Added playlist view and initial playlist view logic.
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65
Harmonia.UI/ViewModels/PlaylistViewModel.cs
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65
Harmonia.UI/ViewModels/PlaylistViewModel.cs
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using Harmonia.Core.Player;
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using Harmonia.Core.Playlists;
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using System;
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using System.Collections.ObjectModel;
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using System.Threading.Tasks;
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using System.Threading;
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using Avalonia.Media.Imaging;
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using System.Collections.Concurrent;
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using Harmonia.UI.Caching;
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namespace Harmonia.UI.ViewModels;
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public class PlaylistViewModel : ViewModelBase
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{
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private readonly IAudioPlayer _audioPlayer;
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private readonly IAudioBitmapCache _audioBitmapImageCache;
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private readonly ConcurrentDictionary<string, Bitmap> _bitmapDictionary = [];
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public PlaylistSong? PlayingSong => _audioPlayer.PlayingSong;
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private ObservableCollection<PlaylistSong> _playlistSongs = [];
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public ObservableCollection<PlaylistSong> PlaylistSongs
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{
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get
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{
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return _playlistSongs;
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}
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set
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{
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_playlistSongs = value;
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OnPropertyChanged();
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}
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}
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public PlaylistViewModel(IAudioPlayer audioPlayer, IAudioBitmapCache audioBitmapImageCache)
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{
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_audioPlayer = audioPlayer;
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_audioPlayer.PlaylistChanged += OnAudioPlayerPlaylistChanged;
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_audioPlayer.PlayingSongChanged += OnAudioPlayerPlayingSongChanged;
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_audioBitmapImageCache = audioBitmapImageCache;
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}
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private void OnAudioPlayerPlaylistChanged(object? sender, EventArgs e)
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{
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PlaylistSong[] playlistSongs = _audioPlayer.Playlist?.Songs.ToArray() ?? [];
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PlaylistSongs = [.. playlistSongs];
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}
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private void OnAudioPlayerPlayingSongChanged(object? sender, EventArgs e)
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{
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OnPropertyChanged(nameof(PlayingSong));
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}
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public void PlaySong(PlaylistSong playlistSong)
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{
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_audioPlayer.LoadAsync(playlistSong, PlaybackMode.LoadAndPlay);
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}
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public async Task<Bitmap?> GetBitmapAsync(PlaylistSong playlistSong, CancellationToken cancellationToken)
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{
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return await _audioBitmapImageCache.GetAsync(playlistSong.Song, cancellationToken);
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}
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}
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