Added more sound effeects. Added audio manager.
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@@ -47,5 +47,7 @@ internal class Bullet(float x, float y, float xVel, float yVel, Sprite owner) :
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}
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context.SpawnSprite(new MiniExplosion((int)XPosition, (int)YPosition, xVel, yVel));
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context.AudioManager.PlayImpact();
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}
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}
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@@ -88,6 +88,8 @@ internal class GreenEnemy : EnemyShip
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context.SpawnSprite(new MinigunBulletSmall(originX + 14, YPosition + BoundBox.Height - 12, 0, 2 + YVelocity, this));
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CurrentFireThreshold = FireThreshold;
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context.AudioManager.PlayEnemyFire();
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}
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//CheckMove(context);
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@@ -100,10 +102,12 @@ internal class GreenEnemy : EnemyShip
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{
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context.SpawnSprite(new Explosion((int)XPosition, (int)YPosition, XVelocity, YVelocity));
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int number = context.Random.Next(1, 7);
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//int number = context.Random.Next(1, 7);
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SoundEffect soundEffect = context.Content.Load<SoundEffect>(@$"Sfx\Explosions\EXPLDsgn_Explosion Impact_0{number}_SFRMS_SCIWPNS");
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soundEffect.Play(0.95f, (float)(context.Random.NextDouble() * 0.1 - 0.05), 0);
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//SoundEffect soundEffect = context.Content.Load<SoundEffect>(@$"Sfx\Explosions\EXPLDsgn_Explosion Impact_0{number}_SFRMS_SCIWPNS");
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//soundEffect.Play(0.95f, (float)(context.Random.NextDouble() * 0.1 - 0.05), 0);
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context.AudioManager.PlayExplosion();
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}
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private void CheckFire(SpriteUpdateContext context)
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@@ -73,10 +73,12 @@ internal class RedEnemy : EnemyShip
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{
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context.SpawnSprite(new Explosion((int)XPosition, (int)YPosition, XVelocity, YVelocity));
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int number = context.Random.Next(1, 7);
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//int number = context.Random.Next(1, 7);
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SoundEffect soundEffect = context.Content.Load<SoundEffect>(@$"Sfx\Explosions\EXPLDsgn_Explosion Impact_0{number}_SFRMS_SCIWPNS");
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soundEffect.Play(0.95f, (float)(context.Random.NextDouble() * 0.1 - 0.05), 0);
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//SoundEffect soundEffect = context.Content.Load<SoundEffect>(@$"Sfx\Explosions\EXPLDsgn_Explosion Impact_0{number}_SFRMS_SCIWPNS");
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//soundEffect.Play(0.95f, (float)(context.Random.NextDouble() * 0.1 - 0.05), 0);
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context.AudioManager.PlayExplosion();
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}
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private void TryFire(SpriteUpdateContext context)
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@@ -94,6 +96,8 @@ internal class RedEnemy : EnemyShip
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context.SpawnSprite(new MinigunBulletSmall(originX + 14, YPosition + BoundBox.Height - 12, 0, 2 + YVelocity, this));
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CurrentFireThreshold = FireThreshold;
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context.AudioManager.PlayEnemyFire();
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}
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}
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@@ -66,10 +66,12 @@ internal class TealEnemy : EnemyShip
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{
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context.SpawnSprite(new Explosion((int)XPosition, (int)YPosition, XVelocity, YVelocity));
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int number = context.Random.Next(1, 7);
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//int number = context.Random.Next(1, 7);
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SoundEffect soundEffect = context.Content.Load<SoundEffect>(@$"Sfx\Explosions\EXPLDsgn_Explosion Impact_0{number}_SFRMS_SCIWPNS");
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soundEffect.Play(0.95f, (float)(context.Random.NextDouble() * 0.1 - 0.05), 0);
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//SoundEffect soundEffect = context.Content.Load<SoundEffect>(@$"Sfx\Explosions\EXPLDsgn_Explosion Impact_0{number}_SFRMS_SCIWPNS");
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//soundEffect.Play(0.95f, (float)(context.Random.NextDouble() * 0.1 - 0.05), 0);
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context.AudioManager.PlayExplosion();
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}
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private void TryFire(SpriteUpdateContext context)
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@@ -87,6 +89,8 @@ internal class TealEnemy : EnemyShip
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context.SpawnSprite(new MinigunBulletSmall(originX + 14, YPosition + BoundBox.Height - 12, 0, 2 + YVelocity, this));
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CurrentFireThreshold = FireThreshold;
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context.AudioManager.PlayEnemyFire();
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}
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}
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@@ -97,11 +97,13 @@ internal class Player : MoveableSprite
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public override void Update(SpriteUpdateContext context)
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{
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base.Update(context);
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//UpdateExhaustAnimationThreshold();
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CheckMove(context);
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CheckFire(context);
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base.Update(context);
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//base.Update(context);
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}
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private void UpdateExhaustAnimationThreshold()
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@@ -1,4 +1,5 @@
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using AlienAttack.MonoGame.View;
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using AlienAttack.MonoGame.Audio;
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using AlienAttack.MonoGame.View;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Content;
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using System;
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@@ -12,6 +13,7 @@ public class SpriteUpdateContext(AlienAttackGame game)
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public required Random Random { get; init; }
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public required GameTime GameTime { get; init; }
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public required ContentManager Content { get; init; }
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public AudioManager AudioManager => game.Audio;
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}
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public class SpriteCollisionContext(AlienAttackGame game)
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@@ -21,4 +23,5 @@ public class SpriteCollisionContext(AlienAttackGame game)
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public required Action<Sprite> SpawnSprite { get; init; }
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public required Random Random { get; init; }
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public required ContentManager Content { get; init; }
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public AudioManager AudioManager => game.Audio;
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}
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@@ -22,10 +22,12 @@ public class Minigun : Weapon
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context.SpawnSprite(bullet1);
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context.SpawnSprite(bullet2);
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int number = context.Random.Next(1, 7);
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//int number = context.Random.Next(1, 7);
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SoundEffect soundEffect = context.Content.Load<SoundEffect>(@$"Sfx\GUNAuto_Assault Rifle A Fire_0{number}_SFRMS_SCIWPNS");
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soundEffect.Play(0.25f, (float)(context.Random.NextDouble() * 0.1 - 0.05), 0);
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//SoundEffect soundEffect = context.Content.Load<SoundEffect>(@$"Sfx\GUNAuto_Assault Rifle A Fire_0{number}_SFRMS_SCIWPNS");
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//soundEffect.Play(0.25f, (float)(context.Random.NextDouble() * 0.1 - 0.05), 0);
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context.AudioManager.PlayPlayerFire();
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}
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}
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