Added texture cache and sprite origins.
This commit is contained in:
@@ -1,7 +1,4 @@
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using AlienAttack.MonoGame.Things.Items;
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using AlienAttack.MonoGame.Things.Muzzles;
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using Microsoft.Xna.Framework;
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using System;
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namespace AlienAttack.MonoGame.Things.Bullets;
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@@ -1,4 +1,5 @@
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using Microsoft.Xna.Framework;
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using AlienAttack.MonoGame.Textures;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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@@ -11,17 +12,17 @@ public class LaserBulletLarge : Bullet
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public LaserBulletLarge(float x, float y, float xVel, float yVel, Sprite owner) : base(x, y, xVel, yVel, owner)
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{
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Origin = new(Width/2, Height/2);
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BoundBox = new(0, 0, Width, Height);
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Damage = 3;
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}
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public override void Draw(SpriteDrawArgs args)
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{
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Texture2D texture = args.Content.Load<Texture2D>(@$"Sprites\Laser_Large");
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Texture2D texture = args.Textures.Get(TextureNames.Bullets.LaserLarge);
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float rotation = MathF.Atan2(YVelocity, XVelocity) + MathF.PI / 2f;
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Vector2 origin = new(texture.Width / 2f, texture.Height / 2f);
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args.SpriteBatch.Draw(texture, Position, null, DrawColor, rotation, origin, 1f, SpriteEffects.None, 1);
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args.SpriteBatch.Draw(texture, Position, null, DrawColor, rotation, Origin, 1f, SpriteEffects.None, 1);
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}
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}
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@@ -1,4 +1,5 @@
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using Microsoft.Xna.Framework;
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using AlienAttack.MonoGame.Textures;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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@@ -11,17 +12,17 @@ public class LaserBulletMedium : Bullet
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public LaserBulletMedium(float x, float y, float xVel, float yVel, Sprite owner) : base(x, y, xVel, yVel, owner)
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{
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Origin = new(Width / 2, Height / 2);
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BoundBox = new(0, 0, Width, Height);
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Damage = 2;
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}
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public override void Draw(SpriteDrawArgs args)
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{
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Texture2D texture = args.Content.Load<Texture2D>(@$"Sprites\Laser_Medium");
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Texture2D texture = args.Textures.Get(TextureNames.Bullets.LaserMedium);
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float rotation = MathF.Atan2(YVelocity, XVelocity) + MathF.PI / 2f;
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Vector2 origin = new(texture.Width / 2f, texture.Height / 2f);
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args.SpriteBatch.Draw(texture, Position, null, DrawColor, rotation, origin, 1f, SpriteEffects.None, 1);
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args.SpriteBatch.Draw(texture, Position, null, DrawColor, rotation, Origin, 1f, SpriteEffects.None, 1);
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}
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}
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@@ -1,4 +1,5 @@
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using Microsoft.Xna.Framework;
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using AlienAttack.MonoGame.Textures;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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@@ -11,17 +12,17 @@ public class LaserBulletSmall : Bullet
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public LaserBulletSmall(float x, float y, float xVel, float yVel, Sprite owner) : base(x, y, xVel, yVel, owner)
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{
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Origin = new(Width / 2, Height / 2);
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BoundBox = new(0, 0, Width, Height);
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Damage = 1;
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}
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public override void Draw(SpriteDrawArgs args)
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{
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Texture2D texture = args.Content.Load<Texture2D>(@$"Sprites\Laser_Small");
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Texture2D texture = args.Textures.Get(TextureNames.Bullets.LaserSmall);
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float rotation = MathF.Atan2(YVelocity, XVelocity) + MathF.PI / 2f;
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Vector2 origin = new(texture.Width / 2f, texture.Height / 2f);
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args.SpriteBatch.Draw(texture, Position, null, DrawColor, rotation, origin, 1f, SpriteEffects.None, 1);
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args.SpriteBatch.Draw(texture, Position, null, DrawColor, rotation, Origin, 1f, SpriteEffects.None, 1);
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}
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}
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@@ -1,4 +1,5 @@
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using Microsoft.Xna.Framework;
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using AlienAttack.MonoGame.Textures;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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@@ -11,17 +12,17 @@ public class MinigunBulletLarge : Bullet
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public MinigunBulletLarge(float x, float y, float xVel, float yVel, Sprite owner) : base(x, y, xVel, yVel, owner)
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{
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Origin = new(Width / 2, Height / 2);
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BoundBox = new(0, 0, Width, Height);
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Damage = 3;
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}
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public override void Draw(SpriteDrawArgs args)
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{
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Texture2D texture = args.Content.Load<Texture2D>(@$"Sprites\Minigun_Large");
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Texture2D texture = args.Textures.Get(TextureNames.Bullets.MinigunLarge);
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float rotation = MathF.Atan2(YVelocity, XVelocity) + MathF.PI / 2f;
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Vector2 origin = new(texture.Width / 2f, texture.Height / 2f);
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args.SpriteBatch.Draw(texture, Position, null, DrawColor, rotation, origin, 1f, SpriteEffects.None, 1);
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args.SpriteBatch.Draw(texture, Position, null, DrawColor, rotation, Origin, 1f, SpriteEffects.None, 1);
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}
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}
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@@ -1,4 +1,5 @@
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using Microsoft.Xna.Framework;
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using AlienAttack.MonoGame.Textures;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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@@ -11,17 +12,17 @@ public class MinigunBulletMedium : Bullet
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public MinigunBulletMedium(float x, float y, float xVel, float yVel, Sprite owner) : base(x, y, xVel, yVel, owner)
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{
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Origin = new(Width / 2, Height / 2);
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BoundBox = new(0, 0, Width, Height);
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Damage = 2;
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}
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public override void Draw(SpriteDrawArgs args)
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{
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Texture2D texture = args.Content.Load<Texture2D>(@$"Sprites\Minigun_Medium");
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Texture2D texture = args.Textures.Get(TextureNames.Bullets.MinigunMedium);
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float rotation = MathF.Atan2(YVelocity, XVelocity) + MathF.PI / 2f;
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Vector2 origin = new(texture.Width / 2f, texture.Height / 2f);
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args.SpriteBatch.Draw(texture, Position, null, DrawColor, rotation, origin, 1f, SpriteEffects.None, 1);
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args.SpriteBatch.Draw(texture, Position, null, DrawColor, rotation, Origin, 1f, SpriteEffects.None, 1);
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}
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}
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@@ -1,4 +1,5 @@
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using Microsoft.Xna.Framework;
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using AlienAttack.MonoGame.Textures;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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@@ -11,17 +12,17 @@ public class MinigunBulletSmall : Bullet
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public MinigunBulletSmall(float x, float y, float xVel, float yVel, Sprite owner) : base(x, y, xVel, yVel, owner)
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{
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Origin = new(Width / 2, Height / 2);
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BoundBox = new(0, 0, Width, Height);
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Damage = 1;
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}
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public override void Draw(SpriteDrawArgs args)
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{
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Texture2D texture = args.Content.Load<Texture2D>(@$"Sprites\Minigun_Small");
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Texture2D texture = args.Textures.Get(TextureNames.Bullets.MinigunSmall);
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float rotation = MathF.Atan2(YVelocity, XVelocity) + MathF.PI / 2f;
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Vector2 origin = new(texture.Width / 2f, texture.Height / 2f);
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args.SpriteBatch.Draw(texture, Position, null, DrawColor, rotation, origin, 1f, SpriteEffects.None, 1);
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args.SpriteBatch.Draw(texture, Position, null, DrawColor, rotation, Origin, 1f, SpriteEffects.None, 1);
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}
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}
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@@ -1,4 +1,5 @@
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using Microsoft.Xna.Framework;
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using AlienAttack.MonoGame.Textures;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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@@ -11,17 +12,17 @@ public class PlasmaBulletLarge : Bullet
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public PlasmaBulletLarge(float x, float y, float xVel, float yVel, Sprite owner) : base(x, y, xVel, yVel, owner)
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{
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Origin = new(Width / 2, Height / 2);
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BoundBox = new(0, 0, Width, Height);
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Damage = 3;
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}
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public override void Draw(SpriteDrawArgs args)
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{
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Texture2D texture = args.Content.Load<Texture2D>(@$"Sprites\Plasma_Large");
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Texture2D texture = args.Textures.Get(TextureNames.Bullets.PlasmaLarge);
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float rotation = MathF.Atan2(YVelocity, XVelocity) + MathF.PI / 2f;
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Vector2 origin = new(texture.Width / 2f, texture.Height / 2f);
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args.SpriteBatch.Draw(texture, Position, null, DrawColor, rotation, origin, 1f, SpriteEffects.None, 1);
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args.SpriteBatch.Draw(texture, Position, null, DrawColor, rotation, Origin, 1f, SpriteEffects.None, 1);
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}
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}
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@@ -1,4 +1,5 @@
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using Microsoft.Xna.Framework;
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using AlienAttack.MonoGame.Textures;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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@@ -11,17 +12,17 @@ public class PlasmaBulletMedium : Bullet
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public PlasmaBulletMedium(float x, float y, float xVel, float yVel, Sprite owner) : base(x, y, xVel, yVel, owner)
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{
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Origin = new(Width / 2, Height / 2);
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BoundBox = new(0, 0, Width, Height);
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Damage = 2;
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}
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public override void Draw(SpriteDrawArgs args)
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{
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Texture2D texture = args.Content.Load<Texture2D>(@$"Sprites\Plasma_Medium");
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Texture2D texture = args.Textures.Get(TextureNames.Bullets.PlasmaMedium);
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float rotation = MathF.Atan2(YVelocity, XVelocity) + MathF.PI / 2f;
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Vector2 origin = new(texture.Width / 2f, texture.Height / 2f);
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args.SpriteBatch.Draw(texture, Position, null, DrawColor, rotation, origin, 1f, SpriteEffects.None, 1);
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args.SpriteBatch.Draw(texture, Position, null, DrawColor, rotation, Origin, 1f, SpriteEffects.None, 1);
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}
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}
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@@ -1,4 +1,5 @@
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using Microsoft.Xna.Framework;
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using AlienAttack.MonoGame.Textures;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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@@ -11,17 +12,17 @@ public class PlasmaBulletSmall : Bullet
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public PlasmaBulletSmall(float x, float y, float xVel, float yVel, Sprite owner) : base(x, y, xVel, yVel, owner)
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{
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Origin = new(Width / 2, Height / 2);
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BoundBox = new(0, 0, Width, Height);
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Damage = 1;
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}
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public override void Draw(SpriteDrawArgs args)
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{
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Texture2D texture = args.Content.Load<Texture2D>(@$"Sprites\Plasma_Small");
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Texture2D texture = args.Textures.Get(TextureNames.Bullets.PlasmaSmall);
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float rotation = MathF.Atan2(YVelocity, XVelocity) + MathF.PI / 2f;
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Vector2 origin = new(texture.Width / 2f, texture.Height / 2f);
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args.SpriteBatch.Draw(texture, Position, null, DrawColor, rotation, origin, 1f, SpriteEffects.None, 1);
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args.SpriteBatch.Draw(texture, Position, null, DrawColor, rotation, Origin, 1f, SpriteEffects.None, 1);
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}
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}
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@@ -1,4 +1,5 @@
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using Microsoft.Xna.Framework;
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using AlienAttack.MonoGame.Textures;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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@@ -11,17 +12,17 @@ public class ProtonBulletLarge : Bullet
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public ProtonBulletLarge(float x, float y, float xVel, float yVel, Sprite owner) : base(x, y, xVel, yVel, owner)
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{
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Origin = new(Width / 2, Height / 2);
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BoundBox = new(0, 0, Width, Height);
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Damage = 3;
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}
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public override void Draw(SpriteDrawArgs args)
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{
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Texture2D texture = args.Content.Load<Texture2D>(@$"Sprites\Proton_Large");
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Texture2D texture = args.Textures.Get(TextureNames.Bullets.ProtonLarge);
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float rotation = MathF.Atan2(YVelocity, XVelocity) + MathF.PI / 2f;
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Vector2 origin = new(texture.Width / 2f, texture.Height / 2f);
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args.SpriteBatch.Draw(texture, Position, null, DrawColor, rotation, origin, 1f, SpriteEffects.None, 1);
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args.SpriteBatch.Draw(texture, Position, null, DrawColor, rotation, Origin, 1f, SpriteEffects.None, 1);
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}
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}
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@@ -1,4 +1,5 @@
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using Microsoft.Xna.Framework;
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using AlienAttack.MonoGame.Textures;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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@@ -11,17 +12,17 @@ public class ProtonBulletMedium : Bullet
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public ProtonBulletMedium(float x, float y, float xVel, float yVel, Sprite owner) : base(x, y, xVel, yVel, owner)
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{
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Origin = new(Width / 2, Height / 2);
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BoundBox = new(0, 0, Width, Height);
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Damage = 2;
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}
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public override void Draw(SpriteDrawArgs args)
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{
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Texture2D texture = args.Content.Load<Texture2D>(@$"Sprites\Proton_Medium");
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Texture2D texture = args.Textures.Get(TextureNames.Bullets.ProtonMedium);
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float rotation = MathF.Atan2(YVelocity, XVelocity) + MathF.PI / 2f;
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Vector2 origin = new(texture.Width / 2f, texture.Height / 2f);
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args.SpriteBatch.Draw(texture, Position, null, DrawColor, rotation, origin, 1f, SpriteEffects.None, 1);
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args.SpriteBatch.Draw(texture, Position, null, DrawColor, rotation, Origin, 1f, SpriteEffects.None, 1);
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}
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}
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@@ -1,4 +1,5 @@
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using Microsoft.Xna.Framework;
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using AlienAttack.MonoGame.Textures;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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@@ -11,17 +12,17 @@ public class ProtonBulletSmall : Bullet
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public ProtonBulletSmall(float x, float y, float xVel, float yVel, Sprite owner) : base(x, y, xVel, yVel, owner)
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{
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Origin = new(Width / 2, Height / 2);
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BoundBox = new(0, 0, Width, Height);
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Damage = 1;
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}
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public override void Draw(SpriteDrawArgs args)
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{
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Texture2D texture = args.Content.Load<Texture2D>(@$"Sprites\Proton_Small");
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Texture2D texture = args.Textures.Get(TextureNames.Bullets.ProtonSmall);
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float rotation = MathF.Atan2(YVelocity, XVelocity) + MathF.PI / 2f;
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Vector2 origin = new(texture.Width / 2f, texture.Height / 2f);
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args.SpriteBatch.Draw(texture, Position, null, DrawColor, rotation, origin, 1f, SpriteEffects.None, 1);
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args.SpriteBatch.Draw(texture, Position, null, DrawColor, rotation, Origin, 1f, SpriteEffects.None, 1);
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}
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}
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Block a user