Updated tests for audio player.
This commit is contained in:
@@ -8,12 +8,32 @@ using Shouldly;
|
||||
|
||||
namespace Harmonia.Tests;
|
||||
|
||||
public class TestAudioPlayer(IAudioEngine audioEngine, IPlaylistRepository playlistRepository)
|
||||
: AudioPlayer(audioEngine, playlistRepository)
|
||||
{
|
||||
internal void SetPlaylist(Playlist playlist)
|
||||
{
|
||||
Playlist = playlist;
|
||||
}
|
||||
|
||||
internal int GetPlayingSongIndex()
|
||||
{
|
||||
if (Playlist == null)
|
||||
return -1;
|
||||
|
||||
if (PlayingSong == null)
|
||||
return -1;
|
||||
|
||||
return Playlist.Songs.IndexOf(PlayingSong);
|
||||
}
|
||||
}
|
||||
|
||||
public class AudioPlayerTests
|
||||
{
|
||||
private readonly IAudioEngine _audioEngine;
|
||||
private readonly IPlaylistRepository _playlistRepository;
|
||||
private readonly PlaylistSong[] _playlistSongs;
|
||||
private readonly IAudioPlayer _audioPlayer;
|
||||
private readonly TestAudioPlayer _audioPlayer;
|
||||
|
||||
public AudioPlayerTests()
|
||||
{
|
||||
@@ -50,57 +70,76 @@ public class AudioPlayerTests
|
||||
_playlistRepository.Get().Returns([playlist]);
|
||||
//_playlistRepository.GetPlaylist(_playlistSongs[0]).Returns(playlist);
|
||||
|
||||
_audioPlayer = new AudioPlayer(_audioEngine, _playlistRepository);
|
||||
_audioPlayer = new TestAudioPlayer(_audioEngine, _playlistRepository);
|
||||
_audioPlayer.SetPlaylist(playlist);
|
||||
//await _audioPlayer.LoadAsync(_playlistSongs[0], PlaybackMode.LoadOnly);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public async Task Load_Song_Success()
|
||||
[Theory]
|
||||
[InlineData(0, true)]
|
||||
[InlineData(1, false)]
|
||||
[InlineData(2, true)]
|
||||
[InlineData(3, false)]
|
||||
[InlineData(4, false)]
|
||||
[InlineData(5, true)]
|
||||
[InlineData(6, true)]
|
||||
[InlineData(7, false)]
|
||||
public async Task Load_Song(int index, bool expectedResult)
|
||||
{
|
||||
(await _audioPlayer.LoadAsync(_playlistSongs[0], PlaybackMode.LoadAndPlay)).ShouldBe(true);
|
||||
bool result = await _audioPlayer.LoadAsync(index);
|
||||
result.ShouldBe(expectedResult);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public async Task Load_Song_Failure()
|
||||
[Theory]
|
||||
[InlineData(0, 2)]
|
||||
[InlineData(2, 5)]
|
||||
[InlineData(5, 6)]
|
||||
[InlineData(6, 0)]
|
||||
public async Task Load_Next_Song(int index, int expectedResult)
|
||||
{
|
||||
(await _audioPlayer.LoadAsync(_playlistSongs[1], PlaybackMode.LoadAndPlay)).ShouldBe(false);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public async Task Load_Song_Failure_With_Exception()
|
||||
{
|
||||
(await _audioPlayer.LoadAsync(_playlistSongs[3], PlaybackMode.LoadAndPlay)).ShouldBe(false);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public async Task Load_Next_Song_Success()
|
||||
{
|
||||
await _audioPlayer.LoadAsync(_playlistSongs[5], PlaybackMode.LoadAndPlay);
|
||||
await _audioPlayer.LoadAsync(index);
|
||||
await _audioPlayer.NextAsync();
|
||||
|
||||
_audioPlayer.PlayingSong.ShouldBe(_playlistSongs[6]);
|
||||
int currentIndex = _audioPlayer.GetPlayingSongIndex();
|
||||
|
||||
currentIndex.ShouldBe(expectedResult);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public async Task Load_Next_Song_Failure()
|
||||
[Theory]
|
||||
[InlineData(0, 0, RepeatState.Off, 0)]
|
||||
[InlineData(0, 6, RepeatState.RepeatAll, 0)]
|
||||
[InlineData(6, 5, RepeatState.Off, 0)]
|
||||
[InlineData(6, 6, RepeatState.Off, 6)]
|
||||
public async Task Load_Previous_Song(int index, int expectedResult, RepeatState repeatState = RepeatState.Off, double position = 0)
|
||||
{
|
||||
await _audioPlayer.LoadAsync(_playlistSongs[0], PlaybackMode.LoadAndPlay);
|
||||
await _audioPlayer.NextAsync();
|
||||
await _audioPlayer.LoadAsync(index, PlaybackMode.LoadAndPlay);
|
||||
_audioPlayer.RepeatState = repeatState;
|
||||
_audioPlayer.Position = position;
|
||||
|
||||
_audioPlayer.PlayingSong.ShouldBe(_playlistSongs[2]);
|
||||
await _audioPlayer.PreviousAsync();
|
||||
|
||||
int currentIndex = _audioPlayer.GetPlayingSongIndex();
|
||||
|
||||
currentIndex.ShouldBe(expectedResult);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public async Task Load_Next_Song_From_Last_Song()
|
||||
[Theory]
|
||||
[InlineData(0, 2, RepeatState.Off)]
|
||||
[InlineData(0, 0, RepeatState.RepeatOne)]
|
||||
public async Task Song_Finshed(int index, int expectedResult, RepeatState repeatState = RepeatState.Off)
|
||||
{
|
||||
await _audioPlayer.LoadAsync(_playlistSongs[6], PlaybackMode.LoadAndPlay);
|
||||
await _audioPlayer.NextAsync();
|
||||
await _audioPlayer.LoadAsync(index, PlaybackMode.LoadAndPlay);
|
||||
_audioPlayer.RepeatState = repeatState;
|
||||
|
||||
_audioPlayer.PlayingSong.ShouldBe(_playlistSongs[0]);
|
||||
}
|
||||
TaskCompletionSource<bool> taskCompletionSource = new();
|
||||
|
||||
[Fact]
|
||||
public void Random_Test()
|
||||
{
|
||||
_audioPlayer.IsRandom.ShouldBeFalse();
|
||||
_audioEngine.StreamFinished += (sender, eventArgs) => { taskCompletionSource.SetResult(true); };
|
||||
_audioEngine.StreamFinished += Raise.EventWith<EventArgs>(_audioEngine, new());
|
||||
|
||||
await taskCompletionSource.Task;
|
||||
|
||||
int currentIndex = _audioPlayer.GetPlayingSongIndex();
|
||||
|
||||
currentIndex.ShouldBe(expectedResult);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user