Added logic for tags and audio engine.

This commit is contained in:
2025-02-20 00:01:07 -05:00
parent 2bafd474a0
commit f8cda3105a
20 changed files with 316 additions and 10 deletions

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namespace Harmonia.Core.Playlists;
public interface IPlaylistManager
{
Playlist? CurrentPlaylist { get; set; }
void AddPlaylist();
void RemovePlaylist(Playlist playlist);
event EventHandler? CurrentPlaylistChanged;
event EventHandler<PlaylistAddedEventArgs> PlaylistAdded;
event EventHandler<PlaylistRemovedEventArgs> PlaylistRemoved;
}

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using Harmonia.Core.Extensions;
using Harmonia.Core.Models;
namespace Harmonia.Core.Playlists;
public class Playlist
{
private readonly List<PlaylistSong> _songs = [];
public string UID { get; init; } = Guid.NewGuid().ToString();
public string? Name { get; set; }
public IReadOnlyList<PlaylistSong> Songs => _songs;
public List<GroupOption> GroupOptions { get; set; } = [];
public List<SortOption> SortOptions { get; set; } = [];
public bool IsLocked { get; set; }
public event EventHandler<PlaylistUpdatedEventArgs>? PlaylistUpdated;
public void AddSong(Song song, int? index = null)
{
AddSongs([song], index);
}
public void AddSongs(Song[] songs, int? index = null)
{
PlaylistSong[] playlistSongs = songs.Select(song => new PlaylistSong(song)).ToArray();
AddSongs(playlistSongs, index);
}
private void AddSongs(PlaylistSong[] playlistSongs, int? index = null)
{
if (IsLocked)
return;
int insertIndex = index ?? Songs.Count;
_songs.InsertRange(insertIndex, playlistSongs);
PlaylistUpdatedEventArgs eventArgs = new()
{
Action = PlaylistUpdateAction.Add,
Index = insertIndex,
Count = playlistSongs.Length,
Songs = playlistSongs
};
PlaylistUpdated?.Invoke(this, eventArgs);
}
public void MoveSong(PlaylistSong playlistSong, int newIndex)
{
int currentIndex = _songs.IndexOf(playlistSong);
MoveSong(currentIndex, newIndex);
}
public void MoveSong(int oldIndex, int newIndex)
{
if (IsLocked)
return;
if (oldIndex == newIndex)
return;
PlaylistSong playlistSong = Songs[oldIndex];
_songs.Remove(playlistSong);
_songs.Insert(newIndex, playlistSong);
PlaylistUpdatedEventArgs eventArgs = new()
{
Action = PlaylistUpdateAction.Move,
Index = oldIndex,
Count = 1,
Songs = [playlistSong],
NewIndex = newIndex
};
PlaylistUpdated?.Invoke(this, eventArgs);
}
public void SortSongs(PlaylistSong[] playlistSongs, SortOption[] sortOptions)
{
Dictionary<int, PlaylistSong> oldPlaylistSongs = playlistSongs
.OrderBy(_songs.IndexOf)
.ToDictionary(_songs.IndexOf, playlistSong => playlistSong);
Song[] songs = playlistSongs.Select(playlistSong => playlistSong.Song).ToArray();
Song[] sortedSongs = [.. songs.SortBy(sortOptions)];
int currentSortIndex = 0;
foreach (int index in oldPlaylistSongs.Keys)
{
PlaylistSong playlistSong = oldPlaylistSongs[index];
Song sortedSong = sortedSongs[currentSortIndex++];
PlaylistSong newPlaylistSong = playlistSongs.First(ps => ps.Song == sortedSong);
if (newPlaylistSong == playlistSong)
continue;
_songs.RemoveAt(index);
_songs.Insert(index, newPlaylistSong);
}
PlaylistUpdatedEventArgs eventArgs = new()
{
Action = PlaylistUpdateAction.Reset,
Index = -1,
Count = playlistSongs.Length,
Songs = playlistSongs
};
PlaylistUpdated?.Invoke(this, eventArgs);
}
public void RemoveSong(int index)
{
RemoveSongs(index, 1);
}
public void RemoveSongs(int index, int count)
{
PlaylistSong[] playlistSongs = [.. _songs.GetRange(index, count)];
RemoveSongs(playlistSongs);
}
public void RemoveSong(PlaylistSong playlistSong)
{
RemoveSongs([playlistSong]);
}
public void RemoveSongs(PlaylistSong[] playlistSongs)
{
if (IsLocked)
return;
List<PlaylistSong> removedSongs = [];
foreach (PlaylistSong playlistSong in playlistSongs)
{
if (_songs.Remove(playlistSong))
{
removedSongs.Add(playlistSong);
}
}
if (removedSongs.Count == 0)
return;
PlaylistUpdatedEventArgs eventArgs = new()
{
Action = PlaylistUpdateAction.Remove,
Index = -1,
Count = removedSongs.Count,
Songs = playlistSongs
};
PlaylistUpdated?.Invoke(this, eventArgs);
}
}

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namespace Harmonia.Core.Playlists;
public class PlaylistAddedEventArgs(Playlist playlist) : EventArgs
{
public readonly Playlist Playlist = playlist;
}

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using Harmonia.Core.Data;
namespace Harmonia.Core.Playlists;
public class PlaylistManager(IRepository<Playlist> playlistRepository) : IPlaylistManager
{
private Playlist? _currentPlaylist;
public Playlist? CurrentPlaylist
{
get
{
return _currentPlaylist;
}
set
{
_currentPlaylist = value;
CurrentPlaylistChanged?.Invoke(this, new());
}
}
public event EventHandler? CurrentPlaylistChanged;
public event EventHandler<PlaylistAddedEventArgs>? PlaylistAdded;
public event EventHandler<PlaylistRemovedEventArgs>? PlaylistRemoved;
public void AddPlaylist()
{
Playlist playlist = new()
{
Name = "New Playlist"
};
playlistRepository.Save(playlist);
PlaylistAdded?.Invoke(this, new(playlist));
}
public void RemovePlaylist(Playlist playlist)
{
playlistRepository.Delete(playlist);
PlaylistRemoved?.Invoke(this, new(playlist));
}
}

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namespace Harmonia.Core.Playlists;
public class PlaylistRemovedEventArgs(Playlist playlist) : EventArgs
{
public readonly Playlist Playlist = playlist;
}

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using Harmonia.Core.Data;
namespace Harmonia.Core.Playlists;
public class PlaylistRepository : JsonFileRepository<Playlist>
{
protected override string DirectoryName => string.Empty;
protected override string GetNewFileName()
{
for (int i = 0; i < 1000; i++)
{
string shortFileName = $"Playlist{i.ToString().PadLeft(3, '0')}.{Extension}";
string filePath = Path.Combine(DirectoryName, shortFileName);
if (File.Exists(filePath) == false)
return shortFileName;
}
throw new Exception("Unable to determine new fileName");
}
}

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using Harmonia.Core.Models;
namespace Harmonia.Core.Playlists;
public class PlaylistSong(Song song)
{
public string UID { get; } = Guid.NewGuid().ToString();
public Song Song { get; } = song;
}

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namespace Harmonia.Core.Playlists;
public enum PlaylistUpdateAction
{
/// <summary>
/// An item was added to the collection.
/// </summary>
Add,
/// <summary>
/// An item was removed from the collection.
/// </summary>
Remove,
/// <summary>
/// An item was moved within the collection.
/// </summary>
Move,
/// <summary>
/// The contents of the collection changed dramatically.
/// </summary>
Reset
}

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namespace Harmonia.Core.Playlists;
public class PlaylistUpdatedEventArgs : EventArgs
{
public required PlaylistUpdateAction Action { get; init; }
public required int Index { get; init; }
public int? NewIndex { get; init; } = -1;
public required int Count { get; init; }
public required PlaylistSong[] Songs { get; init; } = [];
}