Added texture cache and sprite origins.
This commit is contained in:
@@ -1,5 +1,6 @@
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using AlienAttack.MonoGame.Audio;
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using AlienAttack.MonoGame.Audio;
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using AlienAttack.MonoGame.GameLoops;
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using AlienAttack.MonoGame.GameLoops;
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using AlienAttack.MonoGame.Textures;
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using AlienAttack.MonoGame.View;
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using AlienAttack.MonoGame.View;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Audio;
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using Microsoft.Xna.Framework.Audio;
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@@ -22,6 +23,7 @@ public class AlienAttackGame : Game
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public SpriteBatch SpriteBatch => _spriteBatch;
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public SpriteBatch SpriteBatch => _spriteBatch;
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public ViewTransform ViewTransform => _viewTransform;
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public ViewTransform ViewTransform => _viewTransform;
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public AudioManager Audio { get; private set; } = new();
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public AudioManager Audio { get; private set; } = new();
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public TextureCache Textures { get; } = new();
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private const string SDL = "SDL2.dll";
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private const string SDL = "SDL2.dll";
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@@ -76,6 +78,7 @@ public class AlienAttackGame : Game
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// TODO: use this.Content to load your game content here
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// TODO: use this.Content to load your game content here
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Audio.LoadContent(Content);
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Audio.LoadContent(Content);
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Textures.Initialize(Content);
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}
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}
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protected override void Update(GameTime gameTime)
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protected override void Update(GameTime gameTime)
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@@ -1337,7 +1337,7 @@
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/processorParam:ResizeToPowerOfTwo=False
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/processorParam:ResizeToPowerOfTwo=False
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/processorParam:MakeSquare=False
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/processorParam:MakeSquare=False
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/processorParam:TextureFormat=Color
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/processorParam:TextureFormat=Color
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/build:Sprites/Asteroid 01_png_processed.png
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/build:Sprites/Asteroid 01_png_processed.png;Sprites/Asteroid 01.png
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#begin Sprites/Asteroid 02_png_processed.png
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#begin Sprites/Asteroid 02_png_processed.png
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/importer:TextureImporter
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/importer:TextureImporter
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@@ -1349,7 +1349,7 @@
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/processorParam:ResizeToPowerOfTwo=False
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/processorParam:ResizeToPowerOfTwo=False
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/processorParam:MakeSquare=False
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/processorParam:MakeSquare=False
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/processorParam:TextureFormat=Color
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/processorParam:TextureFormat=Color
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/build:Sprites/Asteroid 02_png_processed.png
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/build:Sprites/Asteroid 02_png_processed.png;Sprites/Asteroid 02.png
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#begin Sprites/Asteroid 03_png_processed.png
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#begin Sprites/Asteroid 03_png_processed.png
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/importer:TextureImporter
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/importer:TextureImporter
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@@ -1361,7 +1361,7 @@
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/processorParam:ResizeToPowerOfTwo=False
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/processorParam:ResizeToPowerOfTwo=False
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/processorParam:MakeSquare=False
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/processorParam:MakeSquare=False
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/processorParam:TextureFormat=Color
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/processorParam:TextureFormat=Color
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/build:Sprites/Asteroid 03_png_processed.png
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/build:Sprites/Asteroid 03_png_processed.png;Sprites/Asteroid 03.png
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#begin Sprites/Asteroid 04_png_processed.png
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#begin Sprites/Asteroid 04_png_processed.png
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/importer:TextureImporter
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/importer:TextureImporter
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@@ -1373,7 +1373,7 @@
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/processorParam:ResizeToPowerOfTwo=False
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/processorParam:ResizeToPowerOfTwo=False
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/processorParam:MakeSquare=False
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/processorParam:MakeSquare=False
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/processorParam:TextureFormat=Color
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/processorParam:TextureFormat=Color
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/build:Sprites/Asteroid 04_png_processed.png
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/build:Sprites/Asteroid 04_png_processed.png;Sprites/Asteroid 04.png
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#begin Sprites/Cover_Blue_png_processed.png
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#begin Sprites/Cover_Blue_png_processed.png
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/importer:TextureImporter
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/importer:TextureImporter
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@@ -1,4 +1,5 @@
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using AlienAttack.MonoGame.Things;
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using AlienAttack.MonoGame.Things;
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using AlienAttack.MonoGame.Things.Asteroids;
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using AlienAttack.MonoGame.Things.Enemies;
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using AlienAttack.MonoGame.Things.Enemies;
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using AlienAttack.MonoGame.Things.Enemies.Mines;
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using AlienAttack.MonoGame.Things.Enemies.Mines;
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using AlienAttack.MonoGame.Things.Enemies.Turrets;
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using AlienAttack.MonoGame.Things.Enemies.Turrets;
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@@ -263,7 +264,8 @@ internal class GameLoop : GameLoopBase
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Random = _random,
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Random = _random,
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GameTime = gameTime,
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GameTime = gameTime,
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Content = Content,
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Content = Content,
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SpawnSprite = _spritesToAdd.Add
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SpawnSprite = _spritesToAdd.Add,
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Player = _player
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};
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};
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foreach (Sprite sprite in Sprites)
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foreach (Sprite sprite in Sprites)
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@@ -406,6 +408,12 @@ internal class GameLoop : GameLoopBase
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Sprites.Add(enemy);
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Sprites.Add(enemy);
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_spawnNewEnemyThreshold = 100 + _random.Next(0, 100);
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_spawnNewEnemyThreshold = 100 + _random.Next(0, 100);
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}
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}
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else if (randomNumber == 13)
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{
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Asteroid enemy = new(_random.Next(0, ViewTransform.ScreenWidth - Asteroid.Width), -Asteroid.Height);
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Sprites.Add(enemy);
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_spawnNewEnemyThreshold = 100 + _random.Next(0, 100);
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}
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}
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}
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}
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}
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}
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}
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@@ -1,4 +1,5 @@
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using AlienAttack.MonoGame.Audio;
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using AlienAttack.MonoGame.Audio;
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using AlienAttack.MonoGame.Textures;
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using AlienAttack.MonoGame.View;
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using AlienAttack.MonoGame.View;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Content;
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using Microsoft.Xna.Framework.Content;
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@@ -13,6 +14,7 @@ internal abstract class GameLoopBase(AlienAttackGame game) : IGameLoop
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protected readonly SpriteBatch SpriteBatch = game.SpriteBatch;
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protected readonly SpriteBatch SpriteBatch = game.SpriteBatch;
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protected readonly ViewTransform ViewTransform = game.ViewTransform;
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protected readonly ViewTransform ViewTransform = game.ViewTransform;
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protected readonly AudioManager Audio = game.Audio;
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protected readonly AudioManager Audio = game.Audio;
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protected readonly TextureCache Textures = game.Textures;
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public void Draw(GameTime gameTime)
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public void Draw(GameTime gameTime)
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{
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{
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26
AlientAttack.MonoGame/Textures/TextureCache.cs
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26
AlientAttack.MonoGame/Textures/TextureCache.cs
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@@ -0,0 +1,26 @@
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using Microsoft.Xna.Framework.Content;
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using Microsoft.Xna.Framework.Graphics;
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using System.Collections.Generic;
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namespace AlienAttack.MonoGame.Textures;
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public sealed class TextureCache
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{
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private readonly Dictionary<string, Texture2D> _cache = [];
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private ContentManager _content = default!;
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public void Initialize(ContentManager content) => _content = content;
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public Texture2D Get(string assetName)
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{
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if (_cache.TryGetValue(assetName, out var texture))
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return texture;
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texture = _content.Load<Texture2D>(assetName);
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_cache[assetName] = texture;
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return texture;
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}
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public void Clear() => _cache.Clear();
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}
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42
AlientAttack.MonoGame/Textures/TextureId.cs
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42
AlientAttack.MonoGame/Textures/TextureId.cs
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@@ -0,0 +1,42 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace AlienAttack.MonoGame.Textures;
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//public enum TextureId
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//{
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// LaserBulletSmall,
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// LaserBulletMedium,
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// LaserBulletLarge,
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// MinigunBulletSmall,
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// LaserBulletMedium,
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// LaserBulletLarge,
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// LaserBulletSmall,
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// LaserBulletMedium,
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// LaserBulletLarge,
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// LaserBulletSmall,
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// LaserBulletMedium,
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// LaserBulletLarge,
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//}
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public static class TextureNames
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{
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public static class Bullets
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{
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public const string LaserSmall = "Sprites/Laser_Small";
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public const string LaserMedium = "Sprites/Laser_Medium";
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public const string LaserLarge = "Sprites/Laser_Large";
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public const string MinigunSmall = "Sprites/Minigun_Small";
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public const string MinigunMedium = "Sprites/Minigun_Medium";
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public const string MinigunLarge = "Sprites/Minigun_Large";
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public const string PlasmaSmall = "Sprites/Plasma_Small";
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public const string PlasmaMedium = "Sprites/Plasma_Medium";
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public const string PlasmaLarge = "Sprites/Plasma_Large";
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public const string ProtonSmall = "Sprites/Proton_Small";
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public const string ProtonMedium = "Sprites/Proton_Medium";
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public const string ProtonLarge = "Sprites/Proton_Large";
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}
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}
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48
AlientAttack.MonoGame/Things/Asteroids/Asteroid.cs
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48
AlientAttack.MonoGame/Things/Asteroids/Asteroid.cs
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@@ -0,0 +1,48 @@
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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namespace AlienAttack.MonoGame.Things.Asteroids;
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public class Asteroid : MoveableSprite
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{
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public const int Width = 39;
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public const int Height = 37;
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protected float Rotation = 0;
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public Asteroid(int x, int y) : base(x, y)
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{
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Origin = new(Width / 2, Height / 2);
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BoundBox = new(0, 0, Width, Height);
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YVelocity = 1;
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XVelocity = 0;
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}
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public override void Draw(SpriteDrawArgs args)
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{
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Texture2D texture = args.Content.Load<Texture2D>("Sprites/Asteroid 01");
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args.SpriteBatch.Draw(texture, Position, null, DrawColor, Rotation, Origin, 1f, SpriteEffects.None, 1);
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base.Draw(args);
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}
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public override sealed void Update(SpriteUpdateContext context)
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{
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base.Update(context);
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CollisionBox = new Rectangle((int)XPosition + BoundBox.X - (int)Origin.X, (int)YPosition + BoundBox.Y - (int)Origin.Y, BoundBox.Width, BoundBox.Height);
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if (YPosition - Origin.Y > context.ViewTransform.ScreenHeight)
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{
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IsDead = true;
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return;
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}
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Rotation += 0.01f;
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if (Rotation > 360f)
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{
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Rotation = 0;
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}
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}
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}
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@@ -1,7 +1,4 @@
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using AlienAttack.MonoGame.Things.Items;
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using AlienAttack.MonoGame.Things.Items;
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using AlienAttack.MonoGame.Things.Muzzles;
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using Microsoft.Xna.Framework;
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using System;
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namespace AlienAttack.MonoGame.Things.Bullets;
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namespace AlienAttack.MonoGame.Things.Bullets;
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@@ -1,4 +1,5 @@
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using Microsoft.Xna.Framework;
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using AlienAttack.MonoGame.Textures;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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using System;
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@@ -11,17 +12,17 @@ public class LaserBulletLarge : Bullet
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public LaserBulletLarge(float x, float y, float xVel, float yVel, Sprite owner) : base(x, y, xVel, yVel, owner)
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public LaserBulletLarge(float x, float y, float xVel, float yVel, Sprite owner) : base(x, y, xVel, yVel, owner)
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{
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{
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Origin = new(Width/2, Height/2);
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BoundBox = new(0, 0, Width, Height);
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BoundBox = new(0, 0, Width, Height);
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Damage = 3;
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Damage = 3;
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}
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}
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public override void Draw(SpriteDrawArgs args)
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public override void Draw(SpriteDrawArgs args)
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{
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{
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Texture2D texture = args.Content.Load<Texture2D>(@$"Sprites\Laser_Large");
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Texture2D texture = args.Textures.Get(TextureNames.Bullets.LaserLarge);
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float rotation = MathF.Atan2(YVelocity, XVelocity) + MathF.PI / 2f;
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float rotation = MathF.Atan2(YVelocity, XVelocity) + MathF.PI / 2f;
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Vector2 origin = new(texture.Width / 2f, texture.Height / 2f);
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args.SpriteBatch.Draw(texture, Position, null, DrawColor, rotation, origin, 1f, SpriteEffects.None, 1);
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args.SpriteBatch.Draw(texture, Position, null, DrawColor, rotation, Origin, 1f, SpriteEffects.None, 1);
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}
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}
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}
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}
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@@ -1,4 +1,5 @@
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using Microsoft.Xna.Framework;
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using AlienAttack.MonoGame.Textures;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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using System;
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@@ -11,17 +12,17 @@ public class LaserBulletMedium : Bullet
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public LaserBulletMedium(float x, float y, float xVel, float yVel, Sprite owner) : base(x, y, xVel, yVel, owner)
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public LaserBulletMedium(float x, float y, float xVel, float yVel, Sprite owner) : base(x, y, xVel, yVel, owner)
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{
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{
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Origin = new(Width / 2, Height / 2);
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BoundBox = new(0, 0, Width, Height);
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BoundBox = new(0, 0, Width, Height);
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Damage = 2;
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Damage = 2;
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}
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}
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public override void Draw(SpriteDrawArgs args)
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public override void Draw(SpriteDrawArgs args)
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{
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{
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Texture2D texture = args.Content.Load<Texture2D>(@$"Sprites\Laser_Medium");
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Texture2D texture = args.Textures.Get(TextureNames.Bullets.LaserMedium);
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float rotation = MathF.Atan2(YVelocity, XVelocity) + MathF.PI / 2f;
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float rotation = MathF.Atan2(YVelocity, XVelocity) + MathF.PI / 2f;
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Vector2 origin = new(texture.Width / 2f, texture.Height / 2f);
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args.SpriteBatch.Draw(texture, Position, null, DrawColor, rotation, origin, 1f, SpriteEffects.None, 1);
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args.SpriteBatch.Draw(texture, Position, null, DrawColor, rotation, Origin, 1f, SpriteEffects.None, 1);
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}
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}
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}
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}
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@@ -1,4 +1,5 @@
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using Microsoft.Xna.Framework;
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using AlienAttack.MonoGame.Textures;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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using System;
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@@ -11,17 +12,17 @@ public class LaserBulletSmall : Bullet
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|
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public LaserBulletSmall(float x, float y, float xVel, float yVel, Sprite owner) : base(x, y, xVel, yVel, owner)
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public LaserBulletSmall(float x, float y, float xVel, float yVel, Sprite owner) : base(x, y, xVel, yVel, owner)
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{
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{
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Origin = new(Width / 2, Height / 2);
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BoundBox = new(0, 0, Width, Height);
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BoundBox = new(0, 0, Width, Height);
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Damage = 1;
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Damage = 1;
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}
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}
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public override void Draw(SpriteDrawArgs args)
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public override void Draw(SpriteDrawArgs args)
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{
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{
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Texture2D texture = args.Content.Load<Texture2D>(@$"Sprites\Laser_Small");
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Texture2D texture = args.Textures.Get(TextureNames.Bullets.LaserSmall);
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float rotation = MathF.Atan2(YVelocity, XVelocity) + MathF.PI / 2f;
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float rotation = MathF.Atan2(YVelocity, XVelocity) + MathF.PI / 2f;
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Vector2 origin = new(texture.Width / 2f, texture.Height / 2f);
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args.SpriteBatch.Draw(texture, Position, null, DrawColor, rotation, origin, 1f, SpriteEffects.None, 1);
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args.SpriteBatch.Draw(texture, Position, null, DrawColor, rotation, Origin, 1f, SpriteEffects.None, 1);
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}
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}
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}
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}
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@@ -1,4 +1,5 @@
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using Microsoft.Xna.Framework;
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using AlienAttack.MonoGame.Textures;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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using System;
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@@ -11,17 +12,17 @@ public class MinigunBulletLarge : Bullet
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|
||||||
public MinigunBulletLarge(float x, float y, float xVel, float yVel, Sprite owner) : base(x, y, xVel, yVel, owner)
|
public MinigunBulletLarge(float x, float y, float xVel, float yVel, Sprite owner) : base(x, y, xVel, yVel, owner)
|
||||||
{
|
{
|
||||||
|
Origin = new(Width / 2, Height / 2);
|
||||||
BoundBox = new(0, 0, Width, Height);
|
BoundBox = new(0, 0, Width, Height);
|
||||||
Damage = 3;
|
Damage = 3;
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void Draw(SpriteDrawArgs args)
|
public override void Draw(SpriteDrawArgs args)
|
||||||
{
|
{
|
||||||
Texture2D texture = args.Content.Load<Texture2D>(@$"Sprites\Minigun_Large");
|
Texture2D texture = args.Textures.Get(TextureNames.Bullets.MinigunLarge);
|
||||||
|
|
||||||
float rotation = MathF.Atan2(YVelocity, XVelocity) + MathF.PI / 2f;
|
float rotation = MathF.Atan2(YVelocity, XVelocity) + MathF.PI / 2f;
|
||||||
Vector2 origin = new(texture.Width / 2f, texture.Height / 2f);
|
|
||||||
|
|
||||||
args.SpriteBatch.Draw(texture, Position, null, DrawColor, rotation, origin, 1f, SpriteEffects.None, 1);
|
args.SpriteBatch.Draw(texture, Position, null, DrawColor, rotation, Origin, 1f, SpriteEffects.None, 1);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -1,4 +1,5 @@
|
|||||||
using Microsoft.Xna.Framework;
|
using AlienAttack.MonoGame.Textures;
|
||||||
|
using Microsoft.Xna.Framework;
|
||||||
using Microsoft.Xna.Framework.Graphics;
|
using Microsoft.Xna.Framework.Graphics;
|
||||||
using System;
|
using System;
|
||||||
|
|
||||||
@@ -11,17 +12,17 @@ public class MinigunBulletMedium : Bullet
|
|||||||
|
|
||||||
public MinigunBulletMedium(float x, float y, float xVel, float yVel, Sprite owner) : base(x, y, xVel, yVel, owner)
|
public MinigunBulletMedium(float x, float y, float xVel, float yVel, Sprite owner) : base(x, y, xVel, yVel, owner)
|
||||||
{
|
{
|
||||||
|
Origin = new(Width / 2, Height / 2);
|
||||||
BoundBox = new(0, 0, Width, Height);
|
BoundBox = new(0, 0, Width, Height);
|
||||||
Damage = 2;
|
Damage = 2;
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void Draw(SpriteDrawArgs args)
|
public override void Draw(SpriteDrawArgs args)
|
||||||
{
|
{
|
||||||
Texture2D texture = args.Content.Load<Texture2D>(@$"Sprites\Minigun_Medium");
|
Texture2D texture = args.Textures.Get(TextureNames.Bullets.MinigunMedium);
|
||||||
|
|
||||||
float rotation = MathF.Atan2(YVelocity, XVelocity) + MathF.PI / 2f;
|
float rotation = MathF.Atan2(YVelocity, XVelocity) + MathF.PI / 2f;
|
||||||
Vector2 origin = new(texture.Width / 2f, texture.Height / 2f);
|
|
||||||
|
|
||||||
args.SpriteBatch.Draw(texture, Position, null, DrawColor, rotation, origin, 1f, SpriteEffects.None, 1);
|
args.SpriteBatch.Draw(texture, Position, null, DrawColor, rotation, Origin, 1f, SpriteEffects.None, 1);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -1,4 +1,5 @@
|
|||||||
using Microsoft.Xna.Framework;
|
using AlienAttack.MonoGame.Textures;
|
||||||
|
using Microsoft.Xna.Framework;
|
||||||
using Microsoft.Xna.Framework.Graphics;
|
using Microsoft.Xna.Framework.Graphics;
|
||||||
using System;
|
using System;
|
||||||
|
|
||||||
@@ -11,17 +12,17 @@ public class MinigunBulletSmall : Bullet
|
|||||||
|
|
||||||
public MinigunBulletSmall(float x, float y, float xVel, float yVel, Sprite owner) : base(x, y, xVel, yVel, owner)
|
public MinigunBulletSmall(float x, float y, float xVel, float yVel, Sprite owner) : base(x, y, xVel, yVel, owner)
|
||||||
{
|
{
|
||||||
|
Origin = new(Width / 2, Height / 2);
|
||||||
BoundBox = new(0, 0, Width, Height);
|
BoundBox = new(0, 0, Width, Height);
|
||||||
Damage = 1;
|
Damage = 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void Draw(SpriteDrawArgs args)
|
public override void Draw(SpriteDrawArgs args)
|
||||||
{
|
{
|
||||||
Texture2D texture = args.Content.Load<Texture2D>(@$"Sprites\Minigun_Small");
|
Texture2D texture = args.Textures.Get(TextureNames.Bullets.MinigunSmall);
|
||||||
|
|
||||||
float rotation = MathF.Atan2(YVelocity, XVelocity) + MathF.PI / 2f;
|
float rotation = MathF.Atan2(YVelocity, XVelocity) + MathF.PI / 2f;
|
||||||
Vector2 origin = new(texture.Width / 2f, texture.Height / 2f);
|
|
||||||
|
|
||||||
args.SpriteBatch.Draw(texture, Position, null, DrawColor, rotation, origin, 1f, SpriteEffects.None, 1);
|
args.SpriteBatch.Draw(texture, Position, null, DrawColor, rotation, Origin, 1f, SpriteEffects.None, 1);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -1,4 +1,5 @@
|
|||||||
using Microsoft.Xna.Framework;
|
using AlienAttack.MonoGame.Textures;
|
||||||
|
using Microsoft.Xna.Framework;
|
||||||
using Microsoft.Xna.Framework.Graphics;
|
using Microsoft.Xna.Framework.Graphics;
|
||||||
using System;
|
using System;
|
||||||
|
|
||||||
@@ -11,17 +12,17 @@ public class PlasmaBulletLarge : Bullet
|
|||||||
|
|
||||||
public PlasmaBulletLarge(float x, float y, float xVel, float yVel, Sprite owner) : base(x, y, xVel, yVel, owner)
|
public PlasmaBulletLarge(float x, float y, float xVel, float yVel, Sprite owner) : base(x, y, xVel, yVel, owner)
|
||||||
{
|
{
|
||||||
|
Origin = new(Width / 2, Height / 2);
|
||||||
BoundBox = new(0, 0, Width, Height);
|
BoundBox = new(0, 0, Width, Height);
|
||||||
Damage = 3;
|
Damage = 3;
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void Draw(SpriteDrawArgs args)
|
public override void Draw(SpriteDrawArgs args)
|
||||||
{
|
{
|
||||||
Texture2D texture = args.Content.Load<Texture2D>(@$"Sprites\Plasma_Large");
|
Texture2D texture = args.Textures.Get(TextureNames.Bullets.PlasmaLarge);
|
||||||
|
|
||||||
float rotation = MathF.Atan2(YVelocity, XVelocity) + MathF.PI / 2f;
|
float rotation = MathF.Atan2(YVelocity, XVelocity) + MathF.PI / 2f;
|
||||||
Vector2 origin = new(texture.Width / 2f, texture.Height / 2f);
|
|
||||||
|
|
||||||
args.SpriteBatch.Draw(texture, Position, null, DrawColor, rotation, origin, 1f, SpriteEffects.None, 1);
|
args.SpriteBatch.Draw(texture, Position, null, DrawColor, rotation, Origin, 1f, SpriteEffects.None, 1);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -1,4 +1,5 @@
|
|||||||
using Microsoft.Xna.Framework;
|
using AlienAttack.MonoGame.Textures;
|
||||||
|
using Microsoft.Xna.Framework;
|
||||||
using Microsoft.Xna.Framework.Graphics;
|
using Microsoft.Xna.Framework.Graphics;
|
||||||
using System;
|
using System;
|
||||||
|
|
||||||
@@ -11,17 +12,17 @@ public class PlasmaBulletMedium : Bullet
|
|||||||
|
|
||||||
public PlasmaBulletMedium(float x, float y, float xVel, float yVel, Sprite owner) : base(x, y, xVel, yVel, owner)
|
public PlasmaBulletMedium(float x, float y, float xVel, float yVel, Sprite owner) : base(x, y, xVel, yVel, owner)
|
||||||
{
|
{
|
||||||
|
Origin = new(Width / 2, Height / 2);
|
||||||
BoundBox = new(0, 0, Width, Height);
|
BoundBox = new(0, 0, Width, Height);
|
||||||
Damage = 2;
|
Damage = 2;
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void Draw(SpriteDrawArgs args)
|
public override void Draw(SpriteDrawArgs args)
|
||||||
{
|
{
|
||||||
Texture2D texture = args.Content.Load<Texture2D>(@$"Sprites\Plasma_Medium");
|
Texture2D texture = args.Textures.Get(TextureNames.Bullets.PlasmaMedium);
|
||||||
|
|
||||||
float rotation = MathF.Atan2(YVelocity, XVelocity) + MathF.PI / 2f;
|
float rotation = MathF.Atan2(YVelocity, XVelocity) + MathF.PI / 2f;
|
||||||
Vector2 origin = new(texture.Width / 2f, texture.Height / 2f);
|
|
||||||
|
|
||||||
args.SpriteBatch.Draw(texture, Position, null, DrawColor, rotation, origin, 1f, SpriteEffects.None, 1);
|
args.SpriteBatch.Draw(texture, Position, null, DrawColor, rotation, Origin, 1f, SpriteEffects.None, 1);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -1,4 +1,5 @@
|
|||||||
using Microsoft.Xna.Framework;
|
using AlienAttack.MonoGame.Textures;
|
||||||
|
using Microsoft.Xna.Framework;
|
||||||
using Microsoft.Xna.Framework.Graphics;
|
using Microsoft.Xna.Framework.Graphics;
|
||||||
using System;
|
using System;
|
||||||
|
|
||||||
@@ -11,17 +12,17 @@ public class PlasmaBulletSmall : Bullet
|
|||||||
|
|
||||||
public PlasmaBulletSmall(float x, float y, float xVel, float yVel, Sprite owner) : base(x, y, xVel, yVel, owner)
|
public PlasmaBulletSmall(float x, float y, float xVel, float yVel, Sprite owner) : base(x, y, xVel, yVel, owner)
|
||||||
{
|
{
|
||||||
|
Origin = new(Width / 2, Height / 2);
|
||||||
BoundBox = new(0, 0, Width, Height);
|
BoundBox = new(0, 0, Width, Height);
|
||||||
Damage = 1;
|
Damage = 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void Draw(SpriteDrawArgs args)
|
public override void Draw(SpriteDrawArgs args)
|
||||||
{
|
{
|
||||||
Texture2D texture = args.Content.Load<Texture2D>(@$"Sprites\Plasma_Small");
|
Texture2D texture = args.Textures.Get(TextureNames.Bullets.PlasmaSmall);
|
||||||
|
|
||||||
float rotation = MathF.Atan2(YVelocity, XVelocity) + MathF.PI / 2f;
|
float rotation = MathF.Atan2(YVelocity, XVelocity) + MathF.PI / 2f;
|
||||||
Vector2 origin = new(texture.Width / 2f, texture.Height / 2f);
|
|
||||||
|
|
||||||
args.SpriteBatch.Draw(texture, Position, null, DrawColor, rotation, origin, 1f, SpriteEffects.None, 1);
|
args.SpriteBatch.Draw(texture, Position, null, DrawColor, rotation, Origin, 1f, SpriteEffects.None, 1);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -1,4 +1,5 @@
|
|||||||
using Microsoft.Xna.Framework;
|
using AlienAttack.MonoGame.Textures;
|
||||||
|
using Microsoft.Xna.Framework;
|
||||||
using Microsoft.Xna.Framework.Graphics;
|
using Microsoft.Xna.Framework.Graphics;
|
||||||
using System;
|
using System;
|
||||||
|
|
||||||
@@ -11,17 +12,17 @@ public class ProtonBulletLarge : Bullet
|
|||||||
|
|
||||||
public ProtonBulletLarge(float x, float y, float xVel, float yVel, Sprite owner) : base(x, y, xVel, yVel, owner)
|
public ProtonBulletLarge(float x, float y, float xVel, float yVel, Sprite owner) : base(x, y, xVel, yVel, owner)
|
||||||
{
|
{
|
||||||
|
Origin = new(Width / 2, Height / 2);
|
||||||
BoundBox = new(0, 0, Width, Height);
|
BoundBox = new(0, 0, Width, Height);
|
||||||
Damage = 3;
|
Damage = 3;
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void Draw(SpriteDrawArgs args)
|
public override void Draw(SpriteDrawArgs args)
|
||||||
{
|
{
|
||||||
Texture2D texture = args.Content.Load<Texture2D>(@$"Sprites\Proton_Large");
|
Texture2D texture = args.Textures.Get(TextureNames.Bullets.ProtonLarge);
|
||||||
|
|
||||||
float rotation = MathF.Atan2(YVelocity, XVelocity) + MathF.PI / 2f;
|
float rotation = MathF.Atan2(YVelocity, XVelocity) + MathF.PI / 2f;
|
||||||
Vector2 origin = new(texture.Width / 2f, texture.Height / 2f);
|
|
||||||
|
|
||||||
args.SpriteBatch.Draw(texture, Position, null, DrawColor, rotation, origin, 1f, SpriteEffects.None, 1);
|
args.SpriteBatch.Draw(texture, Position, null, DrawColor, rotation, Origin, 1f, SpriteEffects.None, 1);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -1,4 +1,5 @@
|
|||||||
using Microsoft.Xna.Framework;
|
using AlienAttack.MonoGame.Textures;
|
||||||
|
using Microsoft.Xna.Framework;
|
||||||
using Microsoft.Xna.Framework.Graphics;
|
using Microsoft.Xna.Framework.Graphics;
|
||||||
using System;
|
using System;
|
||||||
|
|
||||||
@@ -11,17 +12,17 @@ public class ProtonBulletMedium : Bullet
|
|||||||
|
|
||||||
public ProtonBulletMedium(float x, float y, float xVel, float yVel, Sprite owner) : base(x, y, xVel, yVel, owner)
|
public ProtonBulletMedium(float x, float y, float xVel, float yVel, Sprite owner) : base(x, y, xVel, yVel, owner)
|
||||||
{
|
{
|
||||||
|
Origin = new(Width / 2, Height / 2);
|
||||||
BoundBox = new(0, 0, Width, Height);
|
BoundBox = new(0, 0, Width, Height);
|
||||||
Damage = 2;
|
Damage = 2;
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void Draw(SpriteDrawArgs args)
|
public override void Draw(SpriteDrawArgs args)
|
||||||
{
|
{
|
||||||
Texture2D texture = args.Content.Load<Texture2D>(@$"Sprites\Proton_Medium");
|
Texture2D texture = args.Textures.Get(TextureNames.Bullets.ProtonMedium);
|
||||||
|
|
||||||
float rotation = MathF.Atan2(YVelocity, XVelocity) + MathF.PI / 2f;
|
float rotation = MathF.Atan2(YVelocity, XVelocity) + MathF.PI / 2f;
|
||||||
Vector2 origin = new(texture.Width / 2f, texture.Height / 2f);
|
|
||||||
|
|
||||||
args.SpriteBatch.Draw(texture, Position, null, DrawColor, rotation, origin, 1f, SpriteEffects.None, 1);
|
args.SpriteBatch.Draw(texture, Position, null, DrawColor, rotation, Origin, 1f, SpriteEffects.None, 1);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -1,4 +1,5 @@
|
|||||||
using Microsoft.Xna.Framework;
|
using AlienAttack.MonoGame.Textures;
|
||||||
|
using Microsoft.Xna.Framework;
|
||||||
using Microsoft.Xna.Framework.Graphics;
|
using Microsoft.Xna.Framework.Graphics;
|
||||||
using System;
|
using System;
|
||||||
|
|
||||||
@@ -11,17 +12,17 @@ public class ProtonBulletSmall : Bullet
|
|||||||
|
|
||||||
public ProtonBulletSmall(float x, float y, float xVel, float yVel, Sprite owner) : base(x, y, xVel, yVel, owner)
|
public ProtonBulletSmall(float x, float y, float xVel, float yVel, Sprite owner) : base(x, y, xVel, yVel, owner)
|
||||||
{
|
{
|
||||||
|
Origin = new(Width / 2, Height / 2);
|
||||||
BoundBox = new(0, 0, Width, Height);
|
BoundBox = new(0, 0, Width, Height);
|
||||||
Damage = 1;
|
Damage = 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void Draw(SpriteDrawArgs args)
|
public override void Draw(SpriteDrawArgs args)
|
||||||
{
|
{
|
||||||
Texture2D texture = args.Content.Load<Texture2D>(@$"Sprites\Proton_Small");
|
Texture2D texture = args.Textures.Get(TextureNames.Bullets.ProtonSmall);
|
||||||
|
|
||||||
float rotation = MathF.Atan2(YVelocity, XVelocity) + MathF.PI / 2f;
|
float rotation = MathF.Atan2(YVelocity, XVelocity) + MathF.PI / 2f;
|
||||||
Vector2 origin = new(texture.Width / 2f, texture.Height / 2f);
|
|
||||||
|
|
||||||
args.SpriteBatch.Draw(texture, Position, null, DrawColor, rotation, origin, 1f, SpriteEffects.None, 1);
|
args.SpriteBatch.Draw(texture, Position, null, DrawColor, rotation, Origin, 1f, SpriteEffects.None, 1);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -27,7 +27,8 @@ public class Enemy02Green : EnemyShip
|
|||||||
Texture2D texture = args.Content.Load<Texture2D>(@$"Sprites\Enemy02Green_Frame_{frame}_png_processed");
|
Texture2D texture = args.Content.Load<Texture2D>(@$"Sprites\Enemy02Green_Frame_{frame}_png_processed");
|
||||||
//SpriteEffects spriteEffects = SpriteEffects.None;
|
//SpriteEffects spriteEffects = SpriteEffects.None;
|
||||||
|
|
||||||
args.SpriteBatch.Draw(texture, Position, null, DrawColor, 0, new Vector2(0, 0), 1, spriteEffects, 1);
|
//args.SpriteBatch.Draw(texture, Position, null, DrawColor, 0, new Vector2(0, 0), 1, spriteEffects, 1);
|
||||||
|
args.SpriteBatch.Draw(texture, Position, null, DrawColor, 0, Origin, 1, spriteEffects, 1);
|
||||||
|
|
||||||
base.Draw(args);
|
base.Draw(args);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -27,7 +27,8 @@ public class Enemy02Red : EnemyShip
|
|||||||
Texture2D texture = args.Content.Load<Texture2D>(@$"Sprites\Enemy02Red_Frame_{frame}_png_processed");
|
Texture2D texture = args.Content.Load<Texture2D>(@$"Sprites\Enemy02Red_Frame_{frame}_png_processed");
|
||||||
//SpriteEffects spriteEffects = SpriteEffects.None;
|
//SpriteEffects spriteEffects = SpriteEffects.None;
|
||||||
|
|
||||||
args.SpriteBatch.Draw(texture, Position, null, DrawColor, 0, new Vector2(0, 0), 1, spriteEffects, 1);
|
//args.SpriteBatch.Draw(texture, Position, null, DrawColor, 0, new Vector2(0, 0), 1, spriteEffects, 1);
|
||||||
|
args.SpriteBatch.Draw(texture, Position, null, DrawColor, 0, Origin, 1, spriteEffects, 1);
|
||||||
|
|
||||||
base.Draw(args);
|
base.Draw(args);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -27,7 +27,8 @@ public class Enemy02Teal : EnemyShip
|
|||||||
Texture2D texture = args.Content.Load<Texture2D>(@$"Sprites\Enemy02_Teal_Frame_{frame}_png_processed");
|
Texture2D texture = args.Content.Load<Texture2D>(@$"Sprites\Enemy02_Teal_Frame_{frame}_png_processed");
|
||||||
//SpriteEffects spriteEffects = SpriteEffects.None;
|
//SpriteEffects spriteEffects = SpriteEffects.None;
|
||||||
|
|
||||||
args.SpriteBatch.Draw(texture, Position, null, DrawColor, 0, new Vector2(0, 0), 1, spriteEffects, 1);
|
//args.SpriteBatch.Draw(texture, Position, null, DrawColor, 0, new Vector2(0, 0), 1, spriteEffects, 1);
|
||||||
|
args.SpriteBatch.Draw(texture, Position, null, DrawColor, 0, Origin, 1, spriteEffects, 1);
|
||||||
|
|
||||||
base.Draw(args);
|
base.Draw(args);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,13 +1,19 @@
|
|||||||
using AlienAttack.MonoGame.Things.Bullets;
|
using AlienAttack.MonoGame.Things.Bullets;
|
||||||
|
using Microsoft.Xna.Framework;
|
||||||
|
|
||||||
namespace AlienAttack.MonoGame.Things.Enemies;
|
namespace AlienAttack.MonoGame.Things.Enemies;
|
||||||
|
|
||||||
public abstract class EnemyShip(int x, int y) : MoveableSprite(x, y)
|
public abstract class EnemyShip : MoveableSprite
|
||||||
{
|
{
|
||||||
protected abstract int Health { get; set; }
|
protected abstract int Health { get; set; }
|
||||||
|
|
||||||
public virtual int CrashDamage => 10;
|
public virtual int CrashDamage => 10;
|
||||||
|
|
||||||
|
public EnemyShip(int x, int y) : base(x, y)
|
||||||
|
{
|
||||||
|
Origin = new(32, 32);
|
||||||
|
}
|
||||||
|
|
||||||
public override sealed void Update(SpriteUpdateContext context)
|
public override sealed void Update(SpriteUpdateContext context)
|
||||||
{
|
{
|
||||||
if (Health <= 0)
|
if (Health <= 0)
|
||||||
@@ -22,7 +28,7 @@ public abstract class EnemyShip(int x, int y) : MoveableSprite(x, y)
|
|||||||
|
|
||||||
TryMove(context);
|
TryMove(context);
|
||||||
|
|
||||||
if (YPosition > context.ViewTransform.ScreenHeight)
|
if (YPosition - Origin.Y > context.ViewTransform.ScreenHeight)
|
||||||
{
|
{
|
||||||
IsDead = true;
|
IsDead = true;
|
||||||
return;
|
return;
|
||||||
|
|||||||
@@ -29,7 +29,8 @@ public class GreenEnemy : EnemyShip
|
|||||||
Texture2D texture = args.Content.Load<Texture2D>(@$"Sprites\Enemy01_Green_Frame_1_png_processed");
|
Texture2D texture = args.Content.Load<Texture2D>(@$"Sprites\Enemy01_Green_Frame_1_png_processed");
|
||||||
SpriteEffects spriteEffects = SpriteEffects.None;
|
SpriteEffects spriteEffects = SpriteEffects.None;
|
||||||
|
|
||||||
args.SpriteBatch.Draw(texture, Position, null, DrawColor, 0, new Vector2(0, 0), 1, spriteEffects, 1);
|
//args.SpriteBatch.Draw(texture, Position, null, DrawColor, 0, new Vector2(0, 0), 1, spriteEffects, 1);
|
||||||
|
args.SpriteBatch.Draw(texture, Position, null, DrawColor, 0, Origin, 1, spriteEffects, 1);
|
||||||
|
|
||||||
base.Draw(args);
|
base.Draw(args);
|
||||||
}
|
}
|
||||||
@@ -56,8 +57,11 @@ public class GreenEnemy : EnemyShip
|
|||||||
|
|
||||||
protected override void OnKilled(SpriteUpdateContext context)
|
protected override void OnKilled(SpriteUpdateContext context)
|
||||||
{
|
{
|
||||||
int itemXPosition = (int)XPosition + 32 - Item.Width / 2;
|
//int itemXPosition = (int)XPosition + 32 - Item.Width / 2;
|
||||||
int itemYPosition = (int)YPosition + 32 - Item.Height / 2;
|
//int itemYPosition = (int)YPosition + 32 - Item.Height / 2;
|
||||||
|
|
||||||
|
int itemXPosition = (int)XPosition;
|
||||||
|
int itemYPosition = (int)YPosition;
|
||||||
|
|
||||||
switch (context.Random.Next(0, 5))
|
switch (context.Random.Next(0, 5))
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -1,5 +1,6 @@
|
|||||||
using Microsoft.Xna.Framework;
|
using Microsoft.Xna.Framework;
|
||||||
using Microsoft.Xna.Framework.Graphics;
|
using Microsoft.Xna.Framework.Graphics;
|
||||||
|
using System;
|
||||||
|
|
||||||
namespace AlienAttack.MonoGame.Things.Enemies.Mines;
|
namespace AlienAttack.MonoGame.Things.Enemies.Mines;
|
||||||
|
|
||||||
@@ -9,12 +10,12 @@ public abstract class Mine : MoveableSprite
|
|||||||
public const int Height = 64;
|
public const int Height = 64;
|
||||||
|
|
||||||
protected float Rotation = 0;
|
protected float Rotation = 0;
|
||||||
protected Vector2 Origin = new(30, 33);
|
|
||||||
|
|
||||||
protected abstract string CoverColor { get; }
|
protected abstract string CoverColor { get; }
|
||||||
|
|
||||||
public Mine(int x, int y) : base(x, y)
|
public Mine(int x, int y) : base(x, y)
|
||||||
{
|
{
|
||||||
|
Origin = new(30, 33);
|
||||||
BoundBox = new(10, 14, 40, 38);
|
BoundBox = new(10, 14, 40, 38);
|
||||||
YVelocity = 1;
|
YVelocity = 1;
|
||||||
XVelocity = 0;
|
XVelocity = 0;
|
||||||
@@ -74,6 +75,18 @@ public abstract class Mine : MoveableSprite
|
|||||||
|
|
||||||
CollisionBox = new Rectangle((int)XPosition + BoundBox.X - (int)Origin.X, (int)YPosition + BoundBox.Y - (int)Origin.Y, BoundBox.Width, BoundBox.Height);
|
CollisionBox = new Rectangle((int)XPosition + BoundBox.X - (int)Origin.X, (int)YPosition + BoundBox.Y - (int)Origin.Y, BoundBox.Width, BoundBox.Height);
|
||||||
|
|
||||||
|
float xDiff = (XPosition + Origin.X) - (context.Player.XPosition + context.Player.Origin.X);
|
||||||
|
float yDiff = (YPosition + Origin.Y) - (context.Player.YPosition + context.Player.Origin.Y);
|
||||||
|
|
||||||
|
double distance = Math.Sqrt(xDiff * xDiff + yDiff * yDiff);
|
||||||
|
|
||||||
|
if (distance < 100)
|
||||||
|
{
|
||||||
|
IsDead = true;
|
||||||
|
SpawnExplosion(context);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
if (YPosition - Origin.Y > context.ViewTransform.ScreenHeight)
|
if (YPosition - Origin.Y > context.ViewTransform.ScreenHeight)
|
||||||
{
|
{
|
||||||
IsDead = true;
|
IsDead = true;
|
||||||
@@ -87,4 +100,10 @@ public abstract class Mine : MoveableSprite
|
|||||||
Rotation = 0;
|
Rotation = 0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void SpawnExplosion(SpriteUpdateContext context)
|
||||||
|
{
|
||||||
|
context.SpawnSprite(new Explosion((int)XPosition, (int)YPosition, XVelocity, YVelocity));
|
||||||
|
context.AudioManager.PlayExplosion();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
@@ -23,7 +23,8 @@ public class RedEnemy : EnemyShip
|
|||||||
Texture2D texture = args.Content.Load<Texture2D>(@$"Sprites\Enemy01_Red_Frame_{frame}_png_processed");
|
Texture2D texture = args.Content.Load<Texture2D>(@$"Sprites\Enemy01_Red_Frame_{frame}_png_processed");
|
||||||
//SpriteEffects spriteEffects = SpriteEffects.None;
|
//SpriteEffects spriteEffects = SpriteEffects.None;
|
||||||
|
|
||||||
args.SpriteBatch.Draw(texture, Position, null, DrawColor, 0, new Vector2(0, 0), 1, spriteEffects, 1);
|
//args.SpriteBatch.Draw(texture, Position, null, DrawColor, 0, new Vector2(0, 0), 1, spriteEffects, 1);
|
||||||
|
args.SpriteBatch.Draw(texture, Position, null, DrawColor, 0, Origin, 1, spriteEffects, 1);
|
||||||
|
|
||||||
base.Draw(args);
|
base.Draw(args);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -24,7 +24,8 @@ public class TealEnemy : EnemyShip
|
|||||||
Texture2D texture = args.Content.Load<Texture2D>(@$"Sprites\Enemy01_Teal_Frame_{frame}_png_processed");
|
Texture2D texture = args.Content.Load<Texture2D>(@$"Sprites\Enemy01_Teal_Frame_{frame}_png_processed");
|
||||||
//SpriteEffects spriteEffects = SpriteEffects.None;
|
//SpriteEffects spriteEffects = SpriteEffects.None;
|
||||||
|
|
||||||
args.SpriteBatch.Draw(texture, Position, null, DrawColor, 0, new Vector2(0, 0), 1, spriteEffects, 1);
|
//args.SpriteBatch.Draw(texture, Position, null, DrawColor, 0, new Vector2(0, 0), 1, spriteEffects, 1);
|
||||||
|
args.SpriteBatch.Draw(texture, Position, null, DrawColor, 0, Origin, 1, spriteEffects, 1);
|
||||||
|
|
||||||
base.Draw(args);
|
base.Draw(args);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -3,17 +3,25 @@ using Microsoft.Xna.Framework.Graphics;
|
|||||||
|
|
||||||
namespace AlienAttack.MonoGame.Things;
|
namespace AlienAttack.MonoGame.Things;
|
||||||
|
|
||||||
public class Explosion(int x, int y, float xVel, float yVel) : Sprite(x, y)
|
public class Explosion : MoveableSprite
|
||||||
{
|
{
|
||||||
protected int CurrentFrame { get; private set; } = 1;
|
protected int CurrentFrame { get; private set; } = 1;
|
||||||
protected int MaxFrames => 9;
|
protected int MaxFrames => 9;
|
||||||
protected int AnimationThreshold => 3; //5;
|
protected int AnimationThreshold => 3; //5;
|
||||||
protected int CurrentThreshold { get; private set; } = 5;
|
protected int CurrentThreshold { get; private set; } = 5;
|
||||||
|
|
||||||
|
public Explosion(int x, int y, float xVel, float yVel) : base(x, y)
|
||||||
|
{
|
||||||
|
Origin = new(32.5f, 32);
|
||||||
|
XVelocity = xVel;
|
||||||
|
YVelocity = yVel;
|
||||||
|
}
|
||||||
|
|
||||||
public override void Draw(SpriteDrawArgs args)
|
public override void Draw(SpriteDrawArgs args)
|
||||||
{
|
{
|
||||||
Texture2D texture = args.Content.Load<Texture2D>(@$"Sprites\Explosion01_Frame_0{CurrentFrame}_png_processed");
|
Texture2D texture = args.Content.Load<Texture2D>(@$"Sprites\Explosion01_Frame_0{CurrentFrame}_png_processed");
|
||||||
args.SpriteBatch.Draw(texture, Position, null, DrawColor, 0, new Vector2(0, 0), 1f, SpriteEffects.None, 1);
|
//args.SpriteBatch.Draw(texture, Position, null, DrawColor, 0, new Vector2(0, 0), 1f, SpriteEffects.None, 1);
|
||||||
|
args.SpriteBatch.Draw(texture, Position, null, DrawColor, 0, Origin, 1f, SpriteEffects.None, 1);
|
||||||
|
|
||||||
base.Draw(args);
|
base.Draw(args);
|
||||||
}
|
}
|
||||||
@@ -22,8 +30,8 @@ public class Explosion(int x, int y, float xVel, float yVel) : Sprite(x, y)
|
|||||||
{
|
{
|
||||||
base.Update(context);
|
base.Update(context);
|
||||||
|
|
||||||
XPosition += xVel;
|
//XPosition += XVelocity;
|
||||||
YPosition += yVel;
|
//YPosition += YVelocity;
|
||||||
|
|
||||||
if (CurrentThreshold > 0)
|
if (CurrentThreshold > 0)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -22,6 +22,8 @@ public abstract class Item : MoveableSprite
|
|||||||
public Item(int x, int y) : base(x, y)
|
public Item(int x, int y) : base(x, y)
|
||||||
{
|
{
|
||||||
YVelocity = .5f;
|
YVelocity = .5f;
|
||||||
|
|
||||||
|
Origin = new(Width / 2, Height / 2);
|
||||||
BoundBox = new Rectangle(0, 0, Width, Height);
|
BoundBox = new Rectangle(0, 0, Width, Height);
|
||||||
|
|
||||||
_anchor = new Vector2(x, y);
|
_anchor = new Vector2(x, y);
|
||||||
@@ -34,7 +36,7 @@ public abstract class Item : MoveableSprite
|
|||||||
|
|
||||||
Texture2D texture = args.Content.Load<Texture2D>(TextureName);
|
Texture2D texture = args.Content.Load<Texture2D>(TextureName);
|
||||||
|
|
||||||
args.SpriteBatch.Draw(texture, Position, null, DrawColor, 0, new Vector2(0, 0), _scale, SpriteEffects.None, 1);
|
args.SpriteBatch.Draw(texture, Position, null, DrawColor, 0, Origin, _scale, SpriteEffects.None, 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void Update(SpriteUpdateContext context)
|
public override void Update(SpriteUpdateContext context)
|
||||||
|
|||||||
@@ -3,17 +3,24 @@ using Microsoft.Xna.Framework.Graphics;
|
|||||||
|
|
||||||
namespace AlienAttack.MonoGame.Things;
|
namespace AlienAttack.MonoGame.Things;
|
||||||
|
|
||||||
public class MiniExplosion(int x, int y, float xVel, float yVel) : Sprite(x, y)
|
public class MiniExplosion : MoveableSprite
|
||||||
{
|
{
|
||||||
protected int CurrentFrame { get; private set; } = 1;
|
protected int CurrentFrame { get; private set; } = 1;
|
||||||
protected int MaxFrames => 9;
|
protected int MaxFrames => 9;
|
||||||
protected int AnimationThreshold => 3; //5;
|
protected int AnimationThreshold => 3; //5;
|
||||||
protected int CurrentThreshold { get; private set; } = 5;
|
protected int CurrentThreshold { get; private set; } = 5;
|
||||||
|
|
||||||
|
public MiniExplosion(int x, int y, float xVel, float yVel) : base(x, y)
|
||||||
|
{
|
||||||
|
Origin = new(32.5f, 32);
|
||||||
|
XVelocity = xVel;
|
||||||
|
YVelocity = yVel;
|
||||||
|
}
|
||||||
|
|
||||||
public override void Draw(SpriteDrawArgs args)
|
public override void Draw(SpriteDrawArgs args)
|
||||||
{
|
{
|
||||||
Texture2D texture = args.Content.Load<Texture2D>(@$"Sprites\Explosion01_Frame_0{CurrentFrame}_png_processed");
|
Texture2D texture = args.Content.Load<Texture2D>(@$"Sprites\Explosion01_Frame_0{CurrentFrame}_png_processed");
|
||||||
args.SpriteBatch.Draw(texture, Position, null, DrawColor, 0, new Vector2(0, 0), .25f, SpriteEffects.None, 1);
|
args.SpriteBatch.Draw(texture, Position, null, DrawColor, 0, Origin, .25f, SpriteEffects.None, 1);
|
||||||
|
|
||||||
base.Draw(args);
|
base.Draw(args);
|
||||||
}
|
}
|
||||||
@@ -22,8 +29,8 @@ public class MiniExplosion(int x, int y, float xVel, float yVel) : Sprite(x, y)
|
|||||||
{
|
{
|
||||||
base.Update(context);
|
base.Update(context);
|
||||||
|
|
||||||
XPosition += xVel;
|
//XPosition += xVel;
|
||||||
YPosition += yVel;
|
//YPosition += yVel;
|
||||||
|
|
||||||
if (CurrentThreshold > 0)
|
if (CurrentThreshold > 0)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -7,7 +7,7 @@ public static class MuzzleMath
|
|||||||
public static Vector2 GetMuzzleWorld(Sprite owner, Vector2 muzzleLocalPx, float ownerScale = 1f)
|
public static Vector2 GetMuzzleWorld(Sprite owner, Vector2 muzzleLocalPx, float ownerScale = 1f)
|
||||||
{
|
{
|
||||||
// Assumes owner.Position is the top-left of the sprite
|
// Assumes owner.Position is the top-left of the sprite
|
||||||
return owner.Position + muzzleLocalPx * ownerScale;
|
return owner.Position - owner.Origin + muzzleLocalPx * ownerScale;
|
||||||
}
|
}
|
||||||
|
|
||||||
public static Vector2 CenterBulletOn(Vector2 muzzleWorld, int bulletW, int bulletH)
|
public static Vector2 CenterBulletOn(Vector2 muzzleWorld, int bulletW, int bulletH)
|
||||||
|
|||||||
@@ -30,9 +30,10 @@ public enum MoveFlag
|
|||||||
Boost = 16
|
Boost = 16
|
||||||
}
|
}
|
||||||
|
|
||||||
public class DrwaState
|
public record DrawState
|
||||||
{
|
{
|
||||||
|
public int Frame { get; init; }
|
||||||
|
public SpriteEffects SpriteEffects { get; init; }
|
||||||
}
|
}
|
||||||
|
|
||||||
public class Player : MoveableSprite
|
public class Player : MoveableSprite
|
||||||
@@ -42,6 +43,8 @@ public class Player : MoveableSprite
|
|||||||
protected ulong MoveThreshold = 0;
|
protected ulong MoveThreshold = 0;
|
||||||
protected ICollection<IWeapon> ActiveWeapons = [];
|
protected ICollection<IWeapon> ActiveWeapons = [];
|
||||||
|
|
||||||
|
protected DrawState DrawState;
|
||||||
|
|
||||||
protected int CurrentExhaustFrame = 1;
|
protected int CurrentExhaustFrame = 1;
|
||||||
protected int MaxExhaustFrames = 6;
|
protected int MaxExhaustFrames = 6;
|
||||||
protected int ExhaustAnimationThreshold = 30;
|
protected int ExhaustAnimationThreshold = 30;
|
||||||
@@ -51,7 +54,7 @@ public class Player : MoveableSprite
|
|||||||
public int Health { get; protected set; }
|
public int Health { get; protected set; }
|
||||||
public int Shield { get; protected set; }
|
public int Shield { get; protected set; }
|
||||||
|
|
||||||
public IReadOnlyList<Muzzle> Muzzles { get; } =
|
public IReadOnlyList<Muzzle> Muzzles { get; protected set; } =
|
||||||
[
|
[
|
||||||
new Muzzle(MuzzleId.Center, new Vector2(31.5f, 1f)),
|
new Muzzle(MuzzleId.Center, new Vector2(31.5f, 1f)),
|
||||||
new Muzzle(MuzzleId.Left, new Vector2(15f, 27f)),
|
new Muzzle(MuzzleId.Left, new Vector2(15f, 27f)),
|
||||||
@@ -60,6 +63,15 @@ public class Player : MoveableSprite
|
|||||||
|
|
||||||
public Player(int x, int y) : base(x, y)
|
public Player(int x, int y) : base(x, y)
|
||||||
{
|
{
|
||||||
|
Origin = new(32, 32);
|
||||||
|
|
||||||
|
Muzzles =
|
||||||
|
[
|
||||||
|
new Muzzle(MuzzleId.Center, new Vector2(31.5f, 1f)),
|
||||||
|
new Muzzle(MuzzleId.Left, new Vector2(15f, 27f)),
|
||||||
|
new Muzzle(MuzzleId.Right, new Vector2(47f, 27f)),
|
||||||
|
];
|
||||||
|
|
||||||
BoundBox = new Rectangle(0, 0, 64, 64);
|
BoundBox = new Rectangle(0, 0, 64, 64);
|
||||||
//ActiveWeapons.Add(new Minigun());
|
//ActiveWeapons.Add(new Minigun());
|
||||||
//ActiveWeapons.Add(new MinigunTripleSpreadFast());
|
//ActiveWeapons.Add(new MinigunTripleSpreadFast());
|
||||||
@@ -67,6 +79,12 @@ public class Player : MoveableSprite
|
|||||||
Health = 100;
|
Health = 100;
|
||||||
Shield = 100;
|
Shield = 100;
|
||||||
|
|
||||||
|
DrawState = new()
|
||||||
|
{
|
||||||
|
Frame = 1,
|
||||||
|
SpriteEffects = SpriteEffects.None
|
||||||
|
};
|
||||||
|
|
||||||
// Weapon 1
|
// Weapon 1
|
||||||
WeaponDef weaponDef = new()
|
WeaponDef weaponDef = new()
|
||||||
{
|
{
|
||||||
@@ -133,7 +151,9 @@ public class Player : MoveableSprite
|
|||||||
|
|
||||||
Texture2D texture = args.Content.Load<Texture2D>(@$"Sprites\PlayerRed_Frame_{frameNumber}");
|
Texture2D texture = args.Content.Load<Texture2D>(@$"Sprites\PlayerRed_Frame_{frameNumber}");
|
||||||
//args.SpriteBatch.Draw(texture, Position, DrawColor);
|
//args.SpriteBatch.Draw(texture, Position, DrawColor);
|
||||||
args.SpriteBatch.Draw(texture, Position, null, DrawColor, 0, new Vector2(0, 0), 1, spriteEffects, 1);
|
args.SpriteBatch.Draw(texture, Position, null, DrawColor, 0, Origin, 1, spriteEffects, 1);
|
||||||
|
|
||||||
|
base.Draw(args);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void DrawExhaust(SpriteDrawArgs args)
|
private void DrawExhaust(SpriteDrawArgs args)
|
||||||
|
|||||||
@@ -8,6 +8,7 @@ public class Sprite(float x, float y)
|
|||||||
public float XPosition { get; protected set; } = x;
|
public float XPosition { get; protected set; } = x;
|
||||||
public float YPosition { get; protected set; } = y;
|
public float YPosition { get; protected set; } = y;
|
||||||
public Vector2 Position => new(XPosition, YPosition);
|
public Vector2 Position => new(XPosition, YPosition);
|
||||||
|
public Vector2 Origin { get; protected set; }
|
||||||
public Rectangle BoundBox { get; protected set; }
|
public Rectangle BoundBox { get; protected set; }
|
||||||
|
|
||||||
protected Rectangle CollisionBox;
|
protected Rectangle CollisionBox;
|
||||||
@@ -18,7 +19,8 @@ public class Sprite(float x, float y)
|
|||||||
|
|
||||||
public virtual void Update(SpriteUpdateContext context)
|
public virtual void Update(SpriteUpdateContext context)
|
||||||
{
|
{
|
||||||
CollisionBox = new Rectangle((int)XPosition + BoundBox.X, (int)YPosition + BoundBox.Y, BoundBox.Width, BoundBox.Height);
|
//CollisionBox = new Rectangle((int)XPosition + BoundBox.X, (int)YPosition + BoundBox.Y, BoundBox.Width, BoundBox.Height);
|
||||||
|
CollisionBox = new Rectangle((int)(Position.X - Origin.X) + BoundBox.X, (int)(Position.Y - Origin.Y) + BoundBox.Y, BoundBox.Width, BoundBox.Height);
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool Intersects(Sprite sprite)
|
public bool Intersects(Sprite sprite)
|
||||||
@@ -29,6 +31,28 @@ public class Sprite(float x, float y)
|
|||||||
public virtual void Draw(SpriteDrawArgs args)
|
public virtual void Draw(SpriteDrawArgs args)
|
||||||
{
|
{
|
||||||
//spriteBatch.Draw(Texture, Position, DrawColor);
|
//spriteBatch.Draw(Texture, Position, DrawColor);
|
||||||
|
DrawCollisionBox(args);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void DrawCollisionBox(SpriteDrawArgs args)
|
||||||
|
{
|
||||||
|
//var pixel = DebugPixel; // static cached
|
||||||
|
|
||||||
|
Texture2D pixel = new Texture2D(args.SpriteBatch.GraphicsDevice, 1, 1);
|
||||||
|
pixel.SetData(new[] { Color.White });
|
||||||
|
|
||||||
|
//Rectangle r = GetWorldCollisionBox();
|
||||||
|
|
||||||
|
Color c = Color.LimeGreen; // debug color
|
||||||
|
|
||||||
|
// Top
|
||||||
|
args.SpriteBatch.Draw(pixel, new Rectangle(CollisionBox.X, CollisionBox.Y, CollisionBox.Width, 1), c);
|
||||||
|
// Bottom
|
||||||
|
args.SpriteBatch.Draw(pixel, new Rectangle(CollisionBox.X, CollisionBox.Bottom - 1, CollisionBox.Width, 1), c);
|
||||||
|
// Left
|
||||||
|
args.SpriteBatch.Draw(pixel, new Rectangle(CollisionBox.X, CollisionBox.Y, 1, CollisionBox.Height), c);
|
||||||
|
// Right
|
||||||
|
args.SpriteBatch.Draw(pixel, new Rectangle(CollisionBox.Right - 1, CollisionBox.Y, 1, CollisionBox.Height), c);
|
||||||
}
|
}
|
||||||
|
|
||||||
public virtual void OnCollision(SpriteCollisionContext context)
|
public virtual void OnCollision(SpriteCollisionContext context)
|
||||||
|
|||||||
@@ -1,4 +1,5 @@
|
|||||||
using Microsoft.Xna.Framework.Content;
|
using AlienAttack.MonoGame.Textures;
|
||||||
|
using Microsoft.Xna.Framework.Content;
|
||||||
using Microsoft.Xna.Framework.Graphics;
|
using Microsoft.Xna.Framework.Graphics;
|
||||||
using System;
|
using System;
|
||||||
|
|
||||||
@@ -8,4 +9,5 @@ public class SpriteDrawArgs(AlienAttackGame game)
|
|||||||
{
|
{
|
||||||
public SpriteBatch SpriteBatch => game.SpriteBatch;
|
public SpriteBatch SpriteBatch => game.SpriteBatch;
|
||||||
public ContentManager Content => game.Content;
|
public ContentManager Content => game.Content;
|
||||||
|
public TextureCache Textures => game.Textures;
|
||||||
}
|
}
|
||||||
@@ -14,6 +14,7 @@ public class SpriteUpdateContext(AlienAttackGame game)
|
|||||||
public required GameTime GameTime { get; init; }
|
public required GameTime GameTime { get; init; }
|
||||||
public required ContentManager Content { get; init; }
|
public required ContentManager Content { get; init; }
|
||||||
public AudioManager AudioManager => game.Audio;
|
public AudioManager AudioManager => game.Audio;
|
||||||
|
public required Player Player { get; init; }
|
||||||
}
|
}
|
||||||
|
|
||||||
public class SpriteCollisionContext(AlienAttackGame game)
|
public class SpriteCollisionContext(AlienAttackGame game)
|
||||||
|
|||||||
Reference in New Issue
Block a user