Files
harmonia/Harmonia.Tests/AudioPlayerTests.cs

140 lines
4.3 KiB
C#

using Harmonia.Core.Engine;
using Harmonia.Core.Models;
using Harmonia.Core.Player;
using Harmonia.Core.Playlists;
using NSubstitute;
using NSubstitute.ExceptionExtensions;
using Shouldly;
namespace Harmonia.Tests;
internal class TestAudioPlayer(IAudioEngine audioEngine, IPlaylistRepository playlistRepository)
: AudioPlayer(audioEngine, playlistRepository)
{
internal void SetPlaylist(Playlist playlist)
{
Playlist = playlist;
}
internal int GetPlayingSongIndex()
{
if (Playlist == null || PlayingSong == null)
return -1;
return Playlist.Songs.IndexOf(PlayingSong);
}
}
public class AudioPlayerTests
{
private readonly IAudioEngine _audioEngine;
private readonly IPlaylistRepository _playlistRepository;
private readonly PlaylistSong[] _playlistSongs;
private readonly TestAudioPlayer _audioPlayer;
public AudioPlayerTests()
{
_audioEngine = Substitute.For<IAudioEngine>();
_audioEngine.LoadAsync("Song1.mp3").Returns(true);
_audioEngine.LoadAsync("Song2.mp3").Returns(false);
_audioEngine.LoadAsync("Song3.mp3").Returns(true);
_audioEngine.LoadAsync("Song4.mp3").Throws(new FileNotFoundException());
_audioEngine.LoadAsync("Song5.mp3").Returns(false);
_audioEngine.LoadAsync("Song6.mp3").Returns(true);
_audioEngine.LoadAsync("Song7.mp3").Returns(true);
Song[] songs =
[
new Song() { FileName = "Song1.mp3" },
new Song() { FileName = "Song2.mp3" },
new Song() { FileName = "Song3.mp3" },
new Song() { FileName = "Song4.mp3" },
new Song() { FileName = "Song5.mp3" },
new Song() { FileName = "Song6.mp3" },
new Song() { FileName = "Song7.mp3" }
];
Playlist playlist = new()
{
Name = "Playlist1"
};
playlist.AddSongs(songs);
_playlistSongs = [.. playlist.Songs];
_playlistRepository = Substitute.For<IPlaylistRepository>();
_playlistRepository.Get().Returns([playlist]);
_audioPlayer = new TestAudioPlayer(_audioEngine, _playlistRepository);
_audioPlayer.SetPlaylist(playlist);
}
[Theory]
[InlineData(0, true)]
[InlineData(1, false)]
[InlineData(2, true)]
[InlineData(3, false)]
[InlineData(4, false)]
[InlineData(5, true)]
[InlineData(6, true)]
[InlineData(7, false)]
public async Task Load_Song(int index, bool expectedResult)
{
bool result = await _audioPlayer.LoadAsync(index);
result.ShouldBe(expectedResult);
}
[Theory]
[InlineData(0, 2)]
[InlineData(2, 5)]
[InlineData(5, 6)]
[InlineData(6, 0)]
public async Task Load_Next_Song(int index, int expectedResult)
{
await _audioPlayer.LoadAsync(index);
await _audioPlayer.NextAsync();
int currentIndex = _audioPlayer.GetPlayingSongIndex();
currentIndex.ShouldBe(expectedResult);
}
[Theory]
[InlineData(0, 0, RepeatState.Off, 0)]
[InlineData(0, 6, RepeatState.RepeatAll, 0)]
[InlineData(6, 5, RepeatState.Off, 0)]
[InlineData(6, 6, RepeatState.Off, 6)]
public async Task Load_Previous_Song(int index, int expectedResult, RepeatState repeatState = RepeatState.Off, double position = 0)
{
await _audioPlayer.LoadAsync(index, PlaybackMode.LoadAndPlay);
_audioPlayer.RepeatState = repeatState;
_audioPlayer.Position = position;
await _audioPlayer.PreviousAsync();
int currentIndex = _audioPlayer.GetPlayingSongIndex();
currentIndex.ShouldBe(expectedResult);
}
[Theory]
[InlineData(0, 2, RepeatState.Off)]
[InlineData(0, 0, RepeatState.RepeatOne)]
public async Task Song_Finshed(int index, int expectedResult, RepeatState repeatState = RepeatState.Off)
{
await _audioPlayer.LoadAsync(index, PlaybackMode.LoadAndPlay);
_audioPlayer.RepeatState = repeatState;
TaskCompletionSource<bool> taskCompletionSource = new();
_audioEngine.StreamFinished += (sender, eventArgs) => { taskCompletionSource.SetResult(true); };
_audioEngine.StreamFinished += Raise.EventWith<EventArgs>(_audioEngine, new());
await taskCompletionSource.Task;
int currentIndex = _audioPlayer.GetPlayingSongIndex();
currentIndex.ShouldBe(expectedResult);
}
}