72 lines
2.5 KiB
C#
72 lines
2.5 KiB
C#
using AlienAttack.MonoGame.Things.Bullets;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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namespace AlienAttack.MonoGame.Things.Enemies;
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public class Enemy02Teal : EnemyShip
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{
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public const int Width = 64;
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public const int Height = 64;
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protected int FireThreshold => 20;
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protected int CurrentFireThreshold { get; set; } = 20;
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protected override int Health { get; set; } = 5;
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public Enemy02Teal(int x, int y) : base(x, y)
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{
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BoundBox = new(0, 0, Width, Height);
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YVelocity = 1;
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XVelocity = 4;
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}
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public override void Draw(SpriteDrawArgs args)
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{
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int frame = XVelocity > 0 ? 2 : XVelocity < 0 ? 3 : 1;
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SpriteEffects spriteEffects = XVelocity > 0 ? SpriteEffects.FlipHorizontally : SpriteEffects.None;
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Texture2D texture = args.Content.Load<Texture2D>(@$"Sprites\Enemy02_Teal_Frame_{frame}_png_processed");
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//SpriteEffects spriteEffects = SpriteEffects.None;
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args.SpriteBatch.Draw(texture, Position, null, DrawColor, 0, new Vector2(0, 0), 1, spriteEffects, 1);
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base.Draw(args);
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}
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protected override void TryMove(SpriteUpdateContext context)
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{
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if (XPosition + BoundBox.Width >= context.ViewTransform.ScreenWidth)
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{
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XPosition = context.ViewTransform.ScreenWidth - BoundBox.Width;
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XVelocity *= -1;
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}
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else if (XPosition <= 0)
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{
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XPosition = 0;
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XVelocity *= -1;
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}
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}
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protected override void TryFire(SpriteUpdateContext context)
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{
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if (CurrentFireThreshold > 0)
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{
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CurrentFireThreshold--;
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}
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if (CurrentFireThreshold == 0 && context.Random.Next(0, 30) == 1)
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{
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float originX = XPosition + (BoundBox.Width / 2) - (7 / 2);
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//context.SpawnSprite(new MinigunBulletSmall(originX - 9, YPosition + BoundBox.Height - 12, 0, 2 + YVelocity, this));
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//context.SpawnSprite(new MinigunBulletSmall(originX + 14, YPosition + BoundBox.Height - 12, 0, 2 + YVelocity, this));
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context.SpawnSprite(new MinigunBulletSmall(originX - 9, YPosition + BoundBox.Height - 12, -1, 3 + YVelocity, this));
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context.SpawnSprite(new MinigunBulletSmall(originX + 3, YPosition + BoundBox.Height - 12, 0, 3 + YVelocity, this));
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context.SpawnSprite(new MinigunBulletSmall(originX + 14, YPosition + BoundBox.Height - 12, 1, 3 + YVelocity, this));
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CurrentFireThreshold = FireThreshold;
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context.AudioManager.PlayEnemyFire();
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}
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}
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} |