diff --git a/AlientAttack.MonoGame/Audio/AudioManager.cs b/AlientAttack.MonoGame/Audio/AudioManager.cs index a6cee7a..a98caa9 100644 --- a/AlientAttack.MonoGame/Audio/AudioManager.cs +++ b/AlientAttack.MonoGame/Audio/AudioManager.cs @@ -43,6 +43,7 @@ public sealed class AudioManager { // Load SoundEffects once LoadPlayerGunPool(content); + LoadGunPools(content); LoadEnemyGunPool(content); LoadImpactPool(content); LoadExplosionPool(content); @@ -68,6 +69,149 @@ public sealed class AudioManager _playerGunPool = new VariantSoundPool(playerGunVariants, voicesPerVariant: 1, rng: _random); } + private void LoadGunPools(ContentManager content) + { + var minigunSmallVariants = new[] + { + content.Load("Sfx/Pistol/GUNPis_Pistol Fire_01_SFRMS_SCIWPNS"), + content.Load("Sfx/Pistol/GUNPis_Pistol Fire_02_SFRMS_SCIWPNS"), + content.Load("Sfx/Pistol/GUNPis_Pistol Fire_03_SFRMS_SCIWPNS"), + content.Load("Sfx/Pistol/GUNPis_Pistol Fire_04_SFRMS_SCIWPNS"), + content.Load("Sfx/Pistol/GUNPis_Pistol Fire_05_SFRMS_SCIWPNS"), + content.Load("Sfx/Pistol/GUNPis_Pistol Fire_06_SFRMS_SCIWPNS") + }; + + var minigunLargeVariants = new[] + { + content.Load("Sfx/GUNAuto_Assault Rifle A Fire_01_SFRMS_SCIWPNS"), + content.Load("Sfx/GUNAuto_Assault Rifle A Fire_02_SFRMS_SCIWPNS"), + content.Load("Sfx/GUNAuto_Assault Rifle A Fire_03_SFRMS_SCIWPNS"), + content.Load("Sfx/GUNAuto_Assault Rifle A Fire_04_SFRMS_SCIWPNS"), + content.Load("Sfx/GUNAuto_Assault Rifle A Fire_05_SFRMS_SCIWPNS"), + content.Load("Sfx/GUNAuto_Assault Rifle A Fire_06_SFRMS_SCIWPNS") + }; + + // Laser + + //LASRGun_Alien Handgun Fire Light_01_SFRMS_SCIWPNS + + var laserSmallVariants = new[] + { + content.Load("Sfx/Alien Handgun/LASRGun_Alien Handgun Fire Light_01_SFRMS_SCIWPNS"), + content.Load("Sfx/Alien Handgun/LASRGun_Alien Handgun Fire Light_02_SFRMS_SCIWPNS"), + content.Load("Sfx/Alien Handgun/LASRGun_Alien Handgun Fire Light_03_SFRMS_SCIWPNS"), + content.Load("Sfx/Alien Handgun/LASRGun_Alien Handgun Fire Light_04_SFRMS_SCIWPNS"), + content.Load("Sfx/Alien Handgun/LASRGun_Alien Handgun Fire Light_05_SFRMS_SCIWPNS"), + content.Load("Sfx/Alien Handgun/LASRGun_Alien Handgun Fire Light_06_SFRMS_SCIWPNS") + }; + + var laserMediumVariants = new[] + { + content.Load("Sfx/Alien Handgun/LASRGun_Alien Handgun Fire Heavy_01_SFRMS_SCIWPNS"), + content.Load("Sfx/Alien Handgun/LASRGun_Alien Handgun Fire Heavy_02_SFRMS_SCIWPNS"), + content.Load("Sfx/Alien Handgun/LASRGun_Alien Handgun Fire Heavy_03_SFRMS_SCIWPNS"), + content.Load("Sfx/Alien Handgun/LASRGun_Alien Handgun Fire Heavy_04_SFRMS_SCIWPNS"), + content.Load("Sfx/Alien Handgun/LASRGun_Alien Handgun Fire Heavy_05_SFRMS_SCIWPNS"), + content.Load("Sfx/Alien Handgun/LASRGun_Alien Handgun Fire Heavy_06_SFRMS_SCIWPNS") + }; + + var laserLargeVariants = new[] + { + content.Load("Sfx/Alien Handgun/LASRGun_Alien Handgun Fire Heavy_01_SFRMS_SCIWPNS"), + content.Load("Sfx/Alien Handgun/LASRGun_Alien Handgun Fire Heavy_02_SFRMS_SCIWPNS"), + content.Load("Sfx/Alien Handgun/LASRGun_Alien Handgun Fire Heavy_03_SFRMS_SCIWPNS"), + content.Load("Sfx/Alien Handgun/LASRGun_Alien Handgun Fire Heavy_04_SFRMS_SCIWPNS"), + content.Load("Sfx/Alien Handgun/LASRGun_Alien Handgun Fire Heavy_05_SFRMS_SCIWPNS"), + content.Load("Sfx/Alien Handgun/LASRGun_Alien Handgun Fire Heavy_06_SFRMS_SCIWPNS") + }; + + // Plasma + + //GUNAuto_Plasmid Machinegun Single_01_SFRMS_SCIWPNS + //GUNAuto_Plasmid Machinegun B Single_01_SFRMS_SCIWPNS + + var plasmaSmallVariants = new[] + { + content.Load("Sfx/Plasmid Machinegun/GUNAuto_Plasmid Machinegun Single_01_SFRMS_SCIWPNS"), + content.Load("Sfx/Plasmid Machinegun/GUNAuto_Plasmid Machinegun Single_02_SFRMS_SCIWPNS"), + content.Load("Sfx/Plasmid Machinegun/GUNAuto_Plasmid Machinegun Single_03_SFRMS_SCIWPNS"), + content.Load("Sfx/Plasmid Machinegun/GUNAuto_Plasmid Machinegun Single_04_SFRMS_SCIWPNS"), + content.Load("Sfx/Plasmid Machinegun/GUNAuto_Plasmid Machinegun Single_05_SFRMS_SCIWPNS"), + content.Load("Sfx/Plasmid Machinegun/GUNAuto_Plasmid Machinegun Single_06_SFRMS_SCIWPNS") + }; + + var plasmaMediumVariants = new[] + { + content.Load("Sfx/Plasmid Machinegun B/GUNAuto_Plasmid Machinegun B Single_01_SFRMS_SCIWPNS"), + content.Load("Sfx/Plasmid Machinegun B/GUNAuto_Plasmid Machinegun B Single_02_SFRMS_SCIWPNS"), + content.Load("Sfx/Plasmid Machinegun B/GUNAuto_Plasmid Machinegun B Single_03_SFRMS_SCIWPNS"), + content.Load("Sfx/Plasmid Machinegun B/GUNAuto_Plasmid Machinegun B Single_04_SFRMS_SCIWPNS"), + content.Load("Sfx/Plasmid Machinegun B/GUNAuto_Plasmid Machinegun B Single_05_SFRMS_SCIWPNS"), + content.Load("Sfx/Plasmid Machinegun B/GUNAuto_Plasmid Machinegun B Single_06_SFRMS_SCIWPNS") + }; + + var plasmaLargeVariants = new[] + { + content.Load("Sfx/Plasmid Machinegun C/GUNAuto_Plasmid Machinegun C Single_01_SFRMS_SCIWPNS"), + content.Load("Sfx/Plasmid Machinegun C/GUNAuto_Plasmid Machinegun C Single_02_SFRMS_SCIWPNS"), + content.Load("Sfx/Plasmid Machinegun C/GUNAuto_Plasmid Machinegun C Single_03_SFRMS_SCIWPNS"), + content.Load("Sfx/Plasmid Machinegun C/GUNAuto_Plasmid Machinegun C Single_04_SFRMS_SCIWPNS"), + content.Load("Sfx/Plasmid Machinegun C/GUNAuto_Plasmid Machinegun C Single_05_SFRMS_SCIWPNS"), + content.Load("Sfx/Plasmid Machinegun C/GUNAuto_Plasmid Machinegun C Single_06_SFRMS_SCIWPNS") + }; + + // Proton + + var protonSmallVariants = new[] + { + content.Load("Sfx/RPU1/GUNAuto_RPU1 Fire_01_SFRMS_SCIWPNS"), + content.Load("Sfx/RPU1/GUNAuto_RPU1 Fire_02_SFRMS_SCIWPNS"), + content.Load("Sfx/RPU1/GUNAuto_RPU1 Fire_03_SFRMS_SCIWPNS"), + content.Load("Sfx/RPU1/GUNAuto_RPU1 Fire_04_SFRMS_SCIWPNS"), + content.Load("Sfx/RPU1/GUNAuto_RPU1 Fire_05_SFRMS_SCIWPNS"), + content.Load("Sfx/RPU1/GUNAuto_RPU1 Fire_06_SFRMS_SCIWPNS") + }; + + var protonMediumVariants = new[] + { + content.Load("Sfx/RPU1 B/GUNAuto_RPU1 B Fire_01_SFRMS_SCIWPNS"), + content.Load("Sfx/RPU1 B/GUNAuto_RPU1 B Fire_02_SFRMS_SCIWPNS"), + content.Load("Sfx/RPU1 B/GUNAuto_RPU1 B Fire_03_SFRMS_SCIWPNS"), + content.Load("Sfx/RPU1 B/GUNAuto_RPU1 B Fire_04_SFRMS_SCIWPNS"), + content.Load("Sfx/RPU1 B/GUNAuto_RPU1 B Fire_05_SFRMS_SCIWPNS"), + content.Load("Sfx/RPU1 B/GUNAuto_RPU1 B Fire_06_SFRMS_SCIWPNS") + }; + + var protonLargeVariants = new[] + { + content.Load("Sfx/RPU1 C/GUNAuto_RPU1 C Fire_01_SFRMS_SCIWPNS"), + content.Load("Sfx/RPU1 C/GUNAuto_RPU1 C Fire_02_SFRMS_SCIWPNS"), + content.Load("Sfx/RPU1 C/GUNAuto_RPU1 C Fire_03_SFRMS_SCIWPNS"), + content.Load("Sfx/RPU1 C/GUNAuto_RPU1 C Fire_04_SFRMS_SCIWPNS"), + content.Load("Sfx/RPU1 C/GUNAuto_RPU1 C Fire_05_SFRMS_SCIWPNS"), + content.Load("Sfx/RPU1 C/GUNAuto_RPU1 C Fire_06_SFRMS_SCIWPNS") + }; + + //GUNAuto_RPU1 Fire_01_SFRMS_SCIWPNS + + _playerGunPool2.Add(BulletKind.MinigunSmall, new VariantSoundPool(minigunSmallVariants, voicesPerVariant: 1, rng: _random)); + //_playerGunPool2.Add(BulletKind.MinigunMedium, new VariantSoundPool(minigunLargeVariants, voicesPerVariant: 1, rng: _random)); + _playerGunPool2.Add(BulletKind.MinigunLarge, new VariantSoundPool(minigunLargeVariants, voicesPerVariant: 1, rng: _random)); + + _playerGunPool2.Add(BulletKind.LaserSmall, new VariantSoundPool(laserSmallVariants, voicesPerVariant: 1, rng: _random)); + _playerGunPool2.Add(BulletKind.LaserMedium, new VariantSoundPool(laserMediumVariants, voicesPerVariant: 1, rng: _random)); + _playerGunPool2.Add(BulletKind.LaserLarge, new VariantSoundPool(laserLargeVariants, voicesPerVariant: 1, rng: _random)); + + _playerGunPool2.Add(BulletKind.PlasmaSmall, new VariantSoundPool(plasmaSmallVariants, voicesPerVariant: 1, rng: _random)); + _playerGunPool2.Add(BulletKind.PlasmaMedium, new VariantSoundPool(plasmaMediumVariants, voicesPerVariant: 1, rng: _random)); + _playerGunPool2.Add(BulletKind.PlasmaLarge, new VariantSoundPool(plasmaLargeVariants, voicesPerVariant: 1, rng: _random)); + + _playerGunPool2.Add(BulletKind.ProtonSmall, new VariantSoundPool(protonSmallVariants, voicesPerVariant: 1, rng: _random)); + _playerGunPool2.Add(BulletKind.ProtonMedium, new VariantSoundPool(protonMediumVariants, voicesPerVariant: 1, rng: _random)); + _playerGunPool2.Add(BulletKind.ProtonLarge, new VariantSoundPool(protonLargeVariants, voicesPerVariant: 1, rng: _random)); + + } + private void LoadEnemyGunPool(ContentManager content) { var variants = new[] @@ -215,6 +359,25 @@ public sealed class AudioManager ); } + public void PlayPlayerFire(BulletKind bulletKind) + { + if (!_playerGunLimiter.TryConsume()) + return; + + if (_playerGunPool2.TryGetValue(bulletKind, out VariantSoundPool soundPool) == false) + return; + + // Bullet sounds should be short + quiet-ish + float baseVol = 0.35f; + float vol = baseVol * RandRange(0.92f, 1.05f); + float pitch = RandRange(-0.05f, 0.05f); + + soundPool.Play( + volume: Clamp01(MasterVolume * SfxVolume * vol), + pitch: pitch + ); + } + public void PlayEnemyFire() { if (!_enemyGunLimiter.TryConsume()) return; diff --git a/AlientAttack.MonoGame/Content/Content.mgcb b/AlientAttack.MonoGame/Content/Content.mgcb index 4454dbc..3e4d198 100644 --- a/AlientAttack.MonoGame/Content/Content.mgcb +++ b/AlientAttack.MonoGame/Content/Content.mgcb @@ -43,6 +43,120 @@ /processorParam:Quality=Best /build:Music/Untitled.mp3 +#begin Sfx/Alien Handgun/LASRGun_Alien Handgun Burst_01_SFRMS_SCIWPNS.wav +/importer:WavImporter +/processor:SoundEffectProcessor +/processorParam:Quality=Best +/build:Sfx/Alien Handgun/LASRGun_Alien Handgun Burst_01_SFRMS_SCIWPNS.wav;Sfx/Alien Handgun/LASRGun_Alien Handgun Burst_01_SFRMS_SCIWPNS + +#begin Sfx/Alien Handgun/LASRGun_Alien Handgun Burst_02_SFRMS_SCIWPNS.wav +/importer:WavImporter +/processor:SoundEffectProcessor +/processorParam:Quality=Best +/build:Sfx/Alien Handgun/LASRGun_Alien Handgun Burst_02_SFRMS_SCIWPNS.wav;Sfx/Alien Handgun/LASRGun_Alien Handgun Burst_02_SFRMS_SCIWPNS + +#begin Sfx/Alien Handgun/LASRGun_Alien Handgun Burst_03_SFRMS_SCIWPNS.wav +/importer:WavImporter +/processor:SoundEffectProcessor +/processorParam:Quality=Best +/build:Sfx/Alien Handgun/LASRGun_Alien Handgun Burst_03_SFRMS_SCIWPNS.wav;Sfx/Alien Handgun/LASRGun_Alien Handgun Burst_03_SFRMS_SCIWPNS + +#begin Sfx/Alien Handgun/LASRGun_Alien Handgun Burst_04_SFRMS_SCIWPNS.wav +/importer:WavImporter +/processor:SoundEffectProcessor +/processorParam:Quality=Best +/build:Sfx/Alien Handgun/LASRGun_Alien Handgun Burst_04_SFRMS_SCIWPNS.wav;Sfx/Alien Handgun/LASRGun_Alien Handgun Burst_04_SFRMS_SCIWPNS + +#begin Sfx/Alien Handgun/LASRGun_Alien Handgun Burst_05_SFRMS_SCIWPNS.wav +/importer:WavImporter +/processor:SoundEffectProcessor +/processorParam:Quality=Best +/build:Sfx/Alien Handgun/LASRGun_Alien Handgun Burst_05_SFRMS_SCIWPNS.wav;Sfx/Alien Handgun/LASRGun_Alien Handgun Burst_05_SFRMS_SCIWPNS + +#begin Sfx/Alien Handgun/LASRGun_Alien Handgun Burst_06_SFRMS_SCIWPNS.wav +/importer:WavImporter +/processor:SoundEffectProcessor +/processorParam:Quality=Best +/build:Sfx/Alien Handgun/LASRGun_Alien Handgun Burst_06_SFRMS_SCIWPNS.wav;Sfx/Alien Handgun/LASRGun_Alien Handgun Burst_06_SFRMS_SCIWPNS + +#begin Sfx/Alien Handgun/LASRGun_Alien Handgun Fire Heavy_01_SFRMS_SCIWPNS.wav +/importer:WavImporter +/processor:SoundEffectProcessor +/processorParam:Quality=Best +/build:Sfx/Alien Handgun/LASRGun_Alien Handgun Fire Heavy_01_SFRMS_SCIWPNS.wav;Sfx/Alien Handgun/LASRGun_Alien Handgun Fire Heavy_01_SFRMS_SCIWPNS + +#begin Sfx/Alien Handgun/LASRGun_Alien Handgun Fire Heavy_02_SFRMS_SCIWPNS.wav +/importer:WavImporter +/processor:SoundEffectProcessor +/processorParam:Quality=Best +/build:Sfx/Alien Handgun/LASRGun_Alien Handgun Fire Heavy_02_SFRMS_SCIWPNS.wav;Sfx/Alien Handgun/LASRGun_Alien Handgun Fire Heavy_02_SFRMS_SCIWPNS + +#begin Sfx/Alien Handgun/LASRGun_Alien Handgun Fire Heavy_03_SFRMS_SCIWPNS.wav +/importer:WavImporter +/processor:SoundEffectProcessor +/processorParam:Quality=Best +/build:Sfx/Alien Handgun/LASRGun_Alien Handgun Fire Heavy_03_SFRMS_SCIWPNS.wav;Sfx/Alien Handgun/LASRGun_Alien Handgun Fire Heavy_03_SFRMS_SCIWPNS + +#begin Sfx/Alien Handgun/LASRGun_Alien Handgun Fire Heavy_04_SFRMS_SCIWPNS.wav +/importer:WavImporter +/processor:SoundEffectProcessor +/processorParam:Quality=Best +/build:Sfx/Alien Handgun/LASRGun_Alien Handgun Fire Heavy_04_SFRMS_SCIWPNS.wav;Sfx/Alien Handgun/LASRGun_Alien Handgun Fire Heavy_04_SFRMS_SCIWPNS + +#begin Sfx/Alien Handgun/LASRGun_Alien Handgun Fire Heavy_05_SFRMS_SCIWPNS.wav +/importer:WavImporter +/processor:SoundEffectProcessor +/processorParam:Quality=Best +/build:Sfx/Alien Handgun/LASRGun_Alien Handgun Fire Heavy_05_SFRMS_SCIWPNS.wav;Sfx/Alien Handgun/LASRGun_Alien Handgun Fire Heavy_05_SFRMS_SCIWPNS + +#begin Sfx/Alien Handgun/LASRGun_Alien Handgun Fire Heavy_06_SFRMS_SCIWPNS.wav +/importer:WavImporter +/processor:SoundEffectProcessor +/processorParam:Quality=Best +/build:Sfx/Alien Handgun/LASRGun_Alien Handgun Fire Heavy_06_SFRMS_SCIWPNS.wav;Sfx/Alien Handgun/LASRGun_Alien Handgun Fire Heavy_06_SFRMS_SCIWPNS + +#begin Sfx/Alien Handgun/LASRGun_Alien Handgun Fire Light_01_SFRMS_SCIWPNS.wav +/importer:WavImporter +/processor:SoundEffectProcessor +/processorParam:Quality=Best +/build:Sfx/Alien Handgun/LASRGun_Alien Handgun Fire Light_01_SFRMS_SCIWPNS.wav;Sfx/Alien Handgun/LASRGun_Alien Handgun Fire Light_01_SFRMS_SCIWPNS + +#begin Sfx/Alien Handgun/LASRGun_Alien Handgun Fire Light_02_SFRMS_SCIWPNS.wav +/importer:WavImporter +/processor:SoundEffectProcessor +/processorParam:Quality=Best +/build:Sfx/Alien Handgun/LASRGun_Alien Handgun Fire Light_02_SFRMS_SCIWPNS.wav;Sfx/Alien Handgun/LASRGun_Alien Handgun Fire Light_02_SFRMS_SCIWPNS + +#begin Sfx/Alien Handgun/LASRGun_Alien Handgun Fire Light_03_SFRMS_SCIWPNS.wav +/importer:WavImporter +/processor:SoundEffectProcessor +/processorParam:Quality=Best +/build:Sfx/Alien Handgun/LASRGun_Alien Handgun Fire Light_03_SFRMS_SCIWPNS.wav;Sfx/Alien Handgun/LASRGun_Alien Handgun Fire Light_03_SFRMS_SCIWPNS + +#begin Sfx/Alien Handgun/LASRGun_Alien Handgun Fire Light_04_SFRMS_SCIWPNS.wav +/importer:WavImporter +/processor:SoundEffectProcessor +/processorParam:Quality=Best +/build:Sfx/Alien Handgun/LASRGun_Alien Handgun Fire Light_04_SFRMS_SCIWPNS.wav;Sfx/Alien Handgun/LASRGun_Alien Handgun Fire Light_04_SFRMS_SCIWPNS + +#begin Sfx/Alien Handgun/LASRGun_Alien Handgun Fire Light_05_SFRMS_SCIWPNS.wav +/importer:WavImporter +/processor:SoundEffectProcessor +/processorParam:Quality=Best +/build:Sfx/Alien Handgun/LASRGun_Alien Handgun Fire Light_05_SFRMS_SCIWPNS.wav;Sfx/Alien Handgun/LASRGun_Alien Handgun Fire Light_05_SFRMS_SCIWPNS + +#begin Sfx/Alien Handgun/LASRGun_Alien Handgun Fire Light_06_SFRMS_SCIWPNS.wav +/importer:WavImporter +/processor:SoundEffectProcessor +/processorParam:Quality=Best +/build:Sfx/Alien Handgun/LASRGun_Alien Handgun Fire Light_06_SFRMS_SCIWPNS.wav;Sfx/Alien Handgun/LASRGun_Alien Handgun Fire Light_06_SFRMS_SCIWPNS + +#begin Sfx/Alien Handgun/LASRGun_Alien Handgun Loop_SFRMS_SCIWPNS.wav +/importer:WavImporter +/processor:SoundEffectProcessor +/processorParam:Quality=Best +/build:Sfx/Alien Handgun/LASRGun_Alien Handgun Loop_SFRMS_SCIWPNS.wav;Sfx/Alien Handgun/LASRGun_Alien Handgun Loop_SFRMS_SCIWPNS + #begin Sfx/Explosions/EXPLDsgn_Explosion Impact_01_SFRMS_SCIWPNS.wav /importer:WavImporter /processor:SoundEffectProcessor @@ -223,6 +337,420 @@ /processorParam:Quality=Best /build:Sfx/Pistol/GUNPis_Pistol Fire_06_SFRMS_SCIWPNS.wav;Sfx/Pistol/GUNPis_Pistol Fire_06_SFRMS_SCIWPNS +#begin Sfx/Plasma Rifle/GUNMech_Reload_01_SFRMS_SCIWPNS.wav +/importer:WavImporter +/processor:SoundEffectProcessor +/processorParam:Quality=Best +/build:Sfx/Plasma Rifle/GUNMech_Reload_01_SFRMS_SCIWPNS.wav;Sfx/Plasma Rifle/GUNMech_Reload_01_SFRMS_SCIWPNS + +#begin Sfx/Plasma Rifle/GUNMech_Reload_02_SFRMS_SCIWPNS.wav +/importer:WavImporter +/processor:SoundEffectProcessor +/processorParam:Quality=Best +/build:Sfx/Plasma Rifle/GUNMech_Reload_02_SFRMS_SCIWPNS.wav;Sfx/Plasma Rifle/GUNMech_Reload_02_SFRMS_SCIWPNS + +#begin Sfx/Plasma Rifle/GUNMech_Reload_03_SFRMS_SCIWPNS.wav +/importer:WavImporter +/processor:SoundEffectProcessor +/processorParam:Quality=Best +/build:Sfx/Plasma Rifle/GUNMech_Reload_03_SFRMS_SCIWPNS.wav;Sfx/Plasma Rifle/GUNMech_Reload_03_SFRMS_SCIWPNS + +#begin Sfx/Plasma Rifle/GUNMech_Reload_04_SFRMS_SCIWPNS.wav +/importer:WavImporter +/processor:SoundEffectProcessor +/processorParam:Quality=Best +/build:Sfx/Plasma Rifle/GUNMech_Reload_04_SFRMS_SCIWPNS.wav;Sfx/Plasma Rifle/GUNMech_Reload_04_SFRMS_SCIWPNS + +#begin Sfx/Plasma Rifle/GUNMech_Reload_05_SFRMS_SCIWPNS.wav +/importer:WavImporter +/processor:SoundEffectProcessor +/processorParam:Quality=Best +/build:Sfx/Plasma Rifle/GUNMech_Reload_05_SFRMS_SCIWPNS.wav;Sfx/Plasma Rifle/GUNMech_Reload_05_SFRMS_SCIWPNS + +#begin Sfx/Plasma Rifle/GUNMech_Reload_06_SFRMS_SCIWPNS.wav +/importer:WavImporter +/processor:SoundEffectProcessor +/processorParam:Quality=Best +/build:Sfx/Plasma Rifle/GUNMech_Reload_06_SFRMS_SCIWPNS.wav;Sfx/Plasma Rifle/GUNMech_Reload_06_SFRMS_SCIWPNS + +#begin Sfx/Plasma Rifle/GUNMech_Reload_07_SFRMS_SCIWPNS.wav +/importer:WavImporter +/processor:SoundEffectProcessor +/processorParam:Quality=Best +/build:Sfx/Plasma Rifle/GUNMech_Reload_07_SFRMS_SCIWPNS.wav;Sfx/Plasma Rifle/GUNMech_Reload_07_SFRMS_SCIWPNS + +#begin Sfx/Plasma Rifle/GUNMech_Reload_08_SFRMS_SCIWPNS.wav +/importer:WavImporter +/processor:SoundEffectProcessor +/processorParam:Quality=Best +/build:Sfx/Plasma Rifle/GUNMech_Reload_08_SFRMS_SCIWPNS.wav;Sfx/Plasma Rifle/GUNMech_Reload_08_SFRMS_SCIWPNS + +#begin Sfx/Plasma Rifle/GUNMech_Reload_09_SFRMS_SCIWPNS.wav +/importer:WavImporter +/processor:SoundEffectProcessor +/processorParam:Quality=Best +/build:Sfx/Plasma Rifle/GUNMech_Reload_09_SFRMS_SCIWPNS.wav;Sfx/Plasma Rifle/GUNMech_Reload_09_SFRMS_SCIWPNS + +#begin Sfx/Plasma Rifle/GUNMech_Reload_10_SFRMS_SCIWPNS.wav +/importer:WavImporter +/processor:SoundEffectProcessor +/processorParam:Quality=Best +/build:Sfx/Plasma Rifle/GUNMech_Reload_10_SFRMS_SCIWPNS.wav;Sfx/Plasma Rifle/GUNMech_Reload_10_SFRMS_SCIWPNS + +#begin Sfx/Plasma Rifle/GUNMech_Reload_11_SFRMS_SCIWPNS.wav +/importer:WavImporter +/processor:SoundEffectProcessor +/processorParam:Quality=Best +/build:Sfx/Plasma Rifle/GUNMech_Reload_11_SFRMS_SCIWPNS.wav;Sfx/Plasma Rifle/GUNMech_Reload_11_SFRMS_SCIWPNS + +#begin Sfx/Plasma Rifle/GUNMech_Reload_12_SFRMS_SCIWPNS.wav +/importer:WavImporter +/processor:SoundEffectProcessor +/processorParam:Quality=Best +/build:Sfx/Plasma Rifle/GUNMech_Reload_12_SFRMS_SCIWPNS.wav;Sfx/Plasma Rifle/GUNMech_Reload_12_SFRMS_SCIWPNS + +#begin Sfx/Plasma Rifle/LASRGun_Plasma Rifle Bullet Stream_01_SFRMS_SCIWPNS.wav +/importer:WavImporter +/processor:SoundEffectProcessor +/processorParam:Quality=Best +/build:Sfx/Plasma Rifle/LASRGun_Plasma Rifle Bullet Stream_01_SFRMS_SCIWPNS.wav;Sfx/Plasma Rifle/LASRGun_Plasma Rifle Bullet Stream_01_SFRMS_SCIWPNS + +#begin Sfx/Plasma Rifle/LASRGun_Plasma Rifle Bullet Stream_02_SFRMS_SCIWPNS.wav +/importer:WavImporter +/processor:SoundEffectProcessor +/processorParam:Quality=Best +/build:Sfx/Plasma Rifle/LASRGun_Plasma Rifle Bullet Stream_02_SFRMS_SCIWPNS.wav;Sfx/Plasma Rifle/LASRGun_Plasma Rifle Bullet Stream_02_SFRMS_SCIWPNS + +#begin Sfx/Plasma Rifle/LASRGun_Plasma Rifle Fire Loop_01_SFRMS_SCIWPNS.wav +/importer:WavImporter +/processor:SoundEffectProcessor +/processorParam:Quality=Best +/build:Sfx/Plasma Rifle/LASRGun_Plasma Rifle Fire Loop_01_SFRMS_SCIWPNS.wav;Sfx/Plasma Rifle/LASRGun_Plasma Rifle Fire Loop_01_SFRMS_SCIWPNS + +#begin Sfx/Plasma Rifle/LASRGun_Plasma Rifle Fire Loop_02_SFRMS_SCIWPNS.wav +/importer:WavImporter +/processor:SoundEffectProcessor +/processorParam:Quality=Best +/build:Sfx/Plasma Rifle/LASRGun_Plasma Rifle Fire Loop_02_SFRMS_SCIWPNS.wav;Sfx/Plasma Rifle/LASRGun_Plasma Rifle Fire Loop_02_SFRMS_SCIWPNS + +#begin Sfx/Plasma Rifle/LASRGun_Plasma Rifle Fire_01_SFRMS_SCIWPNS.wav +/importer:WavImporter +/processor:SoundEffectProcessor +/processorParam:Quality=Best +/build:Sfx/Plasma Rifle/LASRGun_Plasma Rifle Fire_01_SFRMS_SCIWPNS.wav;Sfx/Plasma Rifle/LASRGun_Plasma Rifle Fire_01_SFRMS_SCIWPNS + +#begin Sfx/Plasma Rifle/LASRGun_Plasma Rifle Fire_02_SFRMS_SCIWPNS.wav +/importer:WavImporter +/processor:SoundEffectProcessor +/processorParam:Quality=Best +/build:Sfx/Plasma Rifle/LASRGun_Plasma Rifle Fire_02_SFRMS_SCIWPNS.wav;Sfx/Plasma Rifle/LASRGun_Plasma Rifle Fire_02_SFRMS_SCIWPNS + +#begin Sfx/Plasma Rifle/LASRGun_Plasma Rifle Fire_03_SFRMS_SCIWPNS.wav +/importer:WavImporter +/processor:SoundEffectProcessor +/processorParam:Quality=Best +/build:Sfx/Plasma Rifle/LASRGun_Plasma Rifle Fire_03_SFRMS_SCIWPNS.wav;Sfx/Plasma Rifle/LASRGun_Plasma Rifle Fire_03_SFRMS_SCIWPNS + +#begin Sfx/Plasma Rifle/LASRGun_Plasma Rifle Fire_04_SFRMS_SCIWPNS.wav +/importer:WavImporter +/processor:SoundEffectProcessor +/processorParam:Quality=Best +/build:Sfx/Plasma Rifle/LASRGun_Plasma Rifle Fire_04_SFRMS_SCIWPNS.wav;Sfx/Plasma Rifle/LASRGun_Plasma Rifle Fire_04_SFRMS_SCIWPNS + +#begin Sfx/Plasma Rifle/LASRGun_Plasma Rifle Fire_05_SFRMS_SCIWPNS.wav +/importer:WavImporter +/processor:SoundEffectProcessor +/processorParam:Quality=Best +/build:Sfx/Plasma Rifle/LASRGun_Plasma Rifle Fire_05_SFRMS_SCIWPNS.wav;Sfx/Plasma Rifle/LASRGun_Plasma Rifle Fire_05_SFRMS_SCIWPNS + +#begin Sfx/Plasma Rifle/LASRGun_Plasma Rifle Fire_06_SFRMS_SCIWPNS.wav +/importer:WavImporter +/processor:SoundEffectProcessor +/processorParam:Quality=Best +/build:Sfx/Plasma Rifle/LASRGun_Plasma Rifle Fire_06_SFRMS_SCIWPNS.wav;Sfx/Plasma Rifle/LASRGun_Plasma Rifle Fire_06_SFRMS_SCIWPNS + +#begin Sfx/Plasma Rifle/MOTRSrvo_Plasma Rifle Arm_01_SFRMS_SCIWPNS.wav +/importer:WavImporter +/processor:SoundEffectProcessor +/processorParam:Quality=Best +/build:Sfx/Plasma Rifle/MOTRSrvo_Plasma Rifle Arm_01_SFRMS_SCIWPNS.wav;Sfx/Plasma Rifle/MOTRSrvo_Plasma Rifle Arm_01_SFRMS_SCIWPNS + +#begin Sfx/Plasma Rifle/MOTRSrvo_Plasma Rifle Disarm_01_SFRMS_SCIWPNS.wav +/importer:WavImporter +/processor:SoundEffectProcessor +/processorParam:Quality=Best +/build:Sfx/Plasma Rifle/MOTRSrvo_Plasma Rifle Disarm_01_SFRMS_SCIWPNS.wav;Sfx/Plasma Rifle/MOTRSrvo_Plasma Rifle Disarm_01_SFRMS_SCIWPNS + +#begin Sfx/Plasmid Machinegun B/GUNAuto_Plasmid Machinegun B Burst_01_SFRMS_SCIWPNS.wav +/importer:WavImporter +/processor:SoundEffectProcessor +/processorParam:Quality=Best +/build:Sfx/Plasmid Machinegun B/GUNAuto_Plasmid Machinegun B Burst_01_SFRMS_SCIWPNS.wav;Sfx/Plasmid Machinegun B/GUNAuto_Plasmid Machinegun B Burst_01_SFRMS_SCIWPNS + +#begin Sfx/Plasmid Machinegun B/GUNAuto_Plasmid Machinegun B Burst_02_SFRMS_SCIWPNS.wav +/importer:WavImporter +/processor:SoundEffectProcessor +/processorParam:Quality=Best +/build:Sfx/Plasmid Machinegun B/GUNAuto_Plasmid Machinegun B Burst_02_SFRMS_SCIWPNS.wav;Sfx/Plasmid Machinegun B/GUNAuto_Plasmid Machinegun B Burst_02_SFRMS_SCIWPNS + +#begin Sfx/Plasmid Machinegun B/GUNAuto_Plasmid Machinegun B Burst_03_SFRMS_SCIWPNS.wav +/importer:WavImporter +/processor:SoundEffectProcessor +/processorParam:Quality=Best +/build:Sfx/Plasmid Machinegun B/GUNAuto_Plasmid Machinegun B Burst_03_SFRMS_SCIWPNS.wav;Sfx/Plasmid Machinegun B/GUNAuto_Plasmid Machinegun B Burst_03_SFRMS_SCIWPNS + +#begin Sfx/Plasmid Machinegun B/GUNAuto_Plasmid Machinegun B Burst_04_SFRMS_SCIWPNS.wav +/importer:WavImporter +/processor:SoundEffectProcessor +/processorParam:Quality=Best +/build:Sfx/Plasmid Machinegun B/GUNAuto_Plasmid Machinegun B Burst_04_SFRMS_SCIWPNS.wav;Sfx/Plasmid Machinegun B/GUNAuto_Plasmid Machinegun B Burst_04_SFRMS_SCIWPNS + +#begin Sfx/Plasmid Machinegun B/GUNAuto_Plasmid Machinegun B Burst_05_SFRMS_SCIWPNS.wav +/importer:WavImporter +/processor:SoundEffectProcessor +/processorParam:Quality=Best +/build:Sfx/Plasmid Machinegun B/GUNAuto_Plasmid Machinegun B Burst_05_SFRMS_SCIWPNS.wav;Sfx/Plasmid Machinegun B/GUNAuto_Plasmid Machinegun B Burst_05_SFRMS_SCIWPNS + +#begin Sfx/Plasmid Machinegun B/GUNAuto_Plasmid Machinegun B Burst_06_SFRMS_SCIWPNS.wav +/importer:WavImporter +/processor:SoundEffectProcessor +/processorParam:Quality=Best +/build:Sfx/Plasmid Machinegun B/GUNAuto_Plasmid Machinegun B Burst_06_SFRMS_SCIWPNS.wav;Sfx/Plasmid Machinegun B/GUNAuto_Plasmid Machinegun B Burst_06_SFRMS_SCIWPNS + +#begin Sfx/Plasmid Machinegun B/GUNAuto_Plasmid Machinegun B Single_01_SFRMS_SCIWPNS.wav +/importer:WavImporter +/processor:SoundEffectProcessor +/processorParam:Quality=Best +/build:Sfx/Plasmid Machinegun B/GUNAuto_Plasmid Machinegun B Single_01_SFRMS_SCIWPNS.wav;Sfx/Plasmid Machinegun B/GUNAuto_Plasmid Machinegun B Single_01_SFRMS_SCIWPNS + +#begin Sfx/Plasmid Machinegun B/GUNAuto_Plasmid Machinegun B Single_02_SFRMS_SCIWPNS.wav +/importer:WavImporter +/processor:SoundEffectProcessor +/processorParam:Quality=Best +/build:Sfx/Plasmid Machinegun B/GUNAuto_Plasmid Machinegun B Single_02_SFRMS_SCIWPNS.wav;Sfx/Plasmid Machinegun B/GUNAuto_Plasmid Machinegun B Single_02_SFRMS_SCIWPNS + +#begin Sfx/Plasmid Machinegun B/GUNAuto_Plasmid Machinegun B Single_03_SFRMS_SCIWPNS.wav +/importer:WavImporter +/processor:SoundEffectProcessor +/processorParam:Quality=Best +/build:Sfx/Plasmid Machinegun B/GUNAuto_Plasmid Machinegun B Single_03_SFRMS_SCIWPNS.wav;Sfx/Plasmid Machinegun B/GUNAuto_Plasmid Machinegun B Single_03_SFRMS_SCIWPNS + +#begin Sfx/Plasmid Machinegun B/GUNAuto_Plasmid Machinegun B Single_04_SFRMS_SCIWPNS.wav +/importer:WavImporter +/processor:SoundEffectProcessor +/processorParam:Quality=Best +/build:Sfx/Plasmid Machinegun B/GUNAuto_Plasmid Machinegun B Single_04_SFRMS_SCIWPNS.wav;Sfx/Plasmid Machinegun B/GUNAuto_Plasmid Machinegun B Single_04_SFRMS_SCIWPNS + +#begin Sfx/Plasmid Machinegun B/GUNAuto_Plasmid Machinegun B Single_05_SFRMS_SCIWPNS.wav +/importer:WavImporter +/processor:SoundEffectProcessor +/processorParam:Quality=Best +/build:Sfx/Plasmid Machinegun B/GUNAuto_Plasmid Machinegun B Single_05_SFRMS_SCIWPNS.wav;Sfx/Plasmid Machinegun B/GUNAuto_Plasmid Machinegun B Single_05_SFRMS_SCIWPNS + +#begin Sfx/Plasmid Machinegun B/GUNAuto_Plasmid Machinegun B Single_06_SFRMS_SCIWPNS.wav +/importer:WavImporter +/processor:SoundEffectProcessor +/processorParam:Quality=Best +/build:Sfx/Plasmid Machinegun B/GUNAuto_Plasmid Machinegun B Single_06_SFRMS_SCIWPNS.wav;Sfx/Plasmid Machinegun B/GUNAuto_Plasmid Machinegun B Single_06_SFRMS_SCIWPNS + +#begin Sfx/Plasmid Machinegun C/GUNAuto_Plasmid Machinegun C Burst Unstable_01_SFRMS_SCIWPNS.wav +/importer:WavImporter +/processor:SoundEffectProcessor +/processorParam:Quality=Best +/build:Sfx/Plasmid Machinegun C/GUNAuto_Plasmid Machinegun C Burst Unstable_01_SFRMS_SCIWPNS.wav;Sfx/Plasmid Machinegun C/GUNAuto_Plasmid Machinegun C Burst Unstable_01_SFRMS_SCIWPNS + +#begin Sfx/Plasmid Machinegun C/GUNAuto_Plasmid Machinegun C Burst Unstable_02_SFRMS_SCIWPNS.wav +/importer:WavImporter +/processor:SoundEffectProcessor +/processorParam:Quality=Best +/build:Sfx/Plasmid Machinegun C/GUNAuto_Plasmid Machinegun C Burst Unstable_02_SFRMS_SCIWPNS.wav;Sfx/Plasmid Machinegun C/GUNAuto_Plasmid Machinegun C Burst Unstable_02_SFRMS_SCIWPNS + +#begin Sfx/Plasmid Machinegun C/GUNAuto_Plasmid Machinegun C Burst Unstable_03_SFRMS_SCIWPNS.wav +/importer:WavImporter +/processor:SoundEffectProcessor +/processorParam:Quality=Best +/build:Sfx/Plasmid Machinegun C/GUNAuto_Plasmid Machinegun C Burst Unstable_03_SFRMS_SCIWPNS.wav;Sfx/Plasmid Machinegun C/GUNAuto_Plasmid Machinegun C Burst Unstable_03_SFRMS_SCIWPNS + +#begin Sfx/Plasmid Machinegun C/GUNAuto_Plasmid Machinegun C Burst Unstable_04_SFRMS_SCIWPNS.wav +/importer:WavImporter +/processor:SoundEffectProcessor +/processorParam:Quality=Best +/build:Sfx/Plasmid Machinegun C/GUNAuto_Plasmid Machinegun C Burst Unstable_04_SFRMS_SCIWPNS.wav;Sfx/Plasmid Machinegun C/GUNAuto_Plasmid Machinegun C Burst Unstable_04_SFRMS_SCIWPNS + +#begin Sfx/Plasmid Machinegun C/GUNAuto_Plasmid Machinegun C Burst Unstable_05_SFRMS_SCIWPNS.wav +/importer:WavImporter +/processor:SoundEffectProcessor +/processorParam:Quality=Best +/build:Sfx/Plasmid Machinegun C/GUNAuto_Plasmid Machinegun C Burst Unstable_05_SFRMS_SCIWPNS.wav;Sfx/Plasmid Machinegun C/GUNAuto_Plasmid Machinegun C Burst Unstable_05_SFRMS_SCIWPNS + +#begin Sfx/Plasmid Machinegun C/GUNAuto_Plasmid Machinegun C Burst Unstable_06_SFRMS_SCIWPNS.wav +/importer:WavImporter +/processor:SoundEffectProcessor +/processorParam:Quality=Best +/build:Sfx/Plasmid Machinegun C/GUNAuto_Plasmid Machinegun C Burst Unstable_06_SFRMS_SCIWPNS.wav;Sfx/Plasmid Machinegun C/GUNAuto_Plasmid Machinegun C Burst Unstable_06_SFRMS_SCIWPNS + +#begin Sfx/Plasmid Machinegun C/GUNAuto_Plasmid Machinegun C Burst_01_SFRMS_SCIWPNS.wav +/importer:WavImporter +/processor:SoundEffectProcessor +/processorParam:Quality=Best +/build:Sfx/Plasmid Machinegun C/GUNAuto_Plasmid Machinegun C Burst_01_SFRMS_SCIWPNS.wav;Sfx/Plasmid Machinegun C/GUNAuto_Plasmid Machinegun C Burst_01_SFRMS_SCIWPNS + +#begin Sfx/Plasmid Machinegun C/GUNAuto_Plasmid Machinegun C Burst_02_SFRMS_SCIWPNS.wav +/importer:WavImporter +/processor:SoundEffectProcessor +/processorParam:Quality=Best +/build:Sfx/Plasmid Machinegun C/GUNAuto_Plasmid Machinegun C Burst_02_SFRMS_SCIWPNS.wav;Sfx/Plasmid Machinegun C/GUNAuto_Plasmid Machinegun C Burst_02_SFRMS_SCIWPNS + +#begin Sfx/Plasmid Machinegun C/GUNAuto_Plasmid Machinegun C Burst_03_SFRMS_SCIWPNS.wav +/importer:WavImporter +/processor:SoundEffectProcessor +/processorParam:Quality=Best +/build:Sfx/Plasmid Machinegun C/GUNAuto_Plasmid Machinegun C Burst_03_SFRMS_SCIWPNS.wav;Sfx/Plasmid Machinegun C/GUNAuto_Plasmid Machinegun C Burst_03_SFRMS_SCIWPNS + +#begin Sfx/Plasmid Machinegun C/GUNAuto_Plasmid Machinegun C Burst_04_SFRMS_SCIWPNS.wav +/importer:WavImporter +/processor:SoundEffectProcessor +/processorParam:Quality=Best +/build:Sfx/Plasmid Machinegun C/GUNAuto_Plasmid Machinegun C Burst_04_SFRMS_SCIWPNS.wav;Sfx/Plasmid Machinegun C/GUNAuto_Plasmid Machinegun C Burst_04_SFRMS_SCIWPNS + +#begin Sfx/Plasmid Machinegun C/GUNAuto_Plasmid Machinegun C Burst_05_SFRMS_SCIWPNS.wav +/importer:WavImporter +/processor:SoundEffectProcessor +/processorParam:Quality=Best +/build:Sfx/Plasmid Machinegun C/GUNAuto_Plasmid Machinegun C Burst_05_SFRMS_SCIWPNS.wav;Sfx/Plasmid Machinegun C/GUNAuto_Plasmid Machinegun C Burst_05_SFRMS_SCIWPNS + +#begin Sfx/Plasmid Machinegun C/GUNAuto_Plasmid Machinegun C Burst_06_SFRMS_SCIWPNS.wav +/importer:WavImporter +/processor:SoundEffectProcessor +/processorParam:Quality=Best +/build:Sfx/Plasmid Machinegun C/GUNAuto_Plasmid Machinegun C Burst_06_SFRMS_SCIWPNS.wav;Sfx/Plasmid Machinegun C/GUNAuto_Plasmid Machinegun C Burst_06_SFRMS_SCIWPNS + +#begin Sfx/Plasmid Machinegun C/GUNAuto_Plasmid Machinegun C Loop_SFRMS_SCIWPNS.wav +/importer:WavImporter +/processor:SoundEffectProcessor +/processorParam:Quality=Best +/build:Sfx/Plasmid Machinegun C/GUNAuto_Plasmid Machinegun C Loop_SFRMS_SCIWPNS.wav;Sfx/Plasmid Machinegun C/GUNAuto_Plasmid Machinegun C Loop_SFRMS_SCIWPNS + +#begin Sfx/Plasmid Machinegun C/GUNAuto_Plasmid Machinegun C Single_01_SFRMS_SCIWPNS.wav +/importer:WavImporter +/processor:SoundEffectProcessor +/processorParam:Quality=Best +/build:Sfx/Plasmid Machinegun C/GUNAuto_Plasmid Machinegun C Single_01_SFRMS_SCIWPNS.wav;Sfx/Plasmid Machinegun C/GUNAuto_Plasmid Machinegun C Single_01_SFRMS_SCIWPNS + +#begin Sfx/Plasmid Machinegun C/GUNAuto_Plasmid Machinegun C Single_02_SFRMS_SCIWPNS.wav +/importer:WavImporter +/processor:SoundEffectProcessor +/processorParam:Quality=Best +/build:Sfx/Plasmid Machinegun C/GUNAuto_Plasmid Machinegun C Single_02_SFRMS_SCIWPNS.wav;Sfx/Plasmid Machinegun C/GUNAuto_Plasmid Machinegun C Single_02_SFRMS_SCIWPNS + +#begin Sfx/Plasmid Machinegun C/GUNAuto_Plasmid Machinegun C Single_03_SFRMS_SCIWPNS.wav +/importer:WavImporter +/processor:SoundEffectProcessor +/processorParam:Quality=Best +/build:Sfx/Plasmid Machinegun C/GUNAuto_Plasmid Machinegun C Single_03_SFRMS_SCIWPNS.wav;Sfx/Plasmid Machinegun C/GUNAuto_Plasmid Machinegun C Single_03_SFRMS_SCIWPNS + +#begin Sfx/Plasmid Machinegun C/GUNAuto_Plasmid Machinegun C Single_04_SFRMS_SCIWPNS.wav +/importer:WavImporter +/processor:SoundEffectProcessor +/processorParam:Quality=Best +/build:Sfx/Plasmid Machinegun C/GUNAuto_Plasmid Machinegun C Single_04_SFRMS_SCIWPNS.wav;Sfx/Plasmid Machinegun C/GUNAuto_Plasmid Machinegun C Single_04_SFRMS_SCIWPNS + +#begin Sfx/Plasmid Machinegun C/GUNAuto_Plasmid Machinegun C Single_05_SFRMS_SCIWPNS.wav +/importer:WavImporter +/processor:SoundEffectProcessor +/processorParam:Quality=Best +/build:Sfx/Plasmid Machinegun C/GUNAuto_Plasmid Machinegun C Single_05_SFRMS_SCIWPNS.wav;Sfx/Plasmid Machinegun C/GUNAuto_Plasmid Machinegun C Single_05_SFRMS_SCIWPNS + +#begin Sfx/Plasmid Machinegun C/GUNAuto_Plasmid Machinegun C Single_06_SFRMS_SCIWPNS.wav +/importer:WavImporter +/processor:SoundEffectProcessor +/processorParam:Quality=Best +/build:Sfx/Plasmid Machinegun C/GUNAuto_Plasmid Machinegun C Single_06_SFRMS_SCIWPNS.wav;Sfx/Plasmid Machinegun C/GUNAuto_Plasmid Machinegun C Single_06_SFRMS_SCIWPNS + +#begin Sfx/Plasmid Machinegun/GUNAuto_Plasmid Machinegun Burst_01_SFRMS_SCIWPNS.wav +/importer:WavImporter +/processor:SoundEffectProcessor +/processorParam:Quality=Best +/build:Sfx/Plasmid Machinegun/GUNAuto_Plasmid Machinegun Burst_01_SFRMS_SCIWPNS.wav;Sfx/Plasmid Machinegun/GUNAuto_Plasmid Machinegun Burst_01_SFRMS_SCIWPNS + +#begin Sfx/Plasmid Machinegun/GUNAuto_Plasmid Machinegun Burst_02_SFRMS_SCIWPNS.wav +/importer:WavImporter +/processor:SoundEffectProcessor +/processorParam:Quality=Best +/build:Sfx/Plasmid Machinegun/GUNAuto_Plasmid Machinegun Burst_02_SFRMS_SCIWPNS.wav;Sfx/Plasmid Machinegun/GUNAuto_Plasmid Machinegun Burst_02_SFRMS_SCIWPNS + +#begin Sfx/Plasmid Machinegun/GUNAuto_Plasmid Machinegun Burst_03_SFRMS_SCIWPNS.wav +/importer:WavImporter +/processor:SoundEffectProcessor +/processorParam:Quality=Best +/build:Sfx/Plasmid Machinegun/GUNAuto_Plasmid Machinegun Burst_03_SFRMS_SCIWPNS.wav;Sfx/Plasmid Machinegun/GUNAuto_Plasmid Machinegun Burst_03_SFRMS_SCIWPNS + +#begin Sfx/Plasmid Machinegun/GUNAuto_Plasmid Machinegun Burst_04_SFRMS_SCIWPNS.wav +/importer:WavImporter +/processor:SoundEffectProcessor +/processorParam:Quality=Best +/build:Sfx/Plasmid Machinegun/GUNAuto_Plasmid Machinegun Burst_04_SFRMS_SCIWPNS.wav;Sfx/Plasmid Machinegun/GUNAuto_Plasmid Machinegun Burst_04_SFRMS_SCIWPNS + +#begin Sfx/Plasmid Machinegun/GUNAuto_Plasmid Machinegun Burst_05_SFRMS_SCIWPNS.wav +/importer:WavImporter +/processor:SoundEffectProcessor +/processorParam:Quality=Best +/build:Sfx/Plasmid Machinegun/GUNAuto_Plasmid Machinegun Burst_05_SFRMS_SCIWPNS.wav;Sfx/Plasmid Machinegun/GUNAuto_Plasmid Machinegun Burst_05_SFRMS_SCIWPNS + +#begin Sfx/Plasmid Machinegun/GUNAuto_Plasmid Machinegun Burst_06_SFRMS_SCIWPNS.wav +/importer:WavImporter +/processor:SoundEffectProcessor +/processorParam:Quality=Best +/build:Sfx/Plasmid Machinegun/GUNAuto_Plasmid Machinegun Burst_06_SFRMS_SCIWPNS.wav;Sfx/Plasmid Machinegun/GUNAuto_Plasmid Machinegun Burst_06_SFRMS_SCIWPNS + +#begin Sfx/Plasmid Machinegun/GUNAuto_Plasmid Machinegun Burst_07_SFRMS_SCIWPNS.wav +/importer:WavImporter +/processor:SoundEffectProcessor +/processorParam:Quality=Best +/build:Sfx/Plasmid Machinegun/GUNAuto_Plasmid Machinegun Burst_07_SFRMS_SCIWPNS.wav;Sfx/Plasmid Machinegun/GUNAuto_Plasmid Machinegun Burst_07_SFRMS_SCIWPNS + +#begin Sfx/Plasmid Machinegun/GUNAuto_Plasmid Machinegun Loop_SFRMS_SCIWPNS.wav +/importer:WavImporter +/processor:SoundEffectProcessor +/processorParam:Quality=Best +/build:Sfx/Plasmid Machinegun/GUNAuto_Plasmid Machinegun Loop_SFRMS_SCIWPNS.wav;Sfx/Plasmid Machinegun/GUNAuto_Plasmid Machinegun Loop_SFRMS_SCIWPNS + +#begin Sfx/Plasmid Machinegun/GUNAuto_Plasmid Machinegun Single_01_SFRMS_SCIWPNS.wav +/importer:WavImporter +/processor:SoundEffectProcessor +/processorParam:Quality=Best +/build:Sfx/Plasmid Machinegun/GUNAuto_Plasmid Machinegun Single_01_SFRMS_SCIWPNS.wav;Sfx/Plasmid Machinegun/GUNAuto_Plasmid Machinegun Single_01_SFRMS_SCIWPNS + +#begin Sfx/Plasmid Machinegun/GUNAuto_Plasmid Machinegun Single_02_SFRMS_SCIWPNS.wav +/importer:WavImporter +/processor:SoundEffectProcessor +/processorParam:Quality=Best +/build:Sfx/Plasmid Machinegun/GUNAuto_Plasmid Machinegun Single_02_SFRMS_SCIWPNS.wav;Sfx/Plasmid Machinegun/GUNAuto_Plasmid Machinegun Single_02_SFRMS_SCIWPNS + +#begin Sfx/Plasmid Machinegun/GUNAuto_Plasmid Machinegun Single_03_SFRMS_SCIWPNS.wav +/importer:WavImporter +/processor:SoundEffectProcessor +/processorParam:Quality=Best +/build:Sfx/Plasmid Machinegun/GUNAuto_Plasmid Machinegun Single_03_SFRMS_SCIWPNS.wav;Sfx/Plasmid Machinegun/GUNAuto_Plasmid Machinegun Single_03_SFRMS_SCIWPNS + +#begin Sfx/Plasmid Machinegun/GUNAuto_Plasmid Machinegun Single_04_SFRMS_SCIWPNS.wav +/importer:WavImporter +/processor:SoundEffectProcessor +/processorParam:Quality=Best +/build:Sfx/Plasmid Machinegun/GUNAuto_Plasmid Machinegun Single_04_SFRMS_SCIWPNS.wav;Sfx/Plasmid Machinegun/GUNAuto_Plasmid Machinegun Single_04_SFRMS_SCIWPNS + +#begin Sfx/Plasmid Machinegun/GUNAuto_Plasmid Machinegun Single_05_SFRMS_SCIWPNS.wav +/importer:WavImporter +/processor:SoundEffectProcessor +/processorParam:Quality=Best +/build:Sfx/Plasmid Machinegun/GUNAuto_Plasmid Machinegun Single_05_SFRMS_SCIWPNS.wav;Sfx/Plasmid Machinegun/GUNAuto_Plasmid Machinegun Single_05_SFRMS_SCIWPNS + +#begin Sfx/Plasmid Machinegun/GUNAuto_Plasmid Machinegun Single_06_SFRMS_SCIWPNS.wav +/importer:WavImporter +/processor:SoundEffectProcessor +/processorParam:Quality=Best +/build:Sfx/Plasmid Machinegun/GUNAuto_Plasmid Machinegun Single_06_SFRMS_SCIWPNS.wav;Sfx/Plasmid Machinegun/GUNAuto_Plasmid Machinegun Single_06_SFRMS_SCIWPNS + #begin Sfx/Reload/GUNMech_Insert Clip_01_SFRMS_SCIWPNS.wav /importer:WavImporter /processor:SoundEffectProcessor @@ -355,6 +883,270 @@ /processorParam:Quality=Best /build:Sfx/Rocket Launcher/GUNMech_Rocket Launcher Reload_11_SFRMS_SCIWPNS.wav;Sfx/Rocket Launcher/GUNMech_Rocket Launcher Reload_11_SFRMS_SCIWPNS +#begin Sfx/RPU1 B/GUNAuto_RPU1 B Burst_01_SFRMS_SCIWPNS.wav +/importer:WavImporter +/processor:SoundEffectProcessor +/processorParam:Quality=Best +/build:Sfx/RPU1 B/GUNAuto_RPU1 B Burst_01_SFRMS_SCIWPNS.wav + +#begin Sfx/RPU1 B/GUNAuto_RPU1 B Burst_02_SFRMS_SCIWPNS.wav +/importer:WavImporter +/processor:SoundEffectProcessor +/processorParam:Quality=Best +/build:Sfx/RPU1 B/GUNAuto_RPU1 B Burst_02_SFRMS_SCIWPNS.wav + +#begin Sfx/RPU1 B/GUNAuto_RPU1 B Burst_03_SFRMS_SCIWPNS.wav +/importer:WavImporter +/processor:SoundEffectProcessor +/processorParam:Quality=Best +/build:Sfx/RPU1 B/GUNAuto_RPU1 B Burst_03_SFRMS_SCIWPNS.wav + +#begin Sfx/RPU1 B/GUNAuto_RPU1 B Burst_04_SFRMS_SCIWPNS.wav +/importer:WavImporter +/processor:SoundEffectProcessor +/processorParam:Quality=Best +/build:Sfx/RPU1 B/GUNAuto_RPU1 B Burst_04_SFRMS_SCIWPNS.wav + +#begin Sfx/RPU1 B/GUNAuto_RPU1 B Burst_05_SFRMS_SCIWPNS.wav +/importer:WavImporter +/processor:SoundEffectProcessor +/processorParam:Quality=Best +/build:Sfx/RPU1 B/GUNAuto_RPU1 B Burst_05_SFRMS_SCIWPNS.wav + +#begin Sfx/RPU1 B/GUNAuto_RPU1 B Burst_06_SFRMS_SCIWPNS.wav +/importer:WavImporter +/processor:SoundEffectProcessor +/processorParam:Quality=Best +/build:Sfx/RPU1 B/GUNAuto_RPU1 B Burst_06_SFRMS_SCIWPNS.wav + +#begin Sfx/RPU1 B/GUNAuto_RPU1 B Fire_01_SFRMS_SCIWPNS.wav +/importer:WavImporter +/processor:SoundEffectProcessor +/processorParam:Quality=Best +/build:Sfx/RPU1 B/GUNAuto_RPU1 B Fire_01_SFRMS_SCIWPNS.wav + +#begin Sfx/RPU1 B/GUNAuto_RPU1 B Fire_02_SFRMS_SCIWPNS.wav +/importer:WavImporter +/processor:SoundEffectProcessor +/processorParam:Quality=Best +/build:Sfx/RPU1 B/GUNAuto_RPU1 B Fire_02_SFRMS_SCIWPNS.wav + +#begin Sfx/RPU1 B/GUNAuto_RPU1 B Fire_03_SFRMS_SCIWPNS.wav +/importer:WavImporter +/processor:SoundEffectProcessor +/processorParam:Quality=Best +/build:Sfx/RPU1 B/GUNAuto_RPU1 B Fire_03_SFRMS_SCIWPNS.wav + +#begin Sfx/RPU1 B/GUNAuto_RPU1 B Fire_04_SFRMS_SCIWPNS.wav +/importer:WavImporter +/processor:SoundEffectProcessor +/processorParam:Quality=Best +/build:Sfx/RPU1 B/GUNAuto_RPU1 B Fire_04_SFRMS_SCIWPNS.wav + +#begin Sfx/RPU1 B/GUNAuto_RPU1 B Fire_05_SFRMS_SCIWPNS.wav +/importer:WavImporter +/processor:SoundEffectProcessor +/processorParam:Quality=Best +/build:Sfx/RPU1 B/GUNAuto_RPU1 B Fire_05_SFRMS_SCIWPNS.wav + +#begin Sfx/RPU1 B/GUNAuto_RPU1 B Fire_06_SFRMS_SCIWPNS.wav +/importer:WavImporter +/processor:SoundEffectProcessor +/processorParam:Quality=Best +/build:Sfx/RPU1 B/GUNAuto_RPU1 B Fire_06_SFRMS_SCIWPNS.wav + +#begin Sfx/RPU1 B/GUNAuto_RPU1 B Loop_01_SFRMS_SCIWPNS.wav +/importer:WavImporter +/processor:SoundEffectProcessor +/processorParam:Quality=Best +/build:Sfx/RPU1 B/GUNAuto_RPU1 B Loop_01_SFRMS_SCIWPNS.wav + +#begin Sfx/RPU1 B/GUNAuto_RPU1 B Loop_02_SFRMS_SCIWPNS.wav +/importer:WavImporter +/processor:SoundEffectProcessor +/processorParam:Quality=Best +/build:Sfx/RPU1 B/GUNAuto_RPU1 B Loop_02_SFRMS_SCIWPNS.wav + +#begin Sfx/RPU1 B/GUNAuto_RPU1 B Loop_03_SFRMS_SCIWPNS.wav +/importer:WavImporter +/processor:SoundEffectProcessor +/processorParam:Quality=Best +/build:Sfx/RPU1 B/GUNAuto_RPU1 B Loop_03_SFRMS_SCIWPNS.wav + +#begin Sfx/RPU1 C/GUNAuto_RPU1 C Burst_01_SFRMS_SCIWPNS.wav +/importer:WavImporter +/processor:SoundEffectProcessor +/processorParam:Quality=Best +/build:Sfx/RPU1 C/GUNAuto_RPU1 C Burst_01_SFRMS_SCIWPNS.wav + +#begin Sfx/RPU1 C/GUNAuto_RPU1 C Burst_02_SFRMS_SCIWPNS.wav +/importer:WavImporter +/processor:SoundEffectProcessor +/processorParam:Quality=Best +/build:Sfx/RPU1 C/GUNAuto_RPU1 C Burst_02_SFRMS_SCIWPNS.wav + +#begin Sfx/RPU1 C/GUNAuto_RPU1 C Burst_03_SFRMS_SCIWPNS.wav +/importer:WavImporter +/processor:SoundEffectProcessor +/processorParam:Quality=Best +/build:Sfx/RPU1 C/GUNAuto_RPU1 C Burst_03_SFRMS_SCIWPNS.wav + +#begin Sfx/RPU1 C/GUNAuto_RPU1 C Burst_04_SFRMS_SCIWPNS.wav +/importer:WavImporter +/processor:SoundEffectProcessor +/processorParam:Quality=Best +/build:Sfx/RPU1 C/GUNAuto_RPU1 C Burst_04_SFRMS_SCIWPNS.wav + +#begin Sfx/RPU1 C/GUNAuto_RPU1 C Burst_05_SFRMS_SCIWPNS.wav +/importer:WavImporter +/processor:SoundEffectProcessor +/processorParam:Quality=Best +/build:Sfx/RPU1 C/GUNAuto_RPU1 C Burst_05_SFRMS_SCIWPNS.wav + +#begin Sfx/RPU1 C/GUNAuto_RPU1 C Burst_06_SFRMS_SCIWPNS.wav +/importer:WavImporter +/processor:SoundEffectProcessor +/processorParam:Quality=Best +/build:Sfx/RPU1 C/GUNAuto_RPU1 C Burst_06_SFRMS_SCIWPNS.wav + +#begin Sfx/RPU1 C/GUNAuto_RPU1 C Fire_01_SFRMS_SCIWPNS.wav +/importer:WavImporter +/processor:SoundEffectProcessor +/processorParam:Quality=Best +/build:Sfx/RPU1 C/GUNAuto_RPU1 C Fire_01_SFRMS_SCIWPNS.wav + +#begin Sfx/RPU1 C/GUNAuto_RPU1 C Fire_02_SFRMS_SCIWPNS.wav +/importer:WavImporter +/processor:SoundEffectProcessor +/processorParam:Quality=Best +/build:Sfx/RPU1 C/GUNAuto_RPU1 C Fire_02_SFRMS_SCIWPNS.wav + +#begin Sfx/RPU1 C/GUNAuto_RPU1 C Fire_03_SFRMS_SCIWPNS.wav +/importer:WavImporter +/processor:SoundEffectProcessor +/processorParam:Quality=Best +/build:Sfx/RPU1 C/GUNAuto_RPU1 C Fire_03_SFRMS_SCIWPNS.wav + +#begin Sfx/RPU1 C/GUNAuto_RPU1 C Fire_04_SFRMS_SCIWPNS.wav +/importer:WavImporter +/processor:SoundEffectProcessor +/processorParam:Quality=Best +/build:Sfx/RPU1 C/GUNAuto_RPU1 C Fire_04_SFRMS_SCIWPNS.wav + +#begin Sfx/RPU1 C/GUNAuto_RPU1 C Fire_05_SFRMS_SCIWPNS.wav +/importer:WavImporter +/processor:SoundEffectProcessor +/processorParam:Quality=Best +/build:Sfx/RPU1 C/GUNAuto_RPU1 C Fire_05_SFRMS_SCIWPNS.wav + +#begin Sfx/RPU1 C/GUNAuto_RPU1 C Fire_06_SFRMS_SCIWPNS.wav +/importer:WavImporter +/processor:SoundEffectProcessor +/processorParam:Quality=Best +/build:Sfx/RPU1 C/GUNAuto_RPU1 C Fire_06_SFRMS_SCIWPNS.wav + +#begin Sfx/RPU1 C/GUNAuto_RPU1 C Loop_01_SFRMS_SCIWPNS.wav +/importer:WavImporter +/processor:SoundEffectProcessor +/processorParam:Quality=Best +/build:Sfx/RPU1 C/GUNAuto_RPU1 C Loop_01_SFRMS_SCIWPNS.wav + +#begin Sfx/RPU1 C/GUNAuto_RPU1 C Loop_02_SFRMS_SCIWPNS.wav +/importer:WavImporter +/processor:SoundEffectProcessor +/processorParam:Quality=Best +/build:Sfx/RPU1 C/GUNAuto_RPU1 C Loop_02_SFRMS_SCIWPNS.wav + +#begin Sfx/RPU1 C/GUNAuto_RPU1 C Loop_03_SFRMS_SCIWPNS.wav +/importer:WavImporter +/processor:SoundEffectProcessor +/processorParam:Quality=Best +/build:Sfx/RPU1 C/GUNAuto_RPU1 C Loop_03_SFRMS_SCIWPNS.wav + +#begin Sfx/RPU1/GUNAuto_RPU1 Burst_01_SFRMS_SCIWPNS.wav +/importer:WavImporter +/processor:SoundEffectProcessor +/processorParam:Quality=Best +/build:Sfx/RPU1/GUNAuto_RPU1 Burst_01_SFRMS_SCIWPNS.wav;Sfx/RPU1/GUNAuto_RPU1 Burst_01_SFRMS_SCIWPNS + +#begin Sfx/RPU1/GUNAuto_RPU1 Burst_02_SFRMS_SCIWPNS.wav +/importer:WavImporter +/processor:SoundEffectProcessor +/processorParam:Quality=Best +/build:Sfx/RPU1/GUNAuto_RPU1 Burst_02_SFRMS_SCIWPNS.wav;Sfx/RPU1/GUNAuto_RPU1 Burst_02_SFRMS_SCIWPNS + +#begin Sfx/RPU1/GUNAuto_RPU1 Burst_03_SFRMS_SCIWPNS.wav +/importer:WavImporter +/processor:SoundEffectProcessor +/processorParam:Quality=Best +/build:Sfx/RPU1/GUNAuto_RPU1 Burst_03_SFRMS_SCIWPNS.wav;Sfx/RPU1/GUNAuto_RPU1 Burst_03_SFRMS_SCIWPNS + +#begin Sfx/RPU1/GUNAuto_RPU1 Burst_04_SFRMS_SCIWPNS.wav +/importer:WavImporter +/processor:SoundEffectProcessor +/processorParam:Quality=Best +/build:Sfx/RPU1/GUNAuto_RPU1 Burst_04_SFRMS_SCIWPNS.wav;Sfx/RPU1/GUNAuto_RPU1 Burst_04_SFRMS_SCIWPNS + +#begin Sfx/RPU1/GUNAuto_RPU1 Burst_05_SFRMS_SCIWPNS.wav +/importer:WavImporter +/processor:SoundEffectProcessor +/processorParam:Quality=Best +/build:Sfx/RPU1/GUNAuto_RPU1 Burst_05_SFRMS_SCIWPNS.wav;Sfx/RPU1/GUNAuto_RPU1 Burst_05_SFRMS_SCIWPNS + +#begin Sfx/RPU1/GUNAuto_RPU1 Burst_06_SFRMS_SCIWPNS.wav +/importer:WavImporter +/processor:SoundEffectProcessor +/processorParam:Quality=Best +/build:Sfx/RPU1/GUNAuto_RPU1 Burst_06_SFRMS_SCIWPNS.wav;Sfx/RPU1/GUNAuto_RPU1 Burst_06_SFRMS_SCIWPNS + +#begin Sfx/RPU1/GUNAuto_RPU1 Fire_01_SFRMS_SCIWPNS.wav +/importer:WavImporter +/processor:SoundEffectProcessor +/processorParam:Quality=Best +/build:Sfx/RPU1/GUNAuto_RPU1 Fire_01_SFRMS_SCIWPNS.wav;Sfx/RPU1/GUNAuto_RPU1 Fire_01_SFRMS_SCIWPNS + +#begin Sfx/RPU1/GUNAuto_RPU1 Fire_02_SFRMS_SCIWPNS.wav +/importer:WavImporter +/processor:SoundEffectProcessor +/processorParam:Quality=Best +/build:Sfx/RPU1/GUNAuto_RPU1 Fire_02_SFRMS_SCIWPNS.wav;Sfx/RPU1/GUNAuto_RPU1 Fire_02_SFRMS_SCIWPNS + +#begin Sfx/RPU1/GUNAuto_RPU1 Fire_03_SFRMS_SCIWPNS.wav +/importer:WavImporter +/processor:SoundEffectProcessor +/processorParam:Quality=Best +/build:Sfx/RPU1/GUNAuto_RPU1 Fire_03_SFRMS_SCIWPNS.wav;Sfx/RPU1/GUNAuto_RPU1 Fire_03_SFRMS_SCIWPNS + +#begin Sfx/RPU1/GUNAuto_RPU1 Fire_04_SFRMS_SCIWPNS.wav +/importer:WavImporter +/processor:SoundEffectProcessor +/processorParam:Quality=Best +/build:Sfx/RPU1/GUNAuto_RPU1 Fire_04_SFRMS_SCIWPNS.wav;Sfx/RPU1/GUNAuto_RPU1 Fire_04_SFRMS_SCIWPNS + +#begin Sfx/RPU1/GUNAuto_RPU1 Fire_05_SFRMS_SCIWPNS.wav +/importer:WavImporter +/processor:SoundEffectProcessor +/processorParam:Quality=Best +/build:Sfx/RPU1/GUNAuto_RPU1 Fire_05_SFRMS_SCIWPNS.wav;Sfx/RPU1/GUNAuto_RPU1 Fire_05_SFRMS_SCIWPNS + +#begin Sfx/RPU1/GUNAuto_RPU1 Fire_06_SFRMS_SCIWPNS.wav +/importer:WavImporter +/processor:SoundEffectProcessor +/processorParam:Quality=Best +/build:Sfx/RPU1/GUNAuto_RPU1 Fire_06_SFRMS_SCIWPNS.wav;Sfx/RPU1/GUNAuto_RPU1 Fire_06_SFRMS_SCIWPNS + +#begin Sfx/RPU1/GUNAuto_RPU1 Loop_01_SFRMS_SCIWPNS.wav +/importer:WavImporter +/processor:SoundEffectProcessor +/processorParam:Quality=Best +/build:Sfx/RPU1/GUNAuto_RPU1 Loop_01_SFRMS_SCIWPNS.wav;Sfx/RPU1/GUNAuto_RPU1 Loop_01_SFRMS_SCIWPNS + +#begin Sfx/RPU1/GUNAuto_RPU1 Loop_02_SFRMS_SCIWPNS.wav +/importer:WavImporter +/processor:SoundEffectProcessor +/processorParam:Quality=Best +/build:Sfx/RPU1/GUNAuto_RPU1 Loop_02_SFRMS_SCIWPNS.wav;Sfx/RPU1/GUNAuto_RPU1 Loop_02_SFRMS_SCIWPNS + #begin Sfx/Sci Fi Shotgun/GUNTech_Sci Fi Shotgun Fire Heavy_01_SFRMS_SCIWPNS.wav /importer:WavImporter /processor:SoundEffectProcessor diff --git a/AlientAttack.MonoGame/Content/Sfx/Alien Handgun/LASRGun_Alien Handgun Burst_01_SFRMS_SCIWPNS.wav b/AlientAttack.MonoGame/Content/Sfx/Alien Handgun/LASRGun_Alien Handgun Burst_01_SFRMS_SCIWPNS.wav new file mode 100644 index 0000000..bcba3f3 Binary files /dev/null and b/AlientAttack.MonoGame/Content/Sfx/Alien Handgun/LASRGun_Alien Handgun Burst_01_SFRMS_SCIWPNS.wav differ diff --git a/AlientAttack.MonoGame/Content/Sfx/Alien Handgun/LASRGun_Alien Handgun Burst_02_SFRMS_SCIWPNS.wav b/AlientAttack.MonoGame/Content/Sfx/Alien Handgun/LASRGun_Alien Handgun Burst_02_SFRMS_SCIWPNS.wav new file mode 100644 index 0000000..3c831db Binary files /dev/null and b/AlientAttack.MonoGame/Content/Sfx/Alien Handgun/LASRGun_Alien Handgun Burst_02_SFRMS_SCIWPNS.wav differ diff --git a/AlientAttack.MonoGame/Content/Sfx/Alien Handgun/LASRGun_Alien Handgun Burst_03_SFRMS_SCIWPNS.wav b/AlientAttack.MonoGame/Content/Sfx/Alien Handgun/LASRGun_Alien Handgun Burst_03_SFRMS_SCIWPNS.wav new file mode 100644 index 0000000..83cdaaa Binary files /dev/null and b/AlientAttack.MonoGame/Content/Sfx/Alien Handgun/LASRGun_Alien Handgun Burst_03_SFRMS_SCIWPNS.wav differ diff --git a/AlientAttack.MonoGame/Content/Sfx/Alien Handgun/LASRGun_Alien Handgun Burst_04_SFRMS_SCIWPNS.wav b/AlientAttack.MonoGame/Content/Sfx/Alien Handgun/LASRGun_Alien Handgun Burst_04_SFRMS_SCIWPNS.wav new file mode 100644 index 0000000..cad868e Binary files /dev/null and b/AlientAttack.MonoGame/Content/Sfx/Alien Handgun/LASRGun_Alien Handgun Burst_04_SFRMS_SCIWPNS.wav differ diff --git a/AlientAttack.MonoGame/Content/Sfx/Alien Handgun/LASRGun_Alien Handgun Burst_05_SFRMS_SCIWPNS.wav b/AlientAttack.MonoGame/Content/Sfx/Alien Handgun/LASRGun_Alien Handgun Burst_05_SFRMS_SCIWPNS.wav new file mode 100644 index 0000000..eb00cac Binary files /dev/null and b/AlientAttack.MonoGame/Content/Sfx/Alien Handgun/LASRGun_Alien Handgun Burst_05_SFRMS_SCIWPNS.wav differ diff --git a/AlientAttack.MonoGame/Content/Sfx/Alien Handgun/LASRGun_Alien Handgun Burst_06_SFRMS_SCIWPNS.wav b/AlientAttack.MonoGame/Content/Sfx/Alien Handgun/LASRGun_Alien Handgun Burst_06_SFRMS_SCIWPNS.wav new file mode 100644 index 0000000..cb1eb15 Binary files /dev/null and b/AlientAttack.MonoGame/Content/Sfx/Alien Handgun/LASRGun_Alien Handgun Burst_06_SFRMS_SCIWPNS.wav differ diff --git a/AlientAttack.MonoGame/Content/Sfx/Alien Handgun/LASRGun_Alien Handgun Fire Heavy_01_SFRMS_SCIWPNS.wav b/AlientAttack.MonoGame/Content/Sfx/Alien Handgun/LASRGun_Alien Handgun Fire Heavy_01_SFRMS_SCIWPNS.wav new file mode 100644 index 0000000..3991eb0 Binary files /dev/null and b/AlientAttack.MonoGame/Content/Sfx/Alien Handgun/LASRGun_Alien Handgun Fire Heavy_01_SFRMS_SCIWPNS.wav differ diff --git a/AlientAttack.MonoGame/Content/Sfx/Alien Handgun/LASRGun_Alien Handgun Fire Heavy_02_SFRMS_SCIWPNS.wav b/AlientAttack.MonoGame/Content/Sfx/Alien Handgun/LASRGun_Alien Handgun Fire Heavy_02_SFRMS_SCIWPNS.wav new file mode 100644 index 0000000..5e74ba9 Binary files /dev/null and b/AlientAttack.MonoGame/Content/Sfx/Alien Handgun/LASRGun_Alien Handgun Fire Heavy_02_SFRMS_SCIWPNS.wav differ diff --git a/AlientAttack.MonoGame/Content/Sfx/Alien Handgun/LASRGun_Alien Handgun Fire Heavy_03_SFRMS_SCIWPNS.wav b/AlientAttack.MonoGame/Content/Sfx/Alien Handgun/LASRGun_Alien Handgun Fire Heavy_03_SFRMS_SCIWPNS.wav new file mode 100644 index 0000000..d8b690c Binary files /dev/null and b/AlientAttack.MonoGame/Content/Sfx/Alien Handgun/LASRGun_Alien Handgun Fire Heavy_03_SFRMS_SCIWPNS.wav differ diff --git a/AlientAttack.MonoGame/Content/Sfx/Alien Handgun/LASRGun_Alien Handgun Fire Heavy_04_SFRMS_SCIWPNS.wav b/AlientAttack.MonoGame/Content/Sfx/Alien Handgun/LASRGun_Alien Handgun Fire Heavy_04_SFRMS_SCIWPNS.wav new file mode 100644 index 0000000..1c0d8eb Binary files /dev/null and b/AlientAttack.MonoGame/Content/Sfx/Alien Handgun/LASRGun_Alien Handgun Fire Heavy_04_SFRMS_SCIWPNS.wav differ diff --git a/AlientAttack.MonoGame/Content/Sfx/Alien Handgun/LASRGun_Alien Handgun Fire Heavy_05_SFRMS_SCIWPNS.wav b/AlientAttack.MonoGame/Content/Sfx/Alien Handgun/LASRGun_Alien Handgun Fire Heavy_05_SFRMS_SCIWPNS.wav new file mode 100644 index 0000000..717e8a9 Binary files /dev/null and b/AlientAttack.MonoGame/Content/Sfx/Alien Handgun/LASRGun_Alien Handgun Fire Heavy_05_SFRMS_SCIWPNS.wav differ diff --git a/AlientAttack.MonoGame/Content/Sfx/Alien Handgun/LASRGun_Alien Handgun Fire Heavy_06_SFRMS_SCIWPNS.wav b/AlientAttack.MonoGame/Content/Sfx/Alien Handgun/LASRGun_Alien Handgun Fire Heavy_06_SFRMS_SCIWPNS.wav new file mode 100644 index 0000000..6e1418f Binary files /dev/null and b/AlientAttack.MonoGame/Content/Sfx/Alien Handgun/LASRGun_Alien Handgun Fire 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a/AlientAttack.MonoGame/Content/Sfx/RPU1/GUNAuto_RPU1 Loop_02_SFRMS_SCIWPNS.wav b/AlientAttack.MonoGame/Content/Sfx/RPU1/GUNAuto_RPU1 Loop_02_SFRMS_SCIWPNS.wav new file mode 100644 index 0000000..e67ef75 Binary files /dev/null and b/AlientAttack.MonoGame/Content/Sfx/RPU1/GUNAuto_RPU1 Loop_02_SFRMS_SCIWPNS.wav differ diff --git a/AlientAttack.MonoGame/Things/Player.cs b/AlientAttack.MonoGame/Things/Player.cs index 68e1d2c..c10265f 100644 --- a/AlientAttack.MonoGame/Things/Player.cs +++ b/AlientAttack.MonoGame/Things/Player.cs @@ -71,7 +71,7 @@ public class Player : MoveableSprite WeaponDef weaponDef = new() { Name = "Weapon 1", - Bullet = BulletDefinitions.LaserLarge, + Bullet = BulletDefinitions.ProtonLarge, Pattern = ShotPatterns.TripleSpread, FireSfxKey = "" }; @@ -79,7 +79,7 @@ public class Player : MoveableSprite WeaponState weasponState = new() { FireThreshold = 15, - SpeedMultiplier = 1, + SpeedMultiplier = 1f, DamageBonus = 0 }; diff --git a/AlientAttack.MonoGame/Things/Weapons/ConfigurableWeapon.cs b/AlientAttack.MonoGame/Things/Weapons/ConfigurableWeapon.cs index b015057..71f5253 100644 --- a/AlientAttack.MonoGame/Things/Weapons/ConfigurableWeapon.cs +++ b/AlientAttack.MonoGame/Things/Weapons/ConfigurableWeapon.cs @@ -31,6 +31,7 @@ public class ConfigurableWeapon(WeaponDef def, WeaponState state) : Weapon context.SpawnSprite(bullet); } - context.AudioManager.PlayPlayerFire(); // or use _def.FireSfxKey -> audio routing + //context.AudioManager.PlayPlayerFire(); // or use _def.FireSfxKey -> audio routing + context.AudioManager.PlayPlayerFire(def.Bullet.Kind); } } \ No newline at end of file