Added texture cache and sprite origins.

This commit is contained in:
2026-01-14 23:09:13 -05:00
parent fcb4f1cf05
commit 61d51f5188
36 changed files with 319 additions and 83 deletions

View File

@@ -1,4 +1,5 @@
using Microsoft.Xna.Framework;
using AlienAttack.MonoGame.Textures;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
@@ -11,17 +12,17 @@ public class MinigunBulletLarge : Bullet
public MinigunBulletLarge(float x, float y, float xVel, float yVel, Sprite owner) : base(x, y, xVel, yVel, owner)
{
Origin = new(Width / 2, Height / 2);
BoundBox = new(0, 0, Width, Height);
Damage = 3;
}
public override void Draw(SpriteDrawArgs args)
{
Texture2D texture = args.Content.Load<Texture2D>(@$"Sprites\Minigun_Large");
Texture2D texture = args.Textures.Get(TextureNames.Bullets.MinigunLarge);
float rotation = MathF.Atan2(YVelocity, XVelocity) + MathF.PI / 2f;
Vector2 origin = new(texture.Width / 2f, texture.Height / 2f);
args.SpriteBatch.Draw(texture, Position, null, DrawColor, rotation, origin, 1f, SpriteEffects.None, 1);
args.SpriteBatch.Draw(texture, Position, null, DrawColor, rotation, Origin, 1f, SpriteEffects.None, 1);
}
}