Added texture cache and sprite origins.

This commit is contained in:
2026-01-14 23:09:13 -05:00
parent fcb4f1cf05
commit 61d51f5188
36 changed files with 319 additions and 83 deletions

View File

@@ -0,0 +1,42 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AlienAttack.MonoGame.Textures;
//public enum TextureId
//{
// LaserBulletSmall,
// LaserBulletMedium,
// LaserBulletLarge,
// MinigunBulletSmall,
// LaserBulletMedium,
// LaserBulletLarge,
// LaserBulletSmall,
// LaserBulletMedium,
// LaserBulletLarge,
// LaserBulletSmall,
// LaserBulletMedium,
// LaserBulletLarge,
//}
public static class TextureNames
{
public static class Bullets
{
public const string LaserSmall = "Sprites/Laser_Small";
public const string LaserMedium = "Sprites/Laser_Medium";
public const string LaserLarge = "Sprites/Laser_Large";
public const string MinigunSmall = "Sprites/Minigun_Small";
public const string MinigunMedium = "Sprites/Minigun_Medium";
public const string MinigunLarge = "Sprites/Minigun_Large";
public const string PlasmaSmall = "Sprites/Plasma_Small";
public const string PlasmaMedium = "Sprites/Plasma_Medium";
public const string PlasmaLarge = "Sprites/Plasma_Large";
public const string ProtonSmall = "Sprites/Proton_Small";
public const string ProtonMedium = "Sprites/Proton_Medium";
public const string ProtonLarge = "Sprites/Proton_Large";
}
}