Add project files.

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2026-09-06 18:01:31 -04:00
parent 0142942887
commit ebcfd9cd39
93 changed files with 3332 additions and 0 deletions

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FreedomFighter/G.cs Normal file
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using System;
namespace FreedomFighter;
public enum GameState { Intro, Idle, Intermission, Playing, Stats, Shop, GameOver, Credits, HighScore, EnterName }
public enum Weapon { Reg, Super, Multi }
public enum AI { Normal, Hunt, Tactical, Mine, Turret, Boss, Boss2, None }
public enum ObjectType { Fighter, Kamikaze, Tactical, Mine, MissileBase, MissileTurret, Scanner, Boss, Boss2 }
public struct Camera
{
public int X, Y, Width, Height;
}
/// <summary>
/// The global variables from GameU.pas, kept global to preserve the original's structure.
/// </summary>
public static class G
{
public const int ScreenWidth = 800;
public const int ScreenHeight = 600;
public const string Version = "BETA 5";
public const int MUS_LEVEL1 = 0;
public const int MUS_GAMEOVER = 3;
public const int MUS_TITLE = 4;
public static Game1 Game = null!;
public static SpriteManager Sprites = null!;
public static ImageLists Images = null!;
public static MusicManager Music = null!;
public static GameMap Map = null!;
public static OmegaInput Input = null!;
public static HighScores HighScores = null!;
public static Random Rnd = new();
public static GameState State;
public static bool BossMode;
public static bool Done;
public static Player Player = null!;
public static int Counter;
public static int Change;
public static int CurCount;
public static int Score;
public static int Lives;
public static int ShipsKilled;
public static int Level;
public static Camera Camera;
public static int NewCamX, NewCamY;
public static int TextNum;
public static bool TextCreated;
public static int TFCounter;
public static int CurSelection = 4;
public static int[] MainMenu = new int[5];
public static int Prev = 4;
public static GameText GameTextObj = null!;
public static GameText TitleText = null!;
public static GameText IdText = null!;
public static BitmapFont BitmapFont1 = null!; // numbers
public static BitmapFont BitmapFont2 = null!; // A-Z
public static int Random(int max) => max <= 0 ? 0 : Rnd.Next(max);
}