Added mines.
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@@ -71,7 +71,7 @@ public class Player : MoveableSprite
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WeaponDef weaponDef = new()
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{
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Name = "Weapon 1",
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Bullet = BulletDefinitions.ProtonLarge,
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Bullet = BulletDefinitions.LaserLarge,
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Pattern = ShotPatterns.TripleSpread,
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FireSfxKey = ""
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};
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