Added application setting objects.
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@@ -16,7 +16,7 @@ public class AudioBitmapImageCache(IAudioImageExtractor audioImageExtractor) : M
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protected override MemoryCacheOptions Options => new()
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{
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SizeLimit = 40,
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SizeLimit = 200_000_000,
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CompactionPercentage = 0.2,
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};
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@@ -87,6 +87,6 @@ public class AudioBitmapImageCache(IAudioImageExtractor audioImageExtractor) : M
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protected override long GetEntrySize(BitmapImage entry)
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{
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return entry.PixelWidth * entry.PixelHeight;
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return entry.DecodePixelWidth * entry.DecodePixelHeight;
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}
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}
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@@ -1,6 +1,5 @@
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using Microsoft.UI.Xaml.Data;
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using System;
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using System.Collections.Generic;
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namespace Harmonia.WinUI.Converters;
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@@ -38,12 +38,16 @@
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<ProjectCapability Include="Msix" />
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="CommunityToolkit.Mvvm" Version="8.4.0" />
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<PackageReference Include="Microsoft.Windows.SDK.BuildTools" Version="10.0.26100.1742" />
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<PackageReference Include="Microsoft.WindowsAppSDK" Version="1.7.250310001" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\Harmonia.Core\Harmonia.Core.csproj" />
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</ItemGroup>
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<ItemGroup>
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<Folder Include="Views\" />
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</ItemGroup>
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<!--
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Defining the "HasPackageAndPublishMenuAddedByProject" property here allows the Solution
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10
Harmonia.WinUI/Session/ApplicationSession.cs
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10
Harmonia.WinUI/Session/ApplicationSession.cs
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@@ -0,0 +1,10 @@
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namespace Harmonia.WinUI.Session;
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public partial class ApplicationSession
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{
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public WindowSession Window { get; set; } = new();
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public NavigationSession Navigation { get; set; } = new();
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public AudioLibrarySession Library { get; set; } = new();
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public AudioPlayerSession Player { get; set; } = new();
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public PlaylistSession Playlist { get; set; } = new();
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}
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8
Harmonia.WinUI/Session/AudioLibrarySession.cs
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8
Harmonia.WinUI/Session/AudioLibrarySession.cs
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@@ -0,0 +1,8 @@
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namespace Harmonia.WinUI.Session;
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public partial class AudioLibrarySession
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{
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public string? FlexViewType { get; set; }
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public string? LibraryViewType { get; set; }
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public string? Breadcrumbs { get; set; }
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}
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13
Harmonia.WinUI/Session/AudioPlayerSession.cs
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13
Harmonia.WinUI/Session/AudioPlayerSession.cs
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@@ -0,0 +1,13 @@
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namespace Harmonia.WinUI.Session;
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public partial class AudioPlayerSession
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{
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public string? PlaylistUID { get; set; }
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public string? PlaylistSongUID { get; set; }
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public double Position { get; set; } = 0.0;
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public string? PlaybackState { get; set; }
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public double Volume { get; set; } = 1.0;
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public bool IsMuted { get; set; }
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public string? RepeatState { get; set; }
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public bool IsRandom { get; set; }
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}
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6
Harmonia.WinUI/Session/NavigationSession.cs
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6
Harmonia.WinUI/Session/NavigationSession.cs
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@@ -0,0 +1,6 @@
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namespace Harmonia.WinUI.Session;
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public partial class NavigationSession
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{
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public string? CurrentPage { get; set; }
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}
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6
Harmonia.WinUI/Session/PlaylistSession.cs
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6
Harmonia.WinUI/Session/PlaylistSession.cs
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@@ -0,0 +1,6 @@
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namespace Harmonia.WinUI.Session;
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public partial class PlaylistSession
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{
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public string? OpenPlaylistUID { get; set; }
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}
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6
Harmonia.WinUI/Session/WindowSession.cs
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6
Harmonia.WinUI/Session/WindowSession.cs
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@@ -0,0 +1,6 @@
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namespace Harmonia.WinUI.Session;
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public partial class WindowSession
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{
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public bool IsMaximized { get; set; }
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}
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8
Harmonia.WinUI/ViewModels/ViewModelBase.cs
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8
Harmonia.WinUI/ViewModels/ViewModelBase.cs
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using CommunityToolkit.Mvvm.ComponentModel;
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namespace Harmonia.WinUI.ViewModels;
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public partial class ViewModelBase : ObservableObject
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{
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}
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