Files
alien-attack/AlientAttack.MonoGame/Things/Enemies/TealEnemy.cs

109 lines
3.2 KiB
C#

using AlienAttack.MonoGame.Things.Bullets;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Graphics;
namespace AlienAttack.MonoGame.Things.Enemies;
internal class TealEnemy : EnemyShip
{
protected int FireThreshold => 20;
protected int CurrentFireThreshold { get; set; } = 20;
protected int Health { get; set; } = 5;
public TealEnemy(int x, int y) : base(x, y)
{
BoundBox = new Rectangle(0, 0, 64, 64);
YVelocity = 1;
XVelocity = 3;
}
public override void Draw(SpriteDrawArgs args)
{
int frame = XVelocity > 0 ? 2 : XVelocity < 0 ? 3 : 1;
SpriteEffects spriteEffects = XVelocity > 0 ? SpriteEffects.FlipHorizontally : SpriteEffects.None;
Texture2D texture = args.Content.Load<Texture2D>(@$"Sprites\Enemy01_Teal_Frame_{frame}_png_processed");
//SpriteEffects spriteEffects = SpriteEffects.None;
args.SpriteBatch.Draw(texture, Position, null, DrawColor, 0, new Vector2(0, 0), 1, spriteEffects, 1);
base.Draw(args);
}
public override void Update(SpriteUpdateContext context)
{
if (XPosition + BoundBox.Width >= context.ViewTransform.ScreenWidth)
{
XPosition = context.ViewTransform.ScreenWidth - BoundBox.Width;
XVelocity *= -1;
}
else if (XPosition <= 0)
{
XPosition = 0;
XVelocity *= -1;
}
if (Health <= 0)
{
IsDead = true;
SpawnExplosion(context);
return;
}
if (YPosition > context.ViewTransform.ScreenHeight)
{
IsDead = true;
return;
}
//CheckMove(context);
TryFire(context);
base.Update(context);
}
private void SpawnExplosion(SpriteUpdateContext context)
{
context.SpawnSprite(new Explosion((int)XPosition, (int)YPosition, XVelocity, YVelocity));
//int number = context.Random.Next(1, 7);
//SoundEffect soundEffect = context.Content.Load<SoundEffect>(@$"Sfx\Explosions\EXPLDsgn_Explosion Impact_0{number}_SFRMS_SCIWPNS");
//soundEffect.Play(0.95f, (float)(context.Random.NextDouble() * 0.1 - 0.05), 0);
context.AudioManager.PlayExplosion();
}
private void TryFire(SpriteUpdateContext context)
{
if (CurrentFireThreshold > 0)
{
CurrentFireThreshold--;
}
if (CurrentFireThreshold == 0 && context.Random.Next(0, 50) == 1)
{
float originX = XPosition + (BoundBox.Width / 2) - (7 / 2);
context.SpawnSprite(new MinigunBulletSmall(originX - 9, YPosition + BoundBox.Height - 12, 0, 2 + YVelocity, this));
context.SpawnSprite(new MinigunBulletSmall(originX + 14, YPosition + BoundBox.Height - 12, 0, 2 + YVelocity, this));
CurrentFireThreshold = FireThreshold;
context.AudioManager.PlayEnemyFire();
}
}
public override void OnCollision(SpriteCollisionContext context)
{
if (context.Sprite is Bullet bullet && bullet.Owner is Player)
{
Health -= bullet.Damage;
}
if (context.Sprite is Player)
{
Health = 0;
}
}
}