Files
alien-attack/AlientAttack.MonoGame/Things/Enemies/EnemyShip.cs

67 lines
1.4 KiB
C#

using AlienAttack.MonoGame.Things.Bullets;
namespace AlienAttack.MonoGame.Things.Enemies;
public abstract class EnemyShip(int x, int y) : MoveableSprite(x, y)
{
protected abstract int Health { get; set; }
public virtual int CrashDamage => 10;
public override sealed void Update(SpriteUpdateContext context)
{
if (Health <= 0)
{
IsDead = true;
SpawnExplosion(context);
OnKilled(context);
return;
}
base.Update(context);
TryMove(context);
if (YPosition > context.ViewTransform.ScreenHeight)
{
IsDead = true;
return;
}
TryFire(context);
}
protected virtual void TryMove(SpriteUpdateContext context)
{
}
protected virtual void TryFire(SpriteUpdateContext context)
{
}
public override void OnCollision(SpriteCollisionContext context)
{
if (context.Sprite is Bullet bullet && bullet.Owner is Player)
{
Health -= bullet.Damage;
}
if (context.Sprite is Player)
{
Health = 0;
}
}
private void SpawnExplosion(SpriteUpdateContext context)
{
context.SpawnSprite(new Explosion((int)XPosition, (int)YPosition, XVelocity, YVelocity));
context.AudioManager.PlayExplosion();
}
protected virtual void OnKilled(SpriteUpdateContext context)
{
}
}