Added new enemy ships. Cleaned up enemy code.
This commit is contained in:
@@ -344,6 +344,24 @@ internal class GameLoop : GameLoopBase
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Sprites.Add(enemy);
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_spawnNewEnemyThreshold = 100 + _random.Next(0, 100);
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}
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else if (randomNumber == 3)
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{
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Enemy02Green enemy = new(_random.Next(0, ViewTransform.ScreenWidth - 64), -64);
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Sprites.Add(enemy);
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_spawnNewEnemyThreshold = 100 + _random.Next(0, 100);
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}
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else if (randomNumber == 4)
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{
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Enemy02Red enemy = new(_random.Next(0, ViewTransform.ScreenWidth - 64), -64);
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Sprites.Add(enemy);
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_spawnNewEnemyThreshold = 100 + _random.Next(0, 100);
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}
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else if (randomNumber == 5)
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{
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Enemy02Teal enemy = new(_random.Next(0, ViewTransform.ScreenWidth - 64), -64);
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Sprites.Add(enemy);
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_spawnNewEnemyThreshold = 100 + _random.Next(0, 100);
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}
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}
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}
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}
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72
AlientAttack.MonoGame/Things/Enemies/Enemy02Green.cs
Normal file
72
AlientAttack.MonoGame/Things/Enemies/Enemy02Green.cs
Normal file
@@ -0,0 +1,72 @@
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using AlienAttack.MonoGame.Things.Bullets;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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namespace AlienAttack.MonoGame.Things.Enemies;
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public class Enemy02Green : EnemyShip
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{
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public const int Width = 64;
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public const int Height = 64;
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protected int FireThreshold => 20;
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protected int CurrentFireThreshold { get; set; } = 20;
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protected override int Health { get; set; } = 5;
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public Enemy02Green(int x, int y) : base(x, y)
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{
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BoundBox = new(0, 0, Width, Height);
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YVelocity = 2;
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XVelocity = 0;
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}
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public override void Draw(SpriteDrawArgs args)
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{
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int frame = XVelocity > 0 ? 2 : XVelocity < 0 ? 3 : 1;
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SpriteEffects spriteEffects = XVelocity > 0 ? SpriteEffects.FlipHorizontally : SpriteEffects.None;
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Texture2D texture = args.Content.Load<Texture2D>(@$"Sprites\Enemy02Green_Frame_{frame}_png_processed");
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//SpriteEffects spriteEffects = SpriteEffects.None;
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args.SpriteBatch.Draw(texture, Position, null, DrawColor, 0, new Vector2(0, 0), 1, spriteEffects, 1);
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base.Draw(args);
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}
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protected override void TryMove(SpriteUpdateContext context)
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{
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if (XPosition + BoundBox.Width >= context.ViewTransform.ScreenWidth)
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{
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XPosition = context.ViewTransform.ScreenWidth - BoundBox.Width;
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XVelocity *= -1;
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}
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else if (XPosition <= 0)
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{
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XPosition = 0;
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XVelocity *= -1;
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}
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}
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protected override void TryFire(SpriteUpdateContext context)
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{
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if (CurrentFireThreshold > 0)
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{
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CurrentFireThreshold--;
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}
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if (CurrentFireThreshold == 0 && context.Random.Next(0, 30) == 1)
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{
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float originX = XPosition + (BoundBox.Width / 2) - (7 / 2);
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//context.SpawnSprite(new MinigunBulletSmall(originX - 9, YPosition + BoundBox.Height - 12, 0, 2 + YVelocity, this));
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//context.SpawnSprite(new MinigunBulletSmall(originX + 14, YPosition + BoundBox.Height - 12, 0, 2 + YVelocity, this));
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context.SpawnSprite(new MinigunBulletSmall(originX - 9, YPosition + BoundBox.Height - 12, -1, 2 + YVelocity, this));
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context.SpawnSprite(new MinigunBulletSmall(originX + 3, YPosition + BoundBox.Height - 12, 0, 2 + YVelocity, this));
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context.SpawnSprite(new MinigunBulletSmall(originX + 14, YPosition + BoundBox.Height - 12, 1, 2 + YVelocity, this));
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CurrentFireThreshold = FireThreshold;
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context.AudioManager.PlayEnemyFire();
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}
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}
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}
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72
AlientAttack.MonoGame/Things/Enemies/Enemy02Red.cs
Normal file
72
AlientAttack.MonoGame/Things/Enemies/Enemy02Red.cs
Normal file
@@ -0,0 +1,72 @@
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using AlienAttack.MonoGame.Things.Bullets;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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namespace AlienAttack.MonoGame.Things.Enemies;
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public class Enemy02Red : EnemyShip
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{
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public const int Width = 64;
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public const int Height = 64;
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protected int FireThreshold => 20;
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protected int CurrentFireThreshold { get; set; } = 20;
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protected override int Health { get; set; } = 5;
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public Enemy02Red(int x, int y) : base(x, y)
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{
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BoundBox = new(0, 0, Width, Height);
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YVelocity = 3;
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XVelocity = 0;
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}
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public override void Draw(SpriteDrawArgs args)
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{
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int frame = XVelocity > 0 ? 2 : XVelocity < 0 ? 3 : 1;
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SpriteEffects spriteEffects = XVelocity > 0 ? SpriteEffects.FlipHorizontally : SpriteEffects.None;
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Texture2D texture = args.Content.Load<Texture2D>(@$"Sprites\Enemy02Red_Frame_{frame}_png_processed");
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//SpriteEffects spriteEffects = SpriteEffects.None;
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args.SpriteBatch.Draw(texture, Position, null, DrawColor, 0, new Vector2(0, 0), 1, spriteEffects, 1);
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base.Draw(args);
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}
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protected override void TryMove(SpriteUpdateContext context)
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{
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if (XPosition + BoundBox.Width >= context.ViewTransform.ScreenWidth)
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{
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XPosition = context.ViewTransform.ScreenWidth - BoundBox.Width;
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XVelocity *= -1;
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}
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else if (XPosition <= 0)
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{
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XPosition = 0;
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XVelocity *= -1;
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}
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}
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protected override void TryFire(SpriteUpdateContext context)
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{
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if (CurrentFireThreshold > 0)
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{
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CurrentFireThreshold--;
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}
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if (CurrentFireThreshold == 0 && context.Random.Next(0, 30) == 1)
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{
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float originX = XPosition + (BoundBox.Width / 2) - (7 / 2);
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//context.SpawnSprite(new MinigunBulletSmall(originX - 9, YPosition + BoundBox.Height - 12, 0, 2 + YVelocity, this));
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//context.SpawnSprite(new MinigunBulletSmall(originX + 14, YPosition + BoundBox.Height - 12, 0, 2 + YVelocity, this));
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context.SpawnSprite(new MinigunBulletSmall(originX - 9, YPosition + BoundBox.Height - 12, -1, 2 + YVelocity, this));
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context.SpawnSprite(new MinigunBulletSmall(originX + 3, YPosition + BoundBox.Height - 12, 0, 2 + YVelocity, this));
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context.SpawnSprite(new MinigunBulletSmall(originX + 14, YPosition + BoundBox.Height - 12, 1, 2 + YVelocity, this));
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CurrentFireThreshold = FireThreshold;
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context.AudioManager.PlayEnemyFire();
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}
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}
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}
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72
AlientAttack.MonoGame/Things/Enemies/Enemy02Teal.cs
Normal file
72
AlientAttack.MonoGame/Things/Enemies/Enemy02Teal.cs
Normal file
@@ -0,0 +1,72 @@
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using AlienAttack.MonoGame.Things.Bullets;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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namespace AlienAttack.MonoGame.Things.Enemies;
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public class Enemy02Teal : EnemyShip
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{
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public const int Width = 64;
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public const int Height = 64;
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protected int FireThreshold => 20;
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protected int CurrentFireThreshold { get; set; } = 20;
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protected override int Health { get; set; } = 5;
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public Enemy02Teal(int x, int y) : base(x, y)
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{
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BoundBox = new(0, 0, Width, Height);
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YVelocity = 1;
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XVelocity = 4;
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}
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public override void Draw(SpriteDrawArgs args)
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{
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int frame = XVelocity > 0 ? 2 : XVelocity < 0 ? 3 : 1;
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SpriteEffects spriteEffects = XVelocity > 0 ? SpriteEffects.FlipHorizontally : SpriteEffects.None;
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Texture2D texture = args.Content.Load<Texture2D>(@$"Sprites\Enemy02_Teal_Frame_{frame}_png_processed");
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//SpriteEffects spriteEffects = SpriteEffects.None;
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args.SpriteBatch.Draw(texture, Position, null, DrawColor, 0, new Vector2(0, 0), 1, spriteEffects, 1);
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base.Draw(args);
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}
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protected override void TryMove(SpriteUpdateContext context)
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{
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if (XPosition + BoundBox.Width >= context.ViewTransform.ScreenWidth)
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{
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XPosition = context.ViewTransform.ScreenWidth - BoundBox.Width;
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XVelocity *= -1;
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}
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else if (XPosition <= 0)
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{
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XPosition = 0;
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XVelocity *= -1;
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}
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}
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protected override void TryFire(SpriteUpdateContext context)
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{
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if (CurrentFireThreshold > 0)
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{
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CurrentFireThreshold--;
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}
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if (CurrentFireThreshold == 0 && context.Random.Next(0, 30) == 1)
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{
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float originX = XPosition + (BoundBox.Width / 2) - (7 / 2);
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//context.SpawnSprite(new MinigunBulletSmall(originX - 9, YPosition + BoundBox.Height - 12, 0, 2 + YVelocity, this));
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//context.SpawnSprite(new MinigunBulletSmall(originX + 14, YPosition + BoundBox.Height - 12, 0, 2 + YVelocity, this));
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context.SpawnSprite(new MinigunBulletSmall(originX - 9, YPosition + BoundBox.Height - 12, -1, 3 + YVelocity, this));
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context.SpawnSprite(new MinigunBulletSmall(originX + 3, YPosition + BoundBox.Height - 12, 0, 3 + YVelocity, this));
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context.SpawnSprite(new MinigunBulletSmall(originX + 14, YPosition + BoundBox.Height - 12, 1, 3 + YVelocity, this));
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CurrentFireThreshold = FireThreshold;
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context.AudioManager.PlayEnemyFire();
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}
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}
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}
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@@ -1,6 +1,67 @@
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namespace AlienAttack.MonoGame.Things.Enemies;
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using AlienAttack.MonoGame.Things.Bullets;
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namespace AlienAttack.MonoGame.Things.Enemies;
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public abstract class EnemyShip(int x, int y) : MoveableSprite(x, y)
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{
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protected abstract int Health { get; set; }
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public virtual int CrashDamage => 10;
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public override sealed void Update(SpriteUpdateContext context)
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{
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if (Health <= 0)
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{
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IsDead = true;
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SpawnExplosion(context);
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OnKilled(context);
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return;
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}
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base.Update(context);
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TryMove(context);
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if (YPosition > context.ViewTransform.ScreenHeight)
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{
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IsDead = true;
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return;
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}
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TryFire(context);
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}
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protected virtual void TryMove(SpriteUpdateContext context)
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{
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}
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protected virtual void TryFire(SpriteUpdateContext context)
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{
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}
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public override void OnCollision(SpriteCollisionContext context)
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{
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if (context.Sprite is Bullet bullet && bullet.Owner is Player)
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{
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Health -= bullet.Damage;
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}
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if (context.Sprite is Player)
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{
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Health = 0;
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}
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}
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private void SpawnExplosion(SpriteUpdateContext context)
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{
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context.SpawnSprite(new Explosion((int)XPosition, (int)YPosition, XVelocity, YVelocity));
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context.AudioManager.PlayExplosion();
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}
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protected virtual void OnKilled(SpriteUpdateContext context)
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{
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}
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}
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@@ -14,7 +14,7 @@ public class GreenEnemy : EnemyShip
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protected ICollection<IWeapon> ActiveWeapons = [];
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protected int FireThreshold => 20;
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protected int CurrentFireThreshold { get; set; } = 20;
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protected int Health { get; set; } = 5;
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protected override int Health { get; set; } = 5;
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public GreenEnemy(int x, int y) : base(x, y)
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{
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@@ -34,43 +34,8 @@ public class GreenEnemy : EnemyShip
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base.Draw(args);
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}
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public override void Update(SpriteUpdateContext context)
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protected override void TryFire(SpriteUpdateContext context)
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{
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//YPosition += 1;
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if (Health <= 0)
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{
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IsDead = true;
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SpawnExplosion(context);
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switch (context.Random.Next(0, 5))
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{
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case 0:
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context.SpawnSprite(new Health((int)XPosition, (int)YPosition));
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break;
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case 1:
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context.SpawnSprite(new Shields((int)XPosition, (int)YPosition));
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break;
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case 2:
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context.SpawnSprite(new Ammo((int)XPosition, (int)YPosition));
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break;
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case 3:
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context.SpawnSprite(new Energy((int)XPosition, (int)YPosition));
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break;
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case 4:
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context.SpawnSprite(new Rockets((int)XPosition, (int)YPosition));
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break;
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}
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return;
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}
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if (YPosition > context.ViewTransform.ScreenHeight)
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{
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IsDead = true;
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return;
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}
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if (CurrentFireThreshold > 0)
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{
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CurrentFireThreshold--;
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@@ -87,48 +52,30 @@ public class GreenEnemy : EnemyShip
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context.AudioManager.PlayEnemyFire();
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}
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//CheckMove(context);
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CheckFire(context);
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base.Update(context);
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}
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private void SpawnExplosion(SpriteUpdateContext context)
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protected override void OnKilled(SpriteUpdateContext context)
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{
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context.SpawnSprite(new Explosion((int)XPosition, (int)YPosition, XVelocity, YVelocity));
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int itemXPosition = (int)XPosition + 32 - Item.Width / 2;
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int itemYPosition = (int)YPosition + 32 - Item.Height / 2;
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//int number = context.Random.Next(1, 7);
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//SoundEffect soundEffect = context.Content.Load<SoundEffect>(@$"Sfx\Explosions\EXPLDsgn_Explosion Impact_0{number}_SFRMS_SCIWPNS");
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//soundEffect.Play(0.95f, (float)(context.Random.NextDouble() * 0.1 - 0.05), 0);
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context.AudioManager.PlayExplosion();
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}
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private void CheckFire(SpriteUpdateContext context)
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{
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//foreach (IWeapon weapon in ActiveWeapons)
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//{
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// weapon.UpdateFireThreshold();
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//}
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//foreach (IWeapon weapon in ActiveWeapons)
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//{
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// weapon.TryFire(this, context);
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//}
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}
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public override void OnCollision(SpriteCollisionContext context)
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{
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if (context.Sprite is Bullet bullet && bullet.Owner is Player)
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switch (context.Random.Next(0, 5))
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{
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Health -= bullet.Damage;
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}
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if (context.Sprite is Player)
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{
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Health = 0;
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case 0:
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context.SpawnSprite(new Health(itemXPosition, itemYPosition));
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break;
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case 1:
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context.SpawnSprite(new Shields(itemXPosition, itemYPosition));
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break;
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case 2:
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context.SpawnSprite(new Ammo(itemXPosition, itemYPosition));
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break;
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case 3:
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context.SpawnSprite(new Energy(itemXPosition, itemYPosition));
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break;
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case 4:
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context.SpawnSprite(new Rockets(itemXPosition, itemYPosition));
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break;
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}
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}
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}
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@@ -8,7 +8,7 @@ public class RedEnemy : EnemyShip
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{
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protected int FireThreshold => 20;
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protected int CurrentFireThreshold { get; set; } = 20;
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protected int Health { get; set; } = 5;
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protected override int Health { get; set; } = 5;
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public RedEnemy(int x, int y) : base(x, y)
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{
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@@ -28,7 +28,7 @@ public class RedEnemy : EnemyShip
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base.Draw(args);
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}
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public override void Update(SpriteUpdateContext context)
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protected override void TryMove(SpriteUpdateContext context)
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{
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//YPosition += 2;
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//if (YPosition > context.ViewTransform.ScreenHeight / 5 - BoundBox.Y / 2)
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@@ -49,38 +49,9 @@ public class RedEnemy : EnemyShip
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// XVelocity = 0;
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// }
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//}
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if (Health <= 0)
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{
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IsDead = true;
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SpawnExplosion(context);
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return;
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}
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if (YPosition > context.ViewTransform.ScreenHeight)
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{
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IsDead = true;
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return;
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}
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TryFire(context);
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base.Update(context);
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}
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private void SpawnExplosion(SpriteUpdateContext context)
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{
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context.SpawnSprite(new Explosion((int)XPosition, (int)YPosition, XVelocity, YVelocity));
|
||||
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//int number = context.Random.Next(1, 7);
|
||||
|
||||
//SoundEffect soundEffect = context.Content.Load<SoundEffect>(@$"Sfx\Explosions\EXPLDsgn_Explosion Impact_0{number}_SFRMS_SCIWPNS");
|
||||
//soundEffect.Play(0.95f, (float)(context.Random.NextDouble() * 0.1 - 0.05), 0);
|
||||
|
||||
context.AudioManager.PlayExplosion();
|
||||
}
|
||||
|
||||
private void TryFire(SpriteUpdateContext context)
|
||||
protected override void TryFire(SpriteUpdateContext context)
|
||||
{
|
||||
if (CurrentFireThreshold > 0)
|
||||
{
|
||||
@@ -100,17 +71,4 @@ public class RedEnemy : EnemyShip
|
||||
context.AudioManager.PlayEnemyFire();
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnCollision(SpriteCollisionContext context)
|
||||
{
|
||||
if (context.Sprite is Bullet bullet && bullet.Owner is Player)
|
||||
{
|
||||
Health -= bullet.Damage;
|
||||
}
|
||||
|
||||
if (context.Sprite is Player)
|
||||
{
|
||||
Health = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -8,7 +8,7 @@ public class TealEnemy : EnemyShip
|
||||
{
|
||||
protected int FireThreshold => 20;
|
||||
protected int CurrentFireThreshold { get; set; } = 20;
|
||||
protected int Health { get; set; } = 5;
|
||||
protected override int Health { get; set; } = 5;
|
||||
|
||||
public TealEnemy(int x, int y) : base(x, y)
|
||||
{
|
||||
@@ -29,7 +29,7 @@ public class TealEnemy : EnemyShip
|
||||
base.Draw(args);
|
||||
}
|
||||
|
||||
public override void Update(SpriteUpdateContext context)
|
||||
protected override void TryMove(SpriteUpdateContext context)
|
||||
{
|
||||
if (XPosition + BoundBox.Width >= context.ViewTransform.ScreenWidth)
|
||||
{
|
||||
@@ -41,39 +41,9 @@ public class TealEnemy : EnemyShip
|
||||
XPosition = 0;
|
||||
XVelocity *= -1;
|
||||
}
|
||||
|
||||
if (Health <= 0)
|
||||
{
|
||||
IsDead = true;
|
||||
SpawnExplosion(context);
|
||||
return;
|
||||
}
|
||||
|
||||
if (YPosition > context.ViewTransform.ScreenHeight)
|
||||
{
|
||||
IsDead = true;
|
||||
return;
|
||||
}
|
||||
|
||||
//CheckMove(context);
|
||||
TryFire(context);
|
||||
|
||||
base.Update(context);
|
||||
}
|
||||
|
||||
private void SpawnExplosion(SpriteUpdateContext context)
|
||||
{
|
||||
context.SpawnSprite(new Explosion((int)XPosition, (int)YPosition, XVelocity, YVelocity));
|
||||
|
||||
//int number = context.Random.Next(1, 7);
|
||||
|
||||
//SoundEffect soundEffect = context.Content.Load<SoundEffect>(@$"Sfx\Explosions\EXPLDsgn_Explosion Impact_0{number}_SFRMS_SCIWPNS");
|
||||
//soundEffect.Play(0.95f, (float)(context.Random.NextDouble() * 0.1 - 0.05), 0);
|
||||
|
||||
context.AudioManager.PlayExplosion();
|
||||
}
|
||||
|
||||
private void TryFire(SpriteUpdateContext context)
|
||||
protected override void TryFire(SpriteUpdateContext context)
|
||||
{
|
||||
if (CurrentFireThreshold > 0)
|
||||
{
|
||||
@@ -84,25 +54,16 @@ public class TealEnemy : EnemyShip
|
||||
{
|
||||
float originX = XPosition + (BoundBox.Width / 2) - (7 / 2);
|
||||
|
||||
context.SpawnSprite(new MinigunBulletSmall(originX - 9, YPosition + BoundBox.Height - 12, 0, 2 + YVelocity, this));
|
||||
context.SpawnSprite(new MinigunBulletSmall(originX + 14, YPosition + BoundBox.Height - 12, 0, 2 + YVelocity, this));
|
||||
//context.SpawnSprite(new MinigunBulletSmall(originX - 9, YPosition + BoundBox.Height - 12, 0, 2 + YVelocity, this));
|
||||
//context.SpawnSprite(new MinigunBulletSmall(originX + 14, YPosition + BoundBox.Height - 12, 0, 2 + YVelocity, this));
|
||||
|
||||
context.SpawnSprite(new MinigunBulletSmall(originX - 9, YPosition + BoundBox.Height - 12, -1, 2 + YVelocity, this));
|
||||
context.SpawnSprite(new MinigunBulletSmall(originX + 3, YPosition + BoundBox.Height - 12, 0, 2 + YVelocity, this));
|
||||
context.SpawnSprite(new MinigunBulletSmall(originX + 14, YPosition + BoundBox.Height - 12, 1, 2 + YVelocity, this));
|
||||
|
||||
CurrentFireThreshold = FireThreshold;
|
||||
|
||||
context.AudioManager.PlayEnemyFire();
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnCollision(SpriteCollisionContext context)
|
||||
{
|
||||
if (context.Sprite is Bullet bullet && bullet.Owner is Player)
|
||||
{
|
||||
Health -= bullet.Damage;
|
||||
}
|
||||
|
||||
if (context.Sprite is Player)
|
||||
{
|
||||
Health = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -14,12 +14,15 @@ public abstract class Item : MoveableSprite
|
||||
|
||||
protected string TextureName;
|
||||
|
||||
public const int Width = 48;
|
||||
public const int Height = 29;
|
||||
|
||||
protected abstract PickupKind Kind { get; }
|
||||
|
||||
public Item(int x, int y) : base(x, y)
|
||||
{
|
||||
YVelocity = .5f;
|
||||
BoundBox = new Rectangle(0, 0, 48, 29);
|
||||
BoundBox = new Rectangle(0, 0, Width, Height);
|
||||
|
||||
_anchor = new Vector2(x, y);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user