Added texture cache and sprite origins.
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@@ -3,17 +3,25 @@ using Microsoft.Xna.Framework.Graphics;
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namespace AlienAttack.MonoGame.Things;
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public class Explosion(int x, int y, float xVel, float yVel) : Sprite(x, y)
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public class Explosion : MoveableSprite
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{
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protected int CurrentFrame { get; private set; } = 1;
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protected int MaxFrames => 9;
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protected int AnimationThreshold => 3; //5;
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protected int CurrentThreshold { get; private set; } = 5;
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public Explosion(int x, int y, float xVel, float yVel) : base(x, y)
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{
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Origin = new(32.5f, 32);
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XVelocity = xVel;
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YVelocity = yVel;
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}
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public override void Draw(SpriteDrawArgs args)
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{
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Texture2D texture = args.Content.Load<Texture2D>(@$"Sprites\Explosion01_Frame_0{CurrentFrame}_png_processed");
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args.SpriteBatch.Draw(texture, Position, null, DrawColor, 0, new Vector2(0, 0), 1f, SpriteEffects.None, 1);
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//args.SpriteBatch.Draw(texture, Position, null, DrawColor, 0, new Vector2(0, 0), 1f, SpriteEffects.None, 1);
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args.SpriteBatch.Draw(texture, Position, null, DrawColor, 0, Origin, 1f, SpriteEffects.None, 1);
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base.Draw(args);
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}
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@@ -22,8 +30,8 @@ public class Explosion(int x, int y, float xVel, float yVel) : Sprite(x, y)
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{
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base.Update(context);
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XPosition += xVel;
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YPosition += yVel;
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//XPosition += XVelocity;
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//YPosition += YVelocity;
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if (CurrentThreshold > 0)
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{
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