190 lines
5.3 KiB
C#
190 lines
5.3 KiB
C#
using AlienAttack.MonoGame.Things.Bullets;
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using AlienAttack.MonoGame.Things.Muzzles;
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namespace AlienAttack.MonoGame.Things.Weapons;
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public class Minigun : Weapon
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{
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public override int FireThreshold => 15;
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public override void Fire(Sprite owner, SpriteUpdateContext context)
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{
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// Calculate bullet spawn positions relative to the player's bounding box
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int x1 = (int)owner.XPosition + 14;
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int x2 = (int)owner.XPosition + owner.BoundBox.Width - 16;
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int y = (int)owner.YPosition + 10;
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// Create bullets with velocity (0, -4)
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MinigunBulletLarge bullet1 = new(x1, y, 0, -6, owner);
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MinigunBulletLarge bullet2 = new(x2, y, 0, -6, owner);
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// Queue the bullets for spawning
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context.SpawnSprite(bullet1);
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context.SpawnSprite(bullet2);
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context.AudioManager.PlayPlayerFire();
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}
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}
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public abstract class MinigunSingle : Weapon
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{
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public override void Fire(Sprite owner, SpriteUpdateContext context)
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{
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FireBulletFromMuzzleContext fireBulletContext = new()
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{
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Owner = owner,
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SpriteUpdateContext = context,
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BulletWidth = MinigunBulletSmall.Width,
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BulletHeight = MinigunBulletSmall.Height,
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Factory = (x, y, vx, vy2, o) => new MinigunBulletSmall(x, y, vx, vy2, o),
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ExtraOffset = new(4f, 0),
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Shots =
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[
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new() { Muzzle = MuzzleId.Center, XVelocity = 0, YVelocity = -6 }
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]
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};
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FireFromMuzzle(fireBulletContext);
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context.AudioManager.PlayPlayerFire();
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}
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}
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public class MinigunSingleSlow : MinigunSingle
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{
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public override int FireThreshold => 20;
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}
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public class MinigunSingleAverage : MinigunSingle
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{
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public override int FireThreshold => 15;
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}
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public class MinigunSingleFast : MinigunSingle
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{
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public override int FireThreshold => 10;
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}
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public abstract class MinigunDouble : Weapon
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{
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public override void Fire(Sprite owner, SpriteUpdateContext context)
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{
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FireBulletFromMuzzleContext fireBulletContext = new()
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{
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Owner = owner,
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SpriteUpdateContext = context,
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BulletWidth = MinigunBulletMedium.Width,
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BulletHeight = MinigunBulletMedium.Height,
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Factory = (x, y, vx, vy2, o) => new MinigunBulletMedium(x, y, vx, vy2, o),
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ExtraOffset = new(4f, 0),
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Shots =
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[
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new() { Muzzle = MuzzleId.Left, XVelocity = 0, YVelocity = -6 },
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new() { Muzzle = MuzzleId.Right, XVelocity = 0, YVelocity = -6 }
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]
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};
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FireFromMuzzle(fireBulletContext);
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context.AudioManager.PlayPlayerFire();
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}
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}
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public class MinigunDoubleSlow : MinigunDouble
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{
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public override int FireThreshold => 30;
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}
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public class MinigunDoubleAverage : MinigunDouble
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{
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public override int FireThreshold => 20;
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}
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public class MinigunDoubleFast : MinigunDouble
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{
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public override int FireThreshold => 15;
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}
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public abstract class MinigunTriple : Weapon
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{
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public override void Fire(Sprite owner, SpriteUpdateContext context)
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{
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FireBulletFromMuzzleContext fireBulletContext = new()
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{
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Owner = owner,
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SpriteUpdateContext = context,
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BulletWidth = MinigunBulletMedium.Width,
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BulletHeight = MinigunBulletMedium.Height,
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Factory = (x, y, vx, vy2, o) => new MinigunBulletMedium(x, y, vx, vy2, o),
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ExtraOffset = new(4f, 0),
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Shots =
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[
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new() { Muzzle = MuzzleId.Left, XVelocity = 0, YVelocity = -6 },
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new() { Muzzle = MuzzleId.Center, XVelocity = 0, YVelocity = -6 },
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new() { Muzzle = MuzzleId.Right, XVelocity = 0, YVelocity = -6 }
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]
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};
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FireFromMuzzle(fireBulletContext);
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context.AudioManager.PlayPlayerFire();
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}
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}
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public class MinigunTripleSlow : MinigunTriple
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{
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public override int FireThreshold => 30;
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}
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public class MinigunTripleAverage : MinigunTriple
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{
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public override int FireThreshold => 20;
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}
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public class MinigunTripleFast : MinigunTriple
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{
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public override int FireThreshold => 15;
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}
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public abstract class MinigunTripleSpread : Weapon
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{
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public override void Fire(Sprite owner, SpriteUpdateContext context)
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{
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FireBulletFromMuzzleContext fireBulletContext = new()
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{
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Owner = owner,
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SpriteUpdateContext = context,
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BulletWidth = LaserBulletLarge.Width,
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BulletHeight = LaserBulletLarge.Height,
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Factory = (x, y, vx, vy2, o) => new LaserBulletLarge(x, y, vx, vy2, o),
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ExtraOffset = new(4f, 0),
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Shots =
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[
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new() { Muzzle = MuzzleId.Left, XVelocity = -1, YVelocity = -6 },
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new() { Muzzle = MuzzleId.Right, XVelocity = 1, YVelocity = -6 },
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new() { Muzzle = MuzzleId.Center, XVelocity = 0, YVelocity = -6 }
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]
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};
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FireFromMuzzle(fireBulletContext);
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context.AudioManager.PlayPlayerFire();
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}
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}
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public class MinigunTripleSpreadSlow : MinigunTripleSpread
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{
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public override int FireThreshold => 30;
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}
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public class MinigunTripleSpreadAverage : MinigunTripleSpread
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{
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public override int FireThreshold => 20;
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}
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public class MinigunTripleSpreadFast : MinigunTripleSpread
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{
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public override int FireThreshold => 15;
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} |