosition + BoundBox.X - (int)MountOrigin.X, (int)YPosition + BoundBox.Y - (int)MountOrigin.Y, BoundBox.Width, BoundBox.Height);
|
||||
|
||||
if (YPosition - MountOrigin.Y > context.ViewTransform.ScreenHeight)
|
||||
{
|
||||
IsDead = true;
|
||||
return;
|
||||
}
|
||||
|
||||
Rotation += 0.01f;
|
||||
|
||||
if (Rotation > 360f)
|
||||
{
|
||||
Rotation = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user