Updated asteriods, mines, and explosions.
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@@ -37,19 +37,19 @@ public abstract class Turret : MoveableSprite
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private void DrawMount(SpriteDrawArgs args)
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{
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Texture2D texture = args.Content.Load<Texture2D>("Sprites/GunTurretMount");
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args.SpriteBatch.Draw(texture, Position, null, DrawColor, Rotation, MountOrigin, 1f, SpriteEffects.None, 1);
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args.SpriteBatch.Draw(texture, Position, null, DrawColor, Rotation, MountOrigin, Scale, SpriteEffects.None, 1);
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}
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private void DrawTurret(SpriteDrawArgs args)
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{
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Texture2D texture = args.Content.Load<Texture2D>($"Sprites/GunTurret_{TurretColor}");
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args.SpriteBatch.Draw(texture, Position, null, DrawColor, Rotation, TurretOrigin, 1f, SpriteEffects.None, 1);
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args.SpriteBatch.Draw(texture, Position, null, DrawColor, Rotation, TurretOrigin, Scale, SpriteEffects.None, 1);
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}
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private void DrawGun(SpriteDrawArgs args)
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{
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Texture2D texture = args.Content.Load<Texture2D>("Sprites/GunTurret_ExampleGun");
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args.SpriteBatch.Draw(texture, Position, null, DrawColor, Rotation, GunOrigin, 1f, SpriteEffects.None, 1);
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args.SpriteBatch.Draw(texture, Position, null, DrawColor, Rotation, GunOrigin, Scale, SpriteEffects.None, 1);
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}
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public override sealed void Update(SpriteUpdateContext context)
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