Fixed loading multiple songs issue.

This commit is contained in:
2026-07-28 00:19:30 -04:00
parent a85c65e833
commit 7cfcbf26cc
2 changed files with 44 additions and 13 deletions

View File

@@ -6,6 +6,7 @@ namespace Harmonia.Core.Engine;
public class BassAudioEngine : IAudioEngine, IDisposable
{
private readonly BaseMediaPlayer _mediaPlayer;
private readonly SemaphoreSlim _loadLock = new(1, 1);
private CancellationTokenSource? _cancellationTokenSource;
@@ -136,9 +137,20 @@ public class BassAudioEngine : IAudioEngine, IDisposable
private async Task<bool> LoadWaveSourceAsync(string fileName)
{
_cancellationTokenSource?.Cancel();
_cancellationTokenSource = new CancellationTokenSource();
CancellationToken token = _cancellationTokenSource.Token;
CancellationTokenSource cancellationTokenSource = new();
_cancellationTokenSource = cancellationTokenSource;
CancellationToken token = cancellationTokenSource.Token;
// Serialize loads so overlapping MediaPlayer.LoadAsync calls can't
// race and leave orphaned streams playing.
await _loadLock.WaitAsync(CancellationToken.None);
try
{
if (token.IsCancellationRequested)
return false;
try
{
@@ -154,10 +166,20 @@ public class BassAudioEngine : IAudioEngine, IDisposable
}
if (token.IsCancellationRequested)
{
// A newer load superseded this one; make sure this stream
// doesn't keep playing in the background.
_mediaPlayer.Stop();
return false;
}
return true;
}
finally
{
_loadLock.Release();
}
}
private void UpdateSource(string fileName)
{

View File

@@ -9,6 +9,8 @@ public class AudioPlayer : IAudioPlayer
private readonly IAudioEngine _audioEngine;
private readonly IPlaylistManager _playlistManager;
private int _loadVersion;
private Playlist? _playlist;
public Playlist? Playlist
{
@@ -241,8 +243,15 @@ public class AudioPlayer : IAudioPlayer
CurrentPlaylistSong = song;
int loadVersion = Interlocked.Increment(ref _loadVersion);
bool isLoaded = await TryLoadAsync(song);
// A newer load request was started while this one was in flight;
// abandon this one so only the latest request controls playback.
if (loadVersion != Volatile.Read(ref _loadVersion))
return false;
if (isLoaded == false)
{
if (mode == PlaybackMode.LoadAndPlay)