Added texture cache and sprite origins.

This commit is contained in:
2026-01-14 23:09:13 -05:00
parent fcb4f1cf05
commit 61d51f5188
36 changed files with 319 additions and 83 deletions

View File

@@ -29,7 +29,8 @@ public class GreenEnemy : EnemyShip
Texture2D texture = args.Content.Load<Texture2D>(@$"Sprites\Enemy01_Green_Frame_1_png_processed");
SpriteEffects spriteEffects = SpriteEffects.None;
args.SpriteBatch.Draw(texture, Position, null, DrawColor, 0, new Vector2(0, 0), 1, spriteEffects, 1);
//args.SpriteBatch.Draw(texture, Position, null, DrawColor, 0, new Vector2(0, 0), 1, spriteEffects, 1);
args.SpriteBatch.Draw(texture, Position, null, DrawColor, 0, Origin, 1, spriteEffects, 1);
base.Draw(args);
}
@@ -56,8 +57,11 @@ public class GreenEnemy : EnemyShip
protected override void OnKilled(SpriteUpdateContext context)
{
int itemXPosition = (int)XPosition + 32 - Item.Width / 2;
int itemYPosition = (int)YPosition + 32 - Item.Height / 2;
//int itemXPosition = (int)XPosition + 32 - Item.Width / 2;
//int itemYPosition = (int)YPosition + 32 - Item.Height / 2;
int itemXPosition = (int)XPosition;
int itemYPosition = (int)YPosition;
switch (context.Random.Next(0, 5))
{