Added more sound effects.
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@@ -31,6 +31,7 @@ public class ConfigurableWeapon(WeaponDef def, WeaponState state) : Weapon
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context.SpawnSprite(bullet);
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}
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context.AudioManager.PlayPlayerFire(); // or use _def.FireSfxKey -> audio routing
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//context.AudioManager.PlayPlayerFire(); // or use _def.FireSfxKey -> audio routing
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context.AudioManager.PlayPlayerFire(def.Bullet.Kind);
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}
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}
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