Added WinUI project.
16
Harmonia.WinUI/App.xaml
Normal file
@@ -0,0 +1,16 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Application
|
||||
x:Class="Harmonia.WinUI.App"
|
||||
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||
xmlns:local="using:Harmonia.WinUI">
|
||||
<Application.Resources>
|
||||
<ResourceDictionary>
|
||||
<ResourceDictionary.MergedDictionaries>
|
||||
<XamlControlsResources xmlns="using:Microsoft.UI.Xaml.Controls" />
|
||||
<!-- Other merged dictionaries here -->
|
||||
</ResourceDictionary.MergedDictionaries>
|
||||
<!-- Other app resources here -->
|
||||
</ResourceDictionary>
|
||||
</Application.Resources>
|
||||
</Application>
|
||||
50
Harmonia.WinUI/App.xaml.cs
Normal file
@@ -0,0 +1,50 @@
|
||||
using Microsoft.UI.Xaml;
|
||||
using Microsoft.UI.Xaml.Controls;
|
||||
using Microsoft.UI.Xaml.Controls.Primitives;
|
||||
using Microsoft.UI.Xaml.Data;
|
||||
using Microsoft.UI.Xaml.Input;
|
||||
using Microsoft.UI.Xaml.Media;
|
||||
using Microsoft.UI.Xaml.Navigation;
|
||||
using Microsoft.UI.Xaml.Shapes;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Runtime.InteropServices.WindowsRuntime;
|
||||
using Windows.ApplicationModel;
|
||||
using Windows.ApplicationModel.Activation;
|
||||
using Windows.Foundation;
|
||||
using Windows.Foundation.Collections;
|
||||
|
||||
// To learn more about WinUI, the WinUI project structure,
|
||||
// and more about our project templates, see: http://aka.ms/winui-project-info.
|
||||
|
||||
namespace Harmonia.WinUI
|
||||
{
|
||||
/// <summary>
|
||||
/// Provides application-specific behavior to supplement the default Application class.
|
||||
/// </summary>
|
||||
public partial class App : Application
|
||||
{
|
||||
/// <summary>
|
||||
/// Initializes the singleton application object. This is the first line of authored code
|
||||
/// executed, and as such is the logical equivalent of main() or WinMain().
|
||||
/// </summary>
|
||||
public App()
|
||||
{
|
||||
this.InitializeComponent();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Invoked when the application is launched.
|
||||
/// </summary>
|
||||
/// <param name="args">Details about the launch request and process.</param>
|
||||
protected override void OnLaunched(Microsoft.UI.Xaml.LaunchActivatedEventArgs args)
|
||||
{
|
||||
m_window = new MainWindow();
|
||||
m_window.Activate();
|
||||
}
|
||||
|
||||
private Window? m_window;
|
||||
}
|
||||
}
|
||||
BIN
Harmonia.WinUI/Assets/LockScreenLogo.scale-200.png
Normal file
|
After Width: | Height: | Size: 432 B |
BIN
Harmonia.WinUI/Assets/SplashScreen.scale-200.png
Normal file
|
After Width: | Height: | Size: 5.2 KiB |
BIN
Harmonia.WinUI/Assets/Square150x150Logo.scale-200.png
Normal file
|
After Width: | Height: | Size: 1.7 KiB |
BIN
Harmonia.WinUI/Assets/Square44x44Logo.scale-200.png
Normal file
|
After Width: | Height: | Size: 637 B |
|
After Width: | Height: | Size: 283 B |
BIN
Harmonia.WinUI/Assets/StoreLogo.png
Normal file
|
After Width: | Height: | Size: 456 B |
BIN
Harmonia.WinUI/Assets/Wide310x150Logo.scale-200.png
Normal file
|
After Width: | Height: | Size: 2.0 KiB |
92
Harmonia.WinUI/Caching/AudioBitmapImageCache.cs
Normal file
@@ -0,0 +1,92 @@
|
||||
using Harmonia.Core.Caching;
|
||||
using Harmonia.Core.Imaging;
|
||||
using Harmonia.Core.Models;
|
||||
using Microsoft.Extensions.Caching.Memory;
|
||||
using Microsoft.UI.Xaml.Media.Imaging;
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Harmonia.WinUI.Caching;
|
||||
|
||||
public class AudioBitmapImageCache(IAudioImageExtractor audioImageExtractor) : MemoryCache<Song, BitmapImage>, IAudioBitmapImageCache
|
||||
{
|
||||
protected virtual int MaxImageWidthOrHeight => 1000;
|
||||
|
||||
protected override MemoryCacheOptions Options => new()
|
||||
{
|
||||
SizeLimit = 40,
|
||||
CompactionPercentage = 0.2,
|
||||
};
|
||||
|
||||
protected override TimeSpan SlidingExpiration => TimeSpan.FromSeconds(600);
|
||||
|
||||
protected override int MaxConcurrentRequests => 8;
|
||||
|
||||
protected override object? GetKey(Song key)
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(key.ImageHash) == false)
|
||||
{
|
||||
return key.ImageHash;
|
||||
}
|
||||
else if (string.IsNullOrWhiteSpace(key.ImageName) == false)
|
||||
{
|
||||
return key.ImageName;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
protected override async ValueTask<BitmapImage?> FetchAsync(Song key, CancellationToken cancellationToken)
|
||||
{
|
||||
SongPictureInfo? songPictureInfo = await audioImageExtractor.ExtractImageAsync(key.FileName, cancellationToken);
|
||||
|
||||
if (songPictureInfo == null)
|
||||
return null;
|
||||
|
||||
using MemoryStream stream = new(songPictureInfo.Data);
|
||||
|
||||
BitmapImage bitmapImage = new();
|
||||
|
||||
await bitmapImage.SetSourceAsync(stream.AsRandomAccessStream());
|
||||
|
||||
bitmapImage.DecodePixelWidth = GetDecodePixelWidth(bitmapImage);
|
||||
bitmapImage.DecodePixelHeight = GetDecodePixelHeight(bitmapImage);
|
||||
|
||||
return bitmapImage;
|
||||
}
|
||||
|
||||
private int GetDecodePixelWidth(BitmapImage bitmapImage)
|
||||
{
|
||||
int originalImageWidth = bitmapImage.PixelWidth;
|
||||
int orignalImageHeight = bitmapImage.PixelHeight;
|
||||
|
||||
if (originalImageWidth <= MaxImageWidthOrHeight && orignalImageHeight <= MaxImageWidthOrHeight)
|
||||
return 0;
|
||||
|
||||
if (orignalImageHeight > originalImageWidth)
|
||||
return 0;
|
||||
|
||||
return MaxImageWidthOrHeight;
|
||||
}
|
||||
|
||||
private int GetDecodePixelHeight(BitmapImage bitmapImage)
|
||||
{
|
||||
int originalImageWidth = bitmapImage.PixelWidth;
|
||||
int orignalImageHeight = bitmapImage.PixelHeight;
|
||||
|
||||
if (originalImageWidth <= MaxImageWidthOrHeight && orignalImageHeight <= MaxImageWidthOrHeight)
|
||||
return 0;
|
||||
|
||||
if (originalImageWidth > orignalImageHeight)
|
||||
return 0;
|
||||
|
||||
return MaxImageWidthOrHeight;
|
||||
}
|
||||
|
||||
protected override long GetEntrySize(BitmapImage entry)
|
||||
{
|
||||
return entry.PixelWidth * entry.PixelHeight;
|
||||
}
|
||||
}
|
||||
10
Harmonia.WinUI/Caching/IAudioBitmapImageCache.cs
Normal file
@@ -0,0 +1,10 @@
|
||||
using Harmonia.Core.Caching;
|
||||
using Harmonia.Core.Models;
|
||||
using Microsoft.UI.Xaml.Media.Imaging;
|
||||
|
||||
namespace Harmonia.WinUI.Caching;
|
||||
|
||||
public interface IAudioBitmapImageCache : ICache<Song, BitmapImage>
|
||||
{
|
||||
|
||||
}
|
||||
26
Harmonia.WinUI/Converters/ArtistsToStringConverter.cs
Normal file
@@ -0,0 +1,26 @@
|
||||
using Microsoft.UI.Xaml.Data;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Harmonia.WinUI.Converters;
|
||||
|
||||
public partial class ArtistsToStringConverter : IValueConverter
|
||||
{
|
||||
public ArtistsToStringConverter()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public object Convert(object value, Type targetType, object parameter, string language)
|
||||
{
|
||||
if (value is not string[] artists)
|
||||
return string.Empty;
|
||||
|
||||
return string.Join(" / ", artists);
|
||||
}
|
||||
|
||||
public object ConvertBack(object value, Type targetType, object parameter, string language)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
27
Harmonia.WinUI/Converters/NullVisibilityConverter.cs
Normal file
@@ -0,0 +1,27 @@
|
||||
using Microsoft.UI.Xaml.Data;
|
||||
using Microsoft.UI.Xaml;
|
||||
using System;
|
||||
using System.Collections;
|
||||
|
||||
namespace Harmonia.WinUI.Converters;
|
||||
|
||||
public sealed partial class NullVisibilityConverter : IValueConverter
|
||||
{
|
||||
public NullVisibilityConverter()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public object Convert(object value, Type targetType, object parameter, string language)
|
||||
{
|
||||
if (value is not IList list)
|
||||
return Visibility.Collapsed;
|
||||
|
||||
return list.Count == 0 ? Visibility.Collapsed : Visibility.Visible;
|
||||
}
|
||||
|
||||
public object ConvertBack(object value, Type targetType, object parameter, string language)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
26
Harmonia.WinUI/Converters/RepeatStateConverter.cs
Normal file
@@ -0,0 +1,26 @@
|
||||
using Harmonia.Core.Player;
|
||||
using Microsoft.UI.Xaml.Data;
|
||||
using System;
|
||||
|
||||
namespace Harmonia.WinUI.Converters;
|
||||
|
||||
public sealed partial class RepeatStateConverter : IValueConverter
|
||||
{
|
||||
public RepeatStateConverter()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public object? Convert(object value, Type targetType, object parameter, string language)
|
||||
{
|
||||
if (value is not RepeatState repeatState)
|
||||
return null;
|
||||
|
||||
return repeatState.ToString();
|
||||
}
|
||||
|
||||
public object ConvertBack(object value, Type targetType, object parameter, string language)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
30
Harmonia.WinUI/Converters/SecondsToStringConverter.cs
Normal file
@@ -0,0 +1,30 @@
|
||||
using Microsoft.UI.Xaml.Data;
|
||||
using System;
|
||||
|
||||
namespace Harmonia.WinUI.Converters;
|
||||
|
||||
public sealed partial class SecondsToStringConverter : IValueConverter
|
||||
{
|
||||
public SecondsToStringConverter()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public object? Convert(object value, Type targetType, object parameter, string language)
|
||||
{
|
||||
if (value is not double doubleValue)
|
||||
return null;
|
||||
|
||||
TimeSpan timeSpan = TimeSpan.FromSeconds(doubleValue);
|
||||
|
||||
if (timeSpan.Hours >= 1)
|
||||
return timeSpan.ToString(@"%h\:mm\:ss");
|
||||
|
||||
return timeSpan.ToString(@"%m\:ss");
|
||||
}
|
||||
|
||||
public object ConvertBack(object value, Type targetType, object parameter, string language)
|
||||
{
|
||||
return TimeSpan.Parse((string)value);
|
||||
}
|
||||
}
|
||||
26
Harmonia.WinUI/Converters/SongTitleConverter.cs
Normal file
@@ -0,0 +1,26 @@
|
||||
using Harmonia.Core.Models;
|
||||
using Microsoft.UI.Xaml.Data;
|
||||
using System;
|
||||
|
||||
namespace Harmonia.WinUI.Converters;
|
||||
|
||||
public sealed partial class SongTitleConverter : IValueConverter
|
||||
{
|
||||
public SongTitleConverter()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public object? Convert(object value, Type targetType, object parameter, string language)
|
||||
{
|
||||
if (value is not Song song)
|
||||
return null;
|
||||
|
||||
return string.IsNullOrWhiteSpace(song.Title) ? song.ShortFileName : song.Title;
|
||||
}
|
||||
|
||||
public object ConvertBack(object value, Type targetType, object parameter, string language)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
26
Harmonia.WinUI/Converters/VolumeStateToIconConverter.cs
Normal file
@@ -0,0 +1,26 @@
|
||||
using System;
|
||||
using Microsoft.UI.Xaml.Data;
|
||||
using Harmonia.WinUI.Models;
|
||||
|
||||
namespace Harmonia.WinUI.Converters;
|
||||
|
||||
public sealed partial class VolumeStateConverter : IValueConverter
|
||||
{
|
||||
public VolumeStateConverter()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public object? Convert(object value, Type targetType, object parameter, string language)
|
||||
{
|
||||
if (value is not VolumeState volumeState)
|
||||
return null;
|
||||
|
||||
return volumeState.ToString();
|
||||
}
|
||||
|
||||
public object ConvertBack(object value, Type targetType, object parameter, string language)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
64
Harmonia.WinUI/Harmonia.WinUI.csproj
Normal file
@@ -0,0 +1,64 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<PropertyGroup>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<TargetFramework>net9.0-windows10.0.19041.0</TargetFramework>
|
||||
<TargetPlatformMinVersion>10.0.17763.0</TargetPlatformMinVersion>
|
||||
<RootNamespace>Harmonia.WinUI</RootNamespace>
|
||||
<ApplicationManifest>app.manifest</ApplicationManifest>
|
||||
<Platforms>x86;x64;ARM64</Platforms>
|
||||
<RuntimeIdentifiers>win-x86;win-x64;win-arm64</RuntimeIdentifiers>
|
||||
<PublishProfile>win-$(Platform).pubxml</PublishProfile>
|
||||
<UseWinUI>true</UseWinUI>
|
||||
<EnableMsixTooling>true</EnableMsixTooling>
|
||||
<WindowsPackageType>None</WindowsPackageType>
|
||||
<WindowsAppSDKSelfContained>true</WindowsAppSDKSelfContained>
|
||||
<Nullable>enable</Nullable>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Content Include="Assets\SplashScreen.scale-200.png" />
|
||||
<Content Include="Assets\LockScreenLogo.scale-200.png" />
|
||||
<Content Include="Assets\Square150x150Logo.scale-200.png" />
|
||||
<Content Include="Assets\Square44x44Logo.scale-200.png" />
|
||||
<Content Include="Assets\Square44x44Logo.targetsize-24_altform-unplated.png" />
|
||||
<Content Include="Assets\StoreLogo.png" />
|
||||
<Content Include="Assets\Wide310x150Logo.scale-200.png" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Manifest Include="$(ApplicationManifest)" />
|
||||
</ItemGroup>
|
||||
|
||||
<!--
|
||||
Defining the "Msix" ProjectCapability here allows the Single-project MSIX Packaging
|
||||
Tools extension to be activated for this project even if the Windows App SDK Nuget
|
||||
package has not yet been restored.
|
||||
-->
|
||||
<ItemGroup Condition="'$(DisableMsixProjectCapabilityAddedByProject)'!='true' and '$(EnableMsixTooling)'=='true'">
|
||||
<ProjectCapability Include="Msix" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Microsoft.Windows.SDK.BuildTools" Version="10.0.26100.1742" />
|
||||
<PackageReference Include="Microsoft.WindowsAppSDK" Version="1.7.250310001" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\Harmonia.Core\Harmonia.Core.csproj" />
|
||||
</ItemGroup>
|
||||
|
||||
<!--
|
||||
Defining the "HasPackageAndPublishMenuAddedByProject" property here allows the Solution
|
||||
Explorer "Package and Publish" context menu entry to be enabled for this project even if
|
||||
the Windows App SDK Nuget package has not yet been restored.
|
||||
-->
|
||||
<PropertyGroup Condition="'$(DisableHasPackageAndPublishMenuAddedByProject)'!='true' and '$(EnableMsixTooling)'=='true'">
|
||||
<HasPackageAndPublishMenu>true</HasPackageAndPublishMenu>
|
||||
</PropertyGroup>
|
||||
|
||||
<!-- Publish Properties -->
|
||||
<PropertyGroup>
|
||||
<PublishReadyToRun Condition="'$(Configuration)' == 'Debug'">False</PublishReadyToRun>
|
||||
<PublishReadyToRun Condition="'$(Configuration)' != 'Debug'">True</PublishReadyToRun>
|
||||
<PublishTrimmed Condition="'$(Configuration)' == 'Debug'">False</PublishTrimmed>
|
||||
<PublishTrimmed Condition="'$(Configuration)' != 'Debug'">True</PublishTrimmed>
|
||||
</PropertyGroup>
|
||||
</Project>
|
||||
15
Harmonia.WinUI/MainWindow.xaml
Normal file
@@ -0,0 +1,15 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Window
|
||||
x:Class="Harmonia.WinUI.MainWindow"
|
||||
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||
xmlns:local="using:Harmonia.WinUI"
|
||||
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
|
||||
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
|
||||
mc:Ignorable="d"
|
||||
Title="Harmonia.WinUI">
|
||||
|
||||
<StackPanel Orientation="Horizontal" HorizontalAlignment="Center" VerticalAlignment="Center">
|
||||
<Button x:Name="myButton" Click="myButton_Click">Click Me</Button>
|
||||
</StackPanel>
|
||||
</Window>
|
||||
36
Harmonia.WinUI/MainWindow.xaml.cs
Normal file
@@ -0,0 +1,36 @@
|
||||
using Microsoft.UI.Xaml;
|
||||
using Microsoft.UI.Xaml.Controls;
|
||||
using Microsoft.UI.Xaml.Controls.Primitives;
|
||||
using Microsoft.UI.Xaml.Data;
|
||||
using Microsoft.UI.Xaml.Input;
|
||||
using Microsoft.UI.Xaml.Media;
|
||||
using Microsoft.UI.Xaml.Navigation;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Runtime.InteropServices.WindowsRuntime;
|
||||
using Windows.Foundation;
|
||||
using Windows.Foundation.Collections;
|
||||
|
||||
// To learn more about WinUI, the WinUI project structure,
|
||||
// and more about our project templates, see: http://aka.ms/winui-project-info.
|
||||
|
||||
namespace Harmonia.WinUI
|
||||
{
|
||||
/// <summary>
|
||||
/// An empty window that can be used on its own or navigated to within a Frame.
|
||||
/// </summary>
|
||||
public sealed partial class MainWindow : Window
|
||||
{
|
||||
public MainWindow()
|
||||
{
|
||||
this.InitializeComponent();
|
||||
}
|
||||
|
||||
private void myButton_Click(object sender, RoutedEventArgs e)
|
||||
{
|
||||
myButton.Content = "Clicked";
|
||||
}
|
||||
}
|
||||
}
|
||||
10
Harmonia.WinUI/Models/VolumeState.cs
Normal file
@@ -0,0 +1,10 @@
|
||||
namespace Harmonia.WinUI.Models;
|
||||
|
||||
public enum VolumeState
|
||||
{
|
||||
Muted,
|
||||
Off,
|
||||
Low,
|
||||
Medium,
|
||||
High
|
||||
}
|
||||
51
Harmonia.WinUI/Package.appxmanifest
Normal file
@@ -0,0 +1,51 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
|
||||
<Package
|
||||
xmlns="http://schemas.microsoft.com/appx/manifest/foundation/windows10"
|
||||
xmlns:mp="http://schemas.microsoft.com/appx/2014/phone/manifest"
|
||||
xmlns:uap="http://schemas.microsoft.com/appx/manifest/uap/windows10"
|
||||
xmlns:rescap="http://schemas.microsoft.com/appx/manifest/foundation/windows10/restrictedcapabilities"
|
||||
IgnorableNamespaces="uap rescap">
|
||||
|
||||
<Identity
|
||||
Name="52b8577e-aca4-4ab5-b180-69e74b1b5b49"
|
||||
Publisher="CN=Brian"
|
||||
Version="1.0.0.0" />
|
||||
|
||||
<mp:PhoneIdentity PhoneProductId="52b8577e-aca4-4ab5-b180-69e74b1b5b49" PhonePublisherId="00000000-0000-0000-0000-000000000000"/>
|
||||
|
||||
<Properties>
|
||||
<DisplayName>Harmonia.WinUI</DisplayName>
|
||||
<PublisherDisplayName>Brian</PublisherDisplayName>
|
||||
<Logo>Assets\StoreLogo.png</Logo>
|
||||
</Properties>
|
||||
|
||||
<Dependencies>
|
||||
<TargetDeviceFamily Name="Windows.Universal" MinVersion="10.0.17763.0" MaxVersionTested="10.0.19041.0" />
|
||||
<TargetDeviceFamily Name="Windows.Desktop" MinVersion="10.0.17763.0" MaxVersionTested="10.0.19041.0" />
|
||||
</Dependencies>
|
||||
|
||||
<Resources>
|
||||
<Resource Language="x-generate"/>
|
||||
</Resources>
|
||||
|
||||
<Applications>
|
||||
<Application Id="App"
|
||||
Executable="$targetnametoken$.exe"
|
||||
EntryPoint="$targetentrypoint$">
|
||||
<uap:VisualElements
|
||||
DisplayName="Harmonia.WinUI"
|
||||
Description="Harmonia.WinUI"
|
||||
BackgroundColor="transparent"
|
||||
Square150x150Logo="Assets\Square150x150Logo.png"
|
||||
Square44x44Logo="Assets\Square44x44Logo.png">
|
||||
<uap:DefaultTile Wide310x150Logo="Assets\Wide310x150Logo.png" />
|
||||
<uap:SplashScreen Image="Assets\SplashScreen.png" />
|
||||
</uap:VisualElements>
|
||||
</Application>
|
||||
</Applications>
|
||||
|
||||
<Capabilities>
|
||||
<rescap:Capability Name="runFullTrust" />
|
||||
</Capabilities>
|
||||
</Package>
|
||||
10
Harmonia.WinUI/Properties/launchSettings.json
Normal file
@@ -0,0 +1,10 @@
|
||||
{
|
||||
"profiles": {
|
||||
"Harmonia.WinUI (Package)": {
|
||||
"commandName": "MsixPackage"
|
||||
},
|
||||
"Harmonia.WinUI (Unpackaged)": {
|
||||
"commandName": "Project"
|
||||
}
|
||||
}
|
||||
}
|
||||
19
Harmonia.WinUI/app.manifest
Normal file
@@ -0,0 +1,19 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<assembly manifestVersion="1.0" xmlns="urn:schemas-microsoft-com:asm.v1">
|
||||
<assemblyIdentity version="1.0.0.0" name="Harmonia.WinUI.app"/>
|
||||
|
||||
<compatibility xmlns="urn:schemas-microsoft-com:compatibility.v1">
|
||||
<application>
|
||||
<!-- The ID below informs the system that this application is compatible with OS features first introduced in Windows 10.
|
||||
It is necessary to support features in unpackaged applications, for example the custom titlebar implementation.
|
||||
For more info see https://docs.microsoft.com/windows/apps/windows-app-sdk/use-windows-app-sdk-run-time#declare-os-compatibility-in-your-application-manifest -->
|
||||
<supportedOS Id="{8e0f7a12-bfb3-4fe8-b9a5-48fd50a15a9a}" />
|
||||
</application>
|
||||
</compatibility>
|
||||
|
||||
<application xmlns="urn:schemas-microsoft-com:asm.v3">
|
||||
<windowsSettings>
|
||||
<dpiAwareness xmlns="http://schemas.microsoft.com/SMI/2016/WindowsSettings">PerMonitorV2</dpiAwareness>
|
||||
</windowsSettings>
|
||||
</application>
|
||||
</assembly>
|
||||