Added more sound effects. Added initial weapon muzzle fire logic.
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@@ -2,6 +2,8 @@
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internal class Health : Item
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{
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protected override PickupKind Kind => PickupKind.Health;
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public Health(int x, int y) : base(x, y)
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{
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TextureName = @$"Sprites\Powerup_Health";
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