410 lines
10 KiB
C#
410 lines
10 KiB
C#
using ManagedBass;
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using System.ComponentModel;
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using System.Runtime.CompilerServices;
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namespace Harmonia.Core.Engine;
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/// <summary>
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/// A Reusable Channel which can Load files like a Player.
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/// <para><see cref="MediaPlayer"/> is perfect for UIs, as it implements <see cref="INotifyPropertyChanged"/>.</para>
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/// <para>Also, unlike normal, Properties/Effects set on a <see cref="MediaPlayer"/> persist through subsequent loads.</para>
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/// </summary>
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public class BaseMediaPlayer : INotifyPropertyChanged, IDisposable
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{
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#region Fields
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readonly SynchronizationContext? _syncContext;
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int _handle;
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/// <summary>
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/// Channel Handle of the loaded audio file.
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/// </summary>
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protected internal int Handle
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{
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get => _handle;
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private set
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{
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if (!Bass.ChannelGetInfo(value, out var info))
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throw new ArgumentException("Invalid Channel Handle: " + value);
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_handle = value;
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// Init Events
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Bass.ChannelSetSync(Handle, SyncFlags.Free, 0, GetSyncProcedure(() => Disposed?.Invoke(this, EventArgs.Empty)));
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Bass.ChannelSetSync(Handle, SyncFlags.Stop, 0, GetSyncProcedure(() => MediaFailed?.Invoke(this, EventArgs.Empty)));
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Bass.ChannelSetSync(Handle, SyncFlags.End, 0, GetSyncProcedure(() =>
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{
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try
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{
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if (!Bass.ChannelHasFlag(Handle, BassFlags.Loop))
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MediaEnded?.Invoke(this, EventArgs.Empty);
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}
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finally { OnStateChanged(); }
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}));
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}
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}
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bool _restartOnNextPlayback;
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#endregion
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SyncProcedure GetSyncProcedure(Action Handler)
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{
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return (SyncHandle, Channel, Data, User) =>
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{
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if (Handler == null)
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return;
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if (_syncContext == null)
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Handler();
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else _syncContext.Post(S => Handler(), null);
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};
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}
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static BaseMediaPlayer()
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{
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var currentDev = Bass.CurrentDevice;
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Bass.Configure(Configuration.IncludeDefaultDevice, true);
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if (currentDev == -1 || !Bass.GetDeviceInfo(Bass.CurrentDevice).IsInitialized)
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Bass.Init(currentDev);
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}
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/// <summary>
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/// Creates a new instance of <see cref="MediaPlayer"/>.
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/// </summary>
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public BaseMediaPlayer() { _syncContext = SynchronizationContext.Current; }
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#region Events
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/// <summary>
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/// Fired when this Channel is Disposed.
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/// </summary>
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public event EventHandler? Disposed;
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/// <summary>
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/// Fired when the Media Playback Ends
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/// </summary>
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public event EventHandler? MediaEnded;
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/// <summary>
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/// Fired when the Playback fails
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/// </summary>
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public event EventHandler? MediaFailed;
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#endregion
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#region Frequency
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double _freq = 44100;
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/// <summary>
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/// Gets or Sets the Playback Frequency in Hertz.
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/// Default is 44100 Hz.
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/// </summary>
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public double Frequency
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{
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get => _freq;
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set
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{
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if (!Bass.ChannelSetAttribute(Handle, ChannelAttribute.Frequency, value))
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return;
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_freq = value;
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OnPropertyChanged();
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}
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}
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#endregion
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#region Balance
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double _pan;
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/// <summary>
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/// Gets or Sets Balance (Panning) (-1 ... 0 ... 1).
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/// -1 Represents Completely Left.
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/// 1 Represents Completely Right.
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/// Default is 0.
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/// </summary>
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public double Balance
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{
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get => _pan;
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set
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{
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if (!Bass.ChannelSetAttribute(Handle, ChannelAttribute.Pan, value))
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return;
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_pan = value;
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OnPropertyChanged();
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}
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}
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#endregion
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#region Device
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int _dev = -1;
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/// <summary>
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/// Gets or Sets the Playback Device used.
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/// </summary>
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public int Device
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{
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get => (_dev = _dev == -1 ? Bass.ChannelGetDevice(Handle) : _dev);
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set
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{
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if (!Bass.GetDeviceInfo(value).IsInitialized)
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if (!Bass.Init(value))
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return;
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if (!Bass.ChannelSetDevice(Handle, value))
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return;
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_dev = value;
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OnPropertyChanged();
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}
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}
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#endregion
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#region Volume
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double _vol = 0.5;
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/// <summary>
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/// Gets or Sets the Playback Volume.
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/// </summary>
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public double Volume
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{
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get => _vol;
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set
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{
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if (!Bass.ChannelSetAttribute(Handle, ChannelAttribute.Volume, value))
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return;
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_vol = value;
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OnPropertyChanged();
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}
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}
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#endregion
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#region Loop
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bool _loop;
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/// <summary>
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/// Gets or Sets whether the Playback is looped.
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/// </summary>
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public bool Loop
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{
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get => _loop;
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set
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{
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if (value ? !Bass.ChannelAddFlag(Handle, BassFlags.Loop) : !Bass.ChannelRemoveFlag(Handle, BassFlags.Loop))
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return;
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_loop = value;
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OnPropertyChanged();
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}
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}
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#endregion
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/// <summary>
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/// Override this method for custom loading procedure.
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/// </summary>
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/// <param name="FileName">Path to the File to Load.</param>
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/// <returns><see langword="true"/> on Success, <see langword="false"/> on failure</returns>
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protected virtual int OnLoad(string FileName) => Bass.CreateStream(FileName);
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#region Tags
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string _title = "", _artist = "", _album = "";
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/// <summary>
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/// Title of the Loaded Media.
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/// </summary>
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public string Title
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{
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get => _title;
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private set
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{
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_title = value;
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OnPropertyChanged();
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}
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}
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/// <summary>
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/// Artist of the Loaded Media.
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/// </summary>
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public string Artist
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{
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get => _artist;
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private set
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{
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_artist = value;
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OnPropertyChanged();
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}
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}
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/// <summary>
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/// Album of the Loaded Media.
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/// </summary>
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public string Album
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{
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get => _album;
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private set
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{
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_album = value;
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OnPropertyChanged();
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}
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}
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#endregion
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/// <summary>
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/// Gets the Playback State of the Channel.
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/// </summary>
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public PlaybackState State => Handle == 0 ? PlaybackState.Stopped : Bass.ChannelIsActive(Handle);
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#region Playback
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/// <summary>
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/// Starts the Channel Playback.
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/// </summary>
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public bool Play()
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{
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try
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{
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var result = Bass.ChannelPlay(Handle, _restartOnNextPlayback);
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if (result)
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_restartOnNextPlayback = false;
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return result;
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}
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finally { OnStateChanged(); }
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}
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/// <summary>
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/// Pauses the Channel Playback.
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/// </summary>
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public bool Pause()
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{
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try { return Bass.ChannelPause(Handle); }
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finally { OnStateChanged(); }
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}
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/// <summary>
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/// Stops the Channel Playback.
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/// </summary>
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/// <remarks>Difference from <see cref="Bass.ChannelStop"/>: Playback is restarted when <see cref="Play"/> is called.</remarks>
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public bool Stop()
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{
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try
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{
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_restartOnNextPlayback = true;
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return Bass.ChannelStop(Handle);
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}
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finally { OnStateChanged(); }
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}
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#endregion
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/// <summary>
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/// Gets the Playback Duration.
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/// </summary>
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public TimeSpan Duration => TimeSpan.FromSeconds(Bass.ChannelBytes2Seconds(Handle, Bass.ChannelGetLength(Handle)));
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/// <summary>
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/// Gets or Sets the Playback Position.
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/// </summary>
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public TimeSpan Position
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{
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get => TimeSpan.FromSeconds(Bass.ChannelBytes2Seconds(Handle, Bass.ChannelGetPosition(Handle)));
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set => Bass.ChannelSetPosition(Handle, Bass.ChannelSeconds2Bytes(Handle, value.TotalSeconds));
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}
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/// <summary>
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/// Loads a file into the player.
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/// </summary>
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/// <param name="FileName">Path to the file to Load.</param>
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/// <returns><see langword="true"/> on succes, <see langword="false"/> on failure.</returns>
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public async Task<bool> LoadAsync(string FileName)
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{
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try
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{
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if (Handle != 0)
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Bass.StreamFree(Handle);
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}
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catch { }
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if (_dev != -1)
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Bass.CurrentDevice = _dev;
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var currentDev = Bass.CurrentDevice;
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if (currentDev == -1 || !Bass.GetDeviceInfo(Bass.CurrentDevice).IsInitialized)
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Bass.Init(currentDev);
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var h = await Task.Run(() => OnLoad(FileName));
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if (h == 0)
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return false;
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Handle = h;
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// Tag reading logic can cause exceptions
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//var tags = TagReader.Read(Handle);
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//Title = !string.IsNullOrWhiteSpace(tags.Title) ? tags.Title
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// : Path.GetFileNameWithoutExtension(FileName);
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//Artist = tags.Artist;
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//Album = tags.Album;
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InitProperties();
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MediaLoaded?.Invoke(h);
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OnPropertyChanged("");
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return true;
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}
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/// <summary>
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/// Fired when a Media is Loaded.
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/// </summary>
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public event Action<int>? MediaLoaded;
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/// <summary>
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/// Frees all resources used by the player.
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/// </summary>
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public virtual void Dispose()
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{
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try
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{
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if (Bass.StreamFree(Handle))
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_handle = 0;
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}
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finally
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{
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OnStateChanged();
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GC.SuppressFinalize(this);
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}
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}
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/// <summary>
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/// Initializes Properties on every call to <see cref="LoadAsync"/>.
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/// </summary>
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protected virtual void InitProperties()
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{
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Frequency = _freq;
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Balance = _pan;
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Volume = _vol;
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Loop = _loop;
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}
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void OnStateChanged() => OnPropertyChanged(nameof(State));
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/// <summary>
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/// Fired when a property value changes.
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/// </summary>
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public event PropertyChangedEventHandler? PropertyChanged;
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/// <summary>
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/// Fires the <see cref="PropertyChanged"/> event.
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/// </summary>
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protected virtual void OnPropertyChanged([CallerMemberName] string? PropertyName = null)
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{
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void f() => PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(PropertyName));
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if (_syncContext == null)
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f();
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else _syncContext.Post(S => f(), null);
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}
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} |