Files
alien-attack/AlientAttack.MonoGame/Things/Bullets/MinigunBulletSmall.cs
2025-12-16 08:51:34 -05:00

26 lines
826 B
C#

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
namespace AlienAttack.MonoGame.Things.Bullets;
internal class MinigunBulletSmall : Bullet
{
public MinigunBulletSmall(float x, float y, float xVel, float yVel, Sprite owner) : base(x, y, xVel, yVel, owner)
{
XVelocity = xVel;
YVelocity = yVel;
Owner = owner;
Damage = 1;
}
public override void Draw(SpriteDrawArgs args)
{
Texture2D texture = args.Content.Load<Texture2D>(@$"Sprites\Minigun_Small");
float rotation = MathF.Atan2(YVelocity, XVelocity) + MathF.PI / 2f;
Vector2 origin = new(texture.Width / 2f, texture.Height / 2f);
args.SpriteBatch.Draw(texture, Position, null, DrawColor, rotation, origin, 1f, SpriteEffects.None, 1);
}
}