Added application session services, along with initial restore and tracker implementations.
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55
Harmonia.WinUI/Session/SessionRestorer.cs
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55
Harmonia.WinUI/Session/SessionRestorer.cs
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using Harmonia.Core.Player;
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using Harmonia.Core.Playlists;
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using System;
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using System.Linq;
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namespace Harmonia.WinUI.Session;
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public class SessionRestorer(
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ISessionService sessionService,
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IPlaylistManager playlistManager,
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IAudioPlayer audioPlayer) : ISessionRestorer
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{
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public void Restore()
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{
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RestorePlaylist();
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RestoreAudioPlayer();
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}
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private void RestorePlaylist()
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{
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PlaylistState playlistState = sessionService.Session.Playlist;
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if (string.IsNullOrWhiteSpace(playlistState.OpenPlaylistUID))
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return;
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Playlist? playlist = playlistManager.Playlists.FirstOrDefault(p => p.UID == playlistState.OpenPlaylistUID);
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if (playlist is null)
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return;
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playlistManager.CurrentPlaylist = playlist;
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}
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private void RestoreAudioPlayer()
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{
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AudioPlayerState audioPlayerState = sessionService.Session.Player;
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if (string.IsNullOrWhiteSpace(audioPlayerState.PlaylistSongUID))
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return;
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Playlist? playlist = playlistManager.FindPlaylistContaining(audioPlayerState.PlaylistSongUID);
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if (playlist is null)
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return;
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PlaylistSong? song = playlist.Songs.FirstOrDefault(s => s.UID == audioPlayerState.PlaylistSongUID);
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if (song is null)
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return;
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//PlaybackMode playbackMode = audioPlayerState.PlaybackState
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audioPlayer.LoadAsync(song, PlaybackMode.LoadOnly);
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}
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}
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