Added audio player logic and tests.
This commit is contained in:
410
Harmonia.Core/Engine/BaseMediaPlayer.cs
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410
Harmonia.Core/Engine/BaseMediaPlayer.cs
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@@ -0,0 +1,410 @@
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using ManagedBass;
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using System.ComponentModel;
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using System.Runtime.CompilerServices;
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namespace Harmonia.Core.Engine;
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/// <summary>
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/// A Reusable Channel which can Load files like a Player.
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/// <para><see cref="MediaPlayer"/> is perfect for UIs, as it implements <see cref="INotifyPropertyChanged"/>.</para>
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/// <para>Also, unlike normal, Properties/Effects set on a <see cref="MediaPlayer"/> persist through subsequent loads.</para>
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/// </summary>
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public class BaseMediaPlayer : INotifyPropertyChanged, IDisposable
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{
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#region Fields
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readonly SynchronizationContext? _syncContext;
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int _handle;
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/// <summary>
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/// Channel Handle of the loaded audio file.
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/// </summary>
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protected internal int Handle
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{
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get => _handle;
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private set
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{
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if (!Bass.ChannelGetInfo(value, out var info))
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throw new ArgumentException("Invalid Channel Handle: " + value);
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_handle = value;
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// Init Events
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Bass.ChannelSetSync(Handle, SyncFlags.Free, 0, GetSyncProcedure(() => Disposed?.Invoke(this, EventArgs.Empty)));
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Bass.ChannelSetSync(Handle, SyncFlags.Stop, 0, GetSyncProcedure(() => MediaFailed?.Invoke(this, EventArgs.Empty)));
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Bass.ChannelSetSync(Handle, SyncFlags.End, 0, GetSyncProcedure(() =>
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{
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try
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{
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if (!Bass.ChannelHasFlag(Handle, BassFlags.Loop))
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MediaEnded?.Invoke(this, EventArgs.Empty);
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}
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finally { OnStateChanged(); }
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}));
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}
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}
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bool _restartOnNextPlayback;
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#endregion
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SyncProcedure GetSyncProcedure(Action Handler)
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{
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return (SyncHandle, Channel, Data, User) =>
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{
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if (Handler == null)
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return;
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if (_syncContext == null)
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Handler();
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else _syncContext.Post(S => Handler(), null);
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};
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}
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static BaseMediaPlayer()
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{
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var currentDev = Bass.CurrentDevice;
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Bass.Configure(Configuration.IncludeDefaultDevice, true);
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if (currentDev == -1 || !Bass.GetDeviceInfo(Bass.CurrentDevice).IsInitialized)
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Bass.Init(currentDev);
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}
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/// <summary>
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/// Creates a new instance of <see cref="MediaPlayer"/>.
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/// </summary>
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public BaseMediaPlayer() { _syncContext = SynchronizationContext.Current; }
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#region Events
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/// <summary>
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/// Fired when this Channel is Disposed.
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/// </summary>
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public event EventHandler? Disposed;
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/// <summary>
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/// Fired when the Media Playback Ends
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/// </summary>
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public event EventHandler? MediaEnded;
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/// <summary>
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/// Fired when the Playback fails
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/// </summary>
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public event EventHandler? MediaFailed;
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#endregion
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#region Frequency
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double _freq = 44100;
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/// <summary>
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/// Gets or Sets the Playback Frequency in Hertz.
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/// Default is 44100 Hz.
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/// </summary>
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public double Frequency
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{
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get => _freq;
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set
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{
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if (!Bass.ChannelSetAttribute(Handle, ChannelAttribute.Frequency, value))
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return;
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_freq = value;
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OnPropertyChanged();
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}
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}
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#endregion
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#region Balance
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double _pan;
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/// <summary>
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/// Gets or Sets Balance (Panning) (-1 ... 0 ... 1).
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/// -1 Represents Completely Left.
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/// 1 Represents Completely Right.
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/// Default is 0.
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/// </summary>
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public double Balance
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{
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get => _pan;
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set
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{
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if (!Bass.ChannelSetAttribute(Handle, ChannelAttribute.Pan, value))
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return;
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_pan = value;
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OnPropertyChanged();
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}
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}
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#endregion
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#region Device
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int _dev = -1;
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/// <summary>
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/// Gets or Sets the Playback Device used.
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/// </summary>
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public int Device
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{
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get => (_dev = _dev == -1 ? Bass.ChannelGetDevice(Handle) : _dev);
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set
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{
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if (!Bass.GetDeviceInfo(value).IsInitialized)
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if (!Bass.Init(value))
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return;
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if (!Bass.ChannelSetDevice(Handle, value))
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return;
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_dev = value;
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OnPropertyChanged();
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}
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}
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#endregion
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#region Volume
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double _vol = 0.5;
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/// <summary>
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/// Gets or Sets the Playback Volume.
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/// </summary>
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public double Volume
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{
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get => _vol;
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set
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{
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if (!Bass.ChannelSetAttribute(Handle, ChannelAttribute.Volume, value))
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return;
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_vol = value;
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OnPropertyChanged();
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}
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}
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#endregion
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#region Loop
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bool _loop;
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/// <summary>
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/// Gets or Sets whether the Playback is looped.
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/// </summary>
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public bool Loop
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{
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get => _loop;
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set
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{
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if (value ? !Bass.ChannelAddFlag(Handle, BassFlags.Loop) : !Bass.ChannelRemoveFlag(Handle, BassFlags.Loop))
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return;
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_loop = value;
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OnPropertyChanged();
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}
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}
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#endregion
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/// <summary>
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/// Override this method for custom loading procedure.
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/// </summary>
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/// <param name="FileName">Path to the File to Load.</param>
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/// <returns><see langword="true"/> on Success, <see langword="false"/> on failure</returns>
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protected virtual int OnLoad(string FileName) => Bass.CreateStream(FileName);
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#region Tags
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string _title = "", _artist = "", _album = "";
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/// <summary>
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/// Title of the Loaded Media.
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/// </summary>
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public string Title
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{
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get => _title;
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private set
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{
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_title = value;
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OnPropertyChanged();
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}
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}
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/// <summary>
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/// Artist of the Loaded Media.
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/// </summary>
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public string Artist
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{
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get => _artist;
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private set
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{
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_artist = value;
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OnPropertyChanged();
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}
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}
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/// <summary>
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/// Album of the Loaded Media.
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/// </summary>
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public string Album
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{
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get => _album;
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private set
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{
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_album = value;
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OnPropertyChanged();
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}
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}
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#endregion
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/// <summary>
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/// Gets the Playback State of the Channel.
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/// </summary>
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public PlaybackState State => Handle == 0 ? PlaybackState.Stopped : Bass.ChannelIsActive(Handle);
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#region Playback
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/// <summary>
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/// Starts the Channel Playback.
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/// </summary>
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public bool Play()
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{
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try
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{
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var result = Bass.ChannelPlay(Handle, _restartOnNextPlayback);
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if (result)
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_restartOnNextPlayback = false;
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return result;
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}
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finally { OnStateChanged(); }
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}
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/// <summary>
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/// Pauses the Channel Playback.
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/// </summary>
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public bool Pause()
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{
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try { return Bass.ChannelPause(Handle); }
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finally { OnStateChanged(); }
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}
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/// <summary>
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/// Stops the Channel Playback.
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/// </summary>
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/// <remarks>Difference from <see cref="Bass.ChannelStop"/>: Playback is restarted when <see cref="Play"/> is called.</remarks>
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public bool Stop()
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{
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try
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{
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_restartOnNextPlayback = true;
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return Bass.ChannelStop(Handle);
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}
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finally { OnStateChanged(); }
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}
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#endregion
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/// <summary>
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/// Gets the Playback Duration.
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/// </summary>
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public TimeSpan Duration => TimeSpan.FromSeconds(Bass.ChannelBytes2Seconds(Handle, Bass.ChannelGetLength(Handle)));
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/// <summary>
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/// Gets or Sets the Playback Position.
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/// </summary>
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public TimeSpan Position
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{
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get => TimeSpan.FromSeconds(Bass.ChannelBytes2Seconds(Handle, Bass.ChannelGetPosition(Handle)));
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set => Bass.ChannelSetPosition(Handle, Bass.ChannelSeconds2Bytes(Handle, value.TotalSeconds));
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}
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/// <summary>
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/// Loads a file into the player.
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/// </summary>
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/// <param name="FileName">Path to the file to Load.</param>
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/// <returns><see langword="true"/> on succes, <see langword="false"/> on failure.</returns>
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public async Task<bool> LoadAsync(string FileName)
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{
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try
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{
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if (Handle != 0)
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Bass.StreamFree(Handle);
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}
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catch { }
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if (_dev != -1)
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Bass.CurrentDevice = _dev;
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var currentDev = Bass.CurrentDevice;
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if (currentDev == -1 || !Bass.GetDeviceInfo(Bass.CurrentDevice).IsInitialized)
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Bass.Init(currentDev);
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var h = await Task.Run(() => OnLoad(FileName));
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if (h == 0)
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return false;
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Handle = h;
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// Tag reading logic can cause exceptions
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//var tags = TagReader.Read(Handle);
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//Title = !string.IsNullOrWhiteSpace(tags.Title) ? tags.Title
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// : Path.GetFileNameWithoutExtension(FileName);
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//Artist = tags.Artist;
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//Album = tags.Album;
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InitProperties();
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MediaLoaded?.Invoke(h);
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OnPropertyChanged("");
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return true;
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}
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/// <summary>
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/// Fired when a Media is Loaded.
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/// </summary>
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public event Action<int>? MediaLoaded;
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/// <summary>
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/// Frees all resources used by the player.
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/// </summary>
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public virtual void Dispose()
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{
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try
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{
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if (Bass.StreamFree(Handle))
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_handle = 0;
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}
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finally
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{
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OnStateChanged();
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GC.SuppressFinalize(this);
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}
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}
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/// <summary>
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/// Initializes Properties on every call to <see cref="LoadAsync"/>.
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/// </summary>
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protected virtual void InitProperties()
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{
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Frequency = _freq;
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Balance = _pan;
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Volume = _vol;
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Loop = _loop;
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}
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void OnStateChanged() => OnPropertyChanged(nameof(State));
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/// <summary>
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/// Fired when a property value changes.
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/// </summary>
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public event PropertyChangedEventHandler? PropertyChanged;
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/// <summary>
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/// Fires the <see cref="PropertyChanged"/> event.
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/// </summary>
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protected virtual void OnPropertyChanged([CallerMemberName] string? PropertyName = null)
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{
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void f() => PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(PropertyName));
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if (_syncContext == null)
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f();
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else _syncContext.Post(S => f(), null);
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}
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}
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239
Harmonia.Core/Engine/BassAudioEngine.cs
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239
Harmonia.Core/Engine/BassAudioEngine.cs
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@@ -0,0 +1,239 @@
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using ManagedBass;
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using System.ComponentModel;
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namespace Harmonia.Core.Engine;
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public class BassAudioEngine : IAudioEngine, IDisposable
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{
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private readonly BaseMediaPlayer _mediaPlayer;
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private CancellationTokenSource? _cancellationTokenSource;
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public event EventHandler<PlaybackStoppedEventArgs>? PlaybackStopped;
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public event EventHandler? StreamFinished;
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public event EventHandler<PlaybackStateChangedEventArgs>? StateChanged;
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public string? Source { get; private set; }
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public string[] SupportedFormats { get; }
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public TimeSpan Position
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{
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get
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{
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return _mediaPlayer.Position;
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}
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set
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{
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_mediaPlayer.Position = value;
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}
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}
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public TimeSpan Length => _mediaPlayer.Duration;
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private float _volume;
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public float Volume
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{
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get
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{
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return _volume;
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}
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set
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{
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var newVolume = value;
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if (newVolume > 1.0)
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newVolume = 1.0f;
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else if (newVolume < 0.0)
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newVolume = 0.0f;
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_isMuted = false;
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_volume = newVolume;
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_mediaPlayer.Volume = newVolume;
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}
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}
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public bool CanPause => State == AudioPlaybackState.Playing;
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private bool _isMuted;
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public bool IsMuted
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{
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get
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{
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return _isMuted;
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}
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set
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{
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_isMuted = value;
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_mediaPlayer.Volume = value ? 0 : Volume;
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}
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}
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private AudioPlaybackState _state;
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public AudioPlaybackState State
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{
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get
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{
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return _state;
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}
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private set
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{
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AudioPlaybackState oldValue = _state;
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_state = value;
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StateChanged?.Invoke(this, new(oldValue, value));
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}
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}
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public BassAudioEngine()
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{
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_mediaPlayer = new MediaPlayer();
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_mediaPlayer.MediaLoaded += OnMediaLoaded;
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_mediaPlayer.MediaFailed += OnPlaybackStopped;
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_mediaPlayer.MediaEnded += OnStreamFinished;
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_mediaPlayer.PropertyChanged += OnMediaPlayerPropertyChanged;
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List<string> supportedFormats = [.. Bass.SupportedFormats.Split(';')];
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supportedFormats.Add(".aac");
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supportedFormats.Add(".m4a");
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supportedFormats.Add(".flac");
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supportedFormats.Add(".opus");
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supportedFormats.Add(".wma");
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SupportedFormats = [.. supportedFormats];
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IsMuted = false;
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Volume = 1;
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}
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public async Task<bool> LoadAsync(string fileName)
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{
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if (fileName == Source)
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{
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Position = TimeSpan.Zero;
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return true;
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}
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if (File.Exists(fileName) == false)
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return false;
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if (await LoadWaveSourceAsync(fileName) == false)
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return false;
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try
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{
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UpdateSource(fileName);
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}
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catch (Exception)
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{
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return false;
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}
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return true;
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}
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private async Task<bool> LoadWaveSourceAsync(string fileName)
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{
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_cancellationTokenSource?.Cancel();
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_cancellationTokenSource = new CancellationTokenSource();
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CancellationToken token = _cancellationTokenSource.Token;
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try
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{
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await _mediaPlayer.LoadAsync(fileName);
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}
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catch (Exception ex)
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{
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if (token.IsCancellationRequested)
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return false;
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//return new Result(State.Exception, ex.Message);
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throw new Exception("An error occurred - " + fileName, ex);
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}
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if (token.IsCancellationRequested)
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return false;
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||||
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return true;
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}
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||||
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||||
private void UpdateSource(string fileName)
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{
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if (State != AudioPlaybackState.Stopped)
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{
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||||
Stop();
|
||||
}
|
||||
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||||
Source = fileName;
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||||
}
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||||
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||||
public void Play()
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||||
{
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||||
bool result = _mediaPlayer.Play();
|
||||
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||||
if (!result)
|
||||
{
|
||||
if (Bass.LastError == Errors.Start)
|
||||
{
|
||||
Bass.Start();
|
||||
_mediaPlayer.Play();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Pause()
|
||||
{
|
||||
_mediaPlayer.Pause();
|
||||
}
|
||||
|
||||
public void Stop()
|
||||
{
|
||||
_mediaPlayer.Stop();
|
||||
Position = TimeSpan.Zero;
|
||||
}
|
||||
|
||||
private void OnMediaLoaded(int obj)
|
||||
{
|
||||
if (_mediaPlayer.Volume != Volume)
|
||||
_mediaPlayer.Volume = Volume;
|
||||
}
|
||||
|
||||
private void OnPlaybackStopped(object? sender, EventArgs args)
|
||||
{
|
||||
PlaybackStoppedEventArgs eventArgs = new($"Playback stopped unexpectedly: Last Error = {Bass.LastError}");
|
||||
PlaybackStopped?.Invoke(sender, eventArgs);
|
||||
}
|
||||
|
||||
private void OnStreamFinished(object? sender, EventArgs e)
|
||||
{
|
||||
StreamFinished?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
private void OnMediaPlayerPropertyChanged(object? sender, PropertyChangedEventArgs e)
|
||||
{
|
||||
switch (e.PropertyName)
|
||||
{
|
||||
case "State":
|
||||
State = GetPlaybackState(_mediaPlayer.State);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private static AudioPlaybackState GetPlaybackState(PlaybackState playbackState)
|
||||
{
|
||||
return playbackState switch
|
||||
{
|
||||
PlaybackState.Stopped => AudioPlaybackState.Stopped,
|
||||
PlaybackState.Playing => AudioPlaybackState.Playing,
|
||||
PlaybackState.Stalled => AudioPlaybackState.Stalled,
|
||||
PlaybackState.Paused => AudioPlaybackState.Paused,
|
||||
_ => throw new Exception($"Unknown audio playback state: {playbackState}")
|
||||
};
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
_mediaPlayer.Dispose();
|
||||
GC.SuppressFinalize(this);
|
||||
}
|
||||
}
|
||||
@@ -3,7 +3,7 @@
|
||||
public interface IAudioEngine
|
||||
{
|
||||
string[] SupportedFormats { get; }
|
||||
string Source { get; }
|
||||
string? Source { get; }
|
||||
TimeSpan Position { get; set; }
|
||||
TimeSpan Length { get; }
|
||||
float Volume { get; set; }
|
||||
|
||||
34
Harmonia.Core/Engine/MediaPlayer.cs
Normal file
34
Harmonia.Core/Engine/MediaPlayer.cs
Normal file
@@ -0,0 +1,34 @@
|
||||
using ManagedBass.Flac;
|
||||
using ManagedBass;
|
||||
|
||||
namespace Harmonia.Core.Engine;
|
||||
|
||||
public class MediaPlayer : BaseMediaPlayer
|
||||
{
|
||||
protected override int OnLoad(string FileName)
|
||||
{
|
||||
string extension = Path.GetExtension(FileName).ToLower();
|
||||
|
||||
switch (extension)
|
||||
{
|
||||
case ".flac":
|
||||
return BassFlac.CreateStream(FileName);
|
||||
//case ".opus":
|
||||
// return BassOpus.CreateStream(FileName);
|
||||
//case ".wma":
|
||||
// return BassWma.CreateStream(FileName);
|
||||
//case ".mid":
|
||||
// return BassMidi.CreateStream(FileName);
|
||||
default:
|
||||
return base.OnLoad(FileName);
|
||||
}
|
||||
}
|
||||
|
||||
protected override void InitProperties()
|
||||
{
|
||||
base.InitProperties();
|
||||
|
||||
ChannelInfo channelInfo = Bass.ChannelGetInfo(Handle);
|
||||
Frequency = channelInfo.Frequency;
|
||||
}
|
||||
}
|
||||
@@ -7,6 +7,9 @@
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="ManagedBass" Version="3.1.1" />
|
||||
<PackageReference Include="ManagedBass.Flac" Version="3.1.1" />
|
||||
<PackageReference Include="System.Text.RegularExpressions" Version="4.3.1" />
|
||||
<PackageReference Include="TagLibSharp" Version="2.3.0" />
|
||||
</ItemGroup>
|
||||
|
||||
|
||||
283
Harmonia.Core/Player/AudioPlayer.cs
Normal file
283
Harmonia.Core/Player/AudioPlayer.cs
Normal file
@@ -0,0 +1,283 @@
|
||||
using Harmonia.Core.Engine;
|
||||
using Harmonia.Core.Playlists;
|
||||
using System;
|
||||
using System.ComponentModel;
|
||||
using System.Reflection;
|
||||
|
||||
namespace Harmonia.Core.Player;
|
||||
|
||||
public class AudioPlayer : IAudioPlayer
|
||||
{
|
||||
private readonly IAudioEngine _audioEngine;
|
||||
private readonly IPlaylistRepository _playlistRepository;
|
||||
|
||||
private Playlist? _playlist;
|
||||
public Playlist? Playlist
|
||||
{
|
||||
get
|
||||
{
|
||||
return _playlist;
|
||||
}
|
||||
private set
|
||||
{
|
||||
_playlist = value;
|
||||
NotifyPropertyChanged(nameof(Playlist));
|
||||
}
|
||||
}
|
||||
|
||||
private PlaylistSong? _playingSong;
|
||||
public PlaylistSong? PlayingSong
|
||||
{
|
||||
get
|
||||
{
|
||||
return _playingSong;
|
||||
}
|
||||
private set
|
||||
{
|
||||
_playingSong = value;
|
||||
NotifyPropertyChanged(nameof(PlayingSong));
|
||||
}
|
||||
}
|
||||
|
||||
public double Position
|
||||
{
|
||||
get
|
||||
{
|
||||
return _audioEngine.Position.TotalSeconds;
|
||||
}
|
||||
set
|
||||
{
|
||||
_audioEngine.Position = TimeSpan.FromSeconds(value);
|
||||
NotifyPropertyChanged(nameof(Position));
|
||||
}
|
||||
}
|
||||
|
||||
private RepeatState _repeatState;
|
||||
public RepeatState RepeatState
|
||||
{
|
||||
get
|
||||
{
|
||||
return _repeatState;
|
||||
}
|
||||
set
|
||||
{
|
||||
_repeatState = value;
|
||||
NotifyPropertyChanged(nameof(RepeatState));
|
||||
}
|
||||
}
|
||||
|
||||
public double Volume
|
||||
{
|
||||
get
|
||||
{
|
||||
return _audioEngine.Volume;
|
||||
}
|
||||
set
|
||||
{
|
||||
// Should the mute logic be here instead of the in view model?
|
||||
_audioEngine.Volume = Convert.ToSingle(value);
|
||||
NotifyPropertyChanged(nameof(Volume));
|
||||
}
|
||||
}
|
||||
|
||||
private bool _isRandom;
|
||||
public bool IsRandom
|
||||
{
|
||||
get
|
||||
{
|
||||
return _isRandom;
|
||||
}
|
||||
set
|
||||
{
|
||||
_isRandom = value;
|
||||
NotifyPropertyChanged(nameof(IsRandom));
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsMuted
|
||||
{
|
||||
get
|
||||
{
|
||||
return _audioEngine.IsMuted;
|
||||
}
|
||||
set
|
||||
{
|
||||
_audioEngine.IsMuted = value;
|
||||
NotifyPropertyChanged(nameof(IsMuted));
|
||||
}
|
||||
}
|
||||
|
||||
public AudioPlaybackState State => _audioEngine.State;
|
||||
|
||||
protected virtual int PreviousSongSecondsThreshold => 5;
|
||||
|
||||
public event PropertyChangedEventHandler? PropertyChanged;
|
||||
|
||||
public AudioPlayer(IAudioEngine audioEngine, IPlaylistRepository playlistRepository)
|
||||
{
|
||||
_audioEngine = audioEngine;
|
||||
_audioEngine.StreamFinished += OnAudioEngineStreamFinished;
|
||||
_audioEngine.StateChanged += OnMusicEngineStateChanged;
|
||||
|
||||
_playlistRepository = playlistRepository;
|
||||
}
|
||||
|
||||
private async void OnAudioEngineStreamFinished(object? sender, EventArgs e)
|
||||
{
|
||||
if (RepeatState == RepeatState.RepeatOne)
|
||||
{
|
||||
// Alternative: Set the position to 0 and play again
|
||||
if (PlayingSong != null)
|
||||
{
|
||||
await LoadAsync(PlayingSong, PlaybackMode.LoadAndPlay);
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
await NextAsync();
|
||||
}
|
||||
|
||||
private void OnMusicEngineStateChanged(object? sender, PlaybackStateChangedEventArgs e)
|
||||
{
|
||||
NotifyPropertyChanged(nameof(State));
|
||||
}
|
||||
|
||||
public void Play()
|
||||
{
|
||||
_audioEngine.Play();
|
||||
}
|
||||
|
||||
public void Pause()
|
||||
{
|
||||
_audioEngine.Pause();
|
||||
}
|
||||
|
||||
public void Stop()
|
||||
{
|
||||
_audioEngine.Stop();
|
||||
}
|
||||
|
||||
public async Task NextAsync()
|
||||
{
|
||||
if (Playlist == null || PlayingSong == null || Playlist.Songs.Count == 0)
|
||||
return;
|
||||
|
||||
if (IsRandom)
|
||||
{
|
||||
int randomIndex = new Random().Next(0, Playlist.Songs.Count - 1);
|
||||
await LoadAsync(randomIndex);
|
||||
return;
|
||||
}
|
||||
|
||||
int currentIndex = Playlist.Songs.IndexOf(PlayingSong);
|
||||
int nextIndex = currentIndex + 1;
|
||||
|
||||
if (nextIndex > Playlist.Songs.Count - 1)
|
||||
{
|
||||
PlaybackMode playbackMode = RepeatState == RepeatState.RepeatAll
|
||||
? PlaybackMode.LoadAndPlay
|
||||
: PlaybackMode.LoadOnly;
|
||||
|
||||
await LoadAsync(0, playbackMode);
|
||||
return;
|
||||
}
|
||||
|
||||
await LoadAsync(nextIndex);
|
||||
}
|
||||
|
||||
public async Task PreviousAsync()
|
||||
{
|
||||
if (Playlist == null || PlayingSong == null)
|
||||
return;
|
||||
|
||||
if (Position > PreviousSongSecondsThreshold)
|
||||
{
|
||||
Position = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
int currentIndex = Playlist.Songs.IndexOf(PlayingSong);
|
||||
int nextIndex = currentIndex - 1;
|
||||
|
||||
if (nextIndex < 0)
|
||||
{
|
||||
if (RepeatState == RepeatState.RepeatAll && Playlist.Songs.Count > 0)
|
||||
{
|
||||
await LoadAsync(Playlist.Songs.Count - 1);
|
||||
return;
|
||||
}
|
||||
|
||||
Stop();
|
||||
return;
|
||||
}
|
||||
|
||||
await LoadAsync(nextIndex);
|
||||
}
|
||||
|
||||
public async Task<bool> LoadAsync(int index, PlaybackMode mode = PlaybackMode.LoadAndPlay)
|
||||
{
|
||||
if (Playlist == null)
|
||||
return false;
|
||||
|
||||
if (index < 0 || index > Playlist.Songs.Count - 1)
|
||||
return false;
|
||||
|
||||
return await LoadAsync(Playlist.Songs[index], mode);
|
||||
}
|
||||
|
||||
public async Task<bool> LoadAsync(PlaylistSong song, PlaybackMode mode = PlaybackMode.LoadAndPlay)
|
||||
{
|
||||
if (Playlist == null || Playlist.Songs.Contains(song) == false)
|
||||
{
|
||||
//Playlist? newPlaylist = _playlistRepository.GetPlaylist(song);
|
||||
|
||||
Playlist? newPlaylist = _playlistRepository.Get().FirstOrDefault(playlist =>
|
||||
playlist.Songs.Contains(song));
|
||||
|
||||
if (newPlaylist == null)
|
||||
return false;
|
||||
|
||||
Playlist = newPlaylist;
|
||||
}
|
||||
|
||||
bool isLoaded = await TryLoadAsync(song);
|
||||
|
||||
if (isLoaded == false)
|
||||
{
|
||||
if (mode == PlaybackMode.LoadAndPlay)
|
||||
{
|
||||
await NextAsync();
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
PlayingSong = song;
|
||||
Position = 0;
|
||||
|
||||
if (mode == PlaybackMode.LoadAndPlay)
|
||||
{
|
||||
Play();
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private async Task<bool> TryLoadAsync(PlaylistSong song)
|
||||
{
|
||||
try
|
||||
{
|
||||
return await _audioEngine.LoadAsync(song.Song.FileName);
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
protected void NotifyPropertyChanged(string propertyName)
|
||||
{
|
||||
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
|
||||
}
|
||||
}
|
||||
28
Harmonia.Core/Player/IAudioPlayer.cs
Normal file
28
Harmonia.Core/Player/IAudioPlayer.cs
Normal file
@@ -0,0 +1,28 @@
|
||||
using Harmonia.Core.Engine;
|
||||
using Harmonia.Core.Playlists;
|
||||
using System.ComponentModel;
|
||||
|
||||
namespace Harmonia.Core.Player;
|
||||
|
||||
public interface IAudioPlayer
|
||||
{
|
||||
Playlist? Playlist { get; }
|
||||
PlaylistSong? PlayingSong { get; }
|
||||
double Position { get; set; }
|
||||
RepeatState RepeatState { get; set; }
|
||||
double Volume { get; set; }
|
||||
bool IsRandom { get; set; }
|
||||
bool IsMuted { get; set; }
|
||||
AudioPlaybackState State { get; }
|
||||
|
||||
Task<bool> LoadAsync(int index, PlaybackMode mode);
|
||||
Task<bool> LoadAsync(PlaylistSong song, PlaybackMode mode);
|
||||
|
||||
void Play();
|
||||
void Pause();
|
||||
void Stop();
|
||||
Task PreviousAsync();
|
||||
Task NextAsync();
|
||||
|
||||
event PropertyChangedEventHandler PropertyChanged;
|
||||
}
|
||||
7
Harmonia.Core/Player/PlaybackMode.cs
Normal file
7
Harmonia.Core/Player/PlaybackMode.cs
Normal file
@@ -0,0 +1,7 @@
|
||||
namespace Harmonia.Core.Player;
|
||||
|
||||
public enum PlaybackMode
|
||||
{
|
||||
LoadOnly,
|
||||
LoadAndPlay
|
||||
}
|
||||
8
Harmonia.Core/Player/RepeatState.cs
Normal file
8
Harmonia.Core/Player/RepeatState.cs
Normal file
@@ -0,0 +1,8 @@
|
||||
namespace Harmonia.Core.Player;
|
||||
|
||||
public enum RepeatState
|
||||
{
|
||||
Off = 0,
|
||||
RepeatAll = 1,
|
||||
RepeatOne = 2
|
||||
}
|
||||
8
Harmonia.Core/Playlists/IPlaylistRepository.cs
Normal file
8
Harmonia.Core/Playlists/IPlaylistRepository.cs
Normal file
@@ -0,0 +1,8 @@
|
||||
using Harmonia.Core.Data;
|
||||
|
||||
namespace Harmonia.Core.Playlists;
|
||||
|
||||
public interface IPlaylistRepository : IRepository<Playlist>
|
||||
{
|
||||
Playlist? GetPlaylist(PlaylistSong playlistSong);
|
||||
}
|
||||
@@ -5,11 +5,9 @@ namespace Harmonia.Core.Playlists;
|
||||
|
||||
public class Playlist
|
||||
{
|
||||
private readonly List<PlaylistSong> _songs = [];
|
||||
|
||||
public string UID { get; init; } = Guid.NewGuid().ToString();
|
||||
public string? Name { get; set; }
|
||||
public IReadOnlyList<PlaylistSong> Songs => _songs;
|
||||
public List<PlaylistSong> Songs { get; } = [];
|
||||
public List<GroupOption> GroupOptions { get; set; } = [];
|
||||
public List<SortOption> SortOptions { get; set; } = [];
|
||||
public bool IsLocked { get; set; }
|
||||
@@ -35,7 +33,7 @@ public class Playlist
|
||||
|
||||
int insertIndex = index ?? Songs.Count;
|
||||
|
||||
_songs.InsertRange(insertIndex, playlistSongs);
|
||||
Songs.InsertRange(insertIndex, playlistSongs);
|
||||
|
||||
PlaylistUpdatedEventArgs eventArgs = new()
|
||||
{
|
||||
@@ -50,7 +48,7 @@ public class Playlist
|
||||
|
||||
public void MoveSong(PlaylistSong playlistSong, int newIndex)
|
||||
{
|
||||
int currentIndex = _songs.IndexOf(playlistSong);
|
||||
int currentIndex = Songs.IndexOf(playlistSong);
|
||||
|
||||
MoveSong(currentIndex, newIndex);
|
||||
}
|
||||
@@ -65,8 +63,8 @@ public class Playlist
|
||||
|
||||
PlaylistSong playlistSong = Songs[oldIndex];
|
||||
|
||||
_songs.Remove(playlistSong);
|
||||
_songs.Insert(newIndex, playlistSong);
|
||||
Songs.Remove(playlistSong);
|
||||
Songs.Insert(newIndex, playlistSong);
|
||||
|
||||
PlaylistUpdatedEventArgs eventArgs = new()
|
||||
{
|
||||
@@ -83,8 +81,8 @@ public class Playlist
|
||||
public void SortSongs(PlaylistSong[] playlistSongs, SortOption[] sortOptions)
|
||||
{
|
||||
Dictionary<int, PlaylistSong> oldPlaylistSongs = playlistSongs
|
||||
.OrderBy(_songs.IndexOf)
|
||||
.ToDictionary(_songs.IndexOf, playlistSong => playlistSong);
|
||||
.OrderBy(Songs.IndexOf)
|
||||
.ToDictionary(Songs.IndexOf, playlistSong => playlistSong);
|
||||
|
||||
Song[] songs = playlistSongs.Select(playlistSong => playlistSong.Song).ToArray();
|
||||
Song[] sortedSongs = [.. songs.SortBy(sortOptions)];
|
||||
@@ -100,8 +98,8 @@ public class Playlist
|
||||
if (newPlaylistSong == playlistSong)
|
||||
continue;
|
||||
|
||||
_songs.RemoveAt(index);
|
||||
_songs.Insert(index, newPlaylistSong);
|
||||
Songs.RemoveAt(index);
|
||||
Songs.Insert(index, newPlaylistSong);
|
||||
}
|
||||
|
||||
PlaylistUpdatedEventArgs eventArgs = new()
|
||||
@@ -122,7 +120,7 @@ public class Playlist
|
||||
|
||||
public void RemoveSongs(int index, int count)
|
||||
{
|
||||
PlaylistSong[] playlistSongs = [.. _songs.GetRange(index, count)];
|
||||
PlaylistSong[] playlistSongs = [.. Songs.GetRange(index, count)];
|
||||
|
||||
RemoveSongs(playlistSongs);
|
||||
}
|
||||
@@ -141,7 +139,7 @@ public class Playlist
|
||||
|
||||
foreach (PlaylistSong playlistSong in playlistSongs)
|
||||
{
|
||||
if (_songs.Remove(playlistSong))
|
||||
if (Songs.Remove(playlistSong))
|
||||
{
|
||||
removedSongs.Add(playlistSong);
|
||||
}
|
||||
|
||||
@@ -2,10 +2,15 @@
|
||||
|
||||
namespace Harmonia.Core.Playlists;
|
||||
|
||||
public class PlaylistRepository : JsonFileRepository<Playlist>
|
||||
public class PlaylistRepository : JsonFileRepository<Playlist>, IPlaylistRepository
|
||||
{
|
||||
protected override string DirectoryName => string.Empty;
|
||||
|
||||
public Playlist? GetPlaylist(PlaylistSong playlistSong)
|
||||
{
|
||||
return Get().FirstOrDefault(playlist => playlist.Songs.Contains(playlistSong));
|
||||
}
|
||||
|
||||
protected override string GetNewFileName()
|
||||
{
|
||||
for (int i = 0; i < 1000; i++)
|
||||
|
||||
Reference in New Issue
Block a user