60 lines
1.7 KiB
C#
60 lines
1.7 KiB
C#
using AlienAttack.MonoGame.Things.Bullets;
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using AlienAttack.MonoGame.Things.Items;
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namespace AlienAttack.MonoGame.Things.Enemies;
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public abstract class Enemy(int x, int y) : MoveableSprite(x, y)
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{
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protected abstract int Health { get; set; }
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public override void Update(SpriteUpdateContext context)
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{
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CheckDeath(context);
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base.Update(context);
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}
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private void CheckDeath(SpriteUpdateContext context)
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{
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if (YPosition > context.ViewTransform.ScreenHeight)
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{
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IsDead = true;
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return;
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}
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if (Health <= 0)
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{
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IsDead = true;
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context.SpawnSprite(new Explosion((int)XPosition, (int)YPosition, XVelocity, YVelocity));
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switch (context.Random.Next(0, 5))
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{
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case 0:
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context.SpawnSprite(new Health((int)XPosition, (int)YPosition));
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break;
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case 1:
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context.SpawnSprite(new Shields((int)XPosition, (int)YPosition));
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break;
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case 2:
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context.SpawnSprite(new Ammo((int)XPosition, (int)YPosition));
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break;
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case 3:
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context.SpawnSprite(new Energy((int)XPosition, (int)YPosition));
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break;
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case 4:
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context.SpawnSprite(new Rockets((int)XPosition, (int)YPosition));
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break;
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}
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return;
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}
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}
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public override void OnCollision(SpriteCollisionContext context)
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{
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if (context.Sprite is Bullet bullet && bullet.Owner is Player)
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{
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Health -= bullet.Damage;
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}
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}
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} |