Added texture cache and sprite origins.

This commit is contained in:
2026-01-14 23:09:13 -05:00
parent fcb4f1cf05
commit 61d51f5188
36 changed files with 319 additions and 83 deletions

View File

@@ -1,13 +1,19 @@
using AlienAttack.MonoGame.Things.Bullets;
using Microsoft.Xna.Framework;
namespace AlienAttack.MonoGame.Things.Enemies;
public abstract class EnemyShip(int x, int y) : MoveableSprite(x, y)
public abstract class EnemyShip : MoveableSprite
{
protected abstract int Health { get; set; }
public virtual int CrashDamage => 10;
public EnemyShip(int x, int y) : base(x, y)
{
Origin = new(32, 32);
}
public override sealed void Update(SpriteUpdateContext context)
{
if (Health <= 0)
@@ -22,7 +28,7 @@ public abstract class EnemyShip(int x, int y) : MoveableSprite(x, y)
TryMove(context);
if (YPosition > context.ViewTransform.ScreenHeight)
if (YPosition - Origin.Y > context.ViewTransform.ScreenHeight)
{
IsDead = true;
return;