Files
alien-attack/AlientAttack.MonoGame/Things/Enemies/Enemy.cs

60 lines
1.7 KiB
C#

using AlienAttack.MonoGame.Things.Bullets;
using AlienAttack.MonoGame.Things.Items;
namespace AlienAttack.MonoGame.Things.Enemies;
public abstract class Enemy(int x, int y) : MoveableSprite(x, y)
{
protected abstract int Health { get; set; }
public override void Update(SpriteUpdateContext context)
{
CheckDeath(context);
base.Update(context);
}
private void CheckDeath(SpriteUpdateContext context)
{
if (YPosition > context.ViewTransform.ScreenHeight)
{
IsDead = true;
return;
}
if (Health <= 0)
{
IsDead = true;
context.SpawnSprite(new Explosion((int)XPosition, (int)YPosition, XVelocity, YVelocity));
switch (context.Random.Next(0, 5))
{
case 0:
context.SpawnSprite(new Health((int)XPosition, (int)YPosition));
break;
case 1:
context.SpawnSprite(new Shields((int)XPosition, (int)YPosition));
break;
case 2:
context.SpawnSprite(new Ammo((int)XPosition, (int)YPosition));
break;
case 3:
context.SpawnSprite(new Energy((int)XPosition, (int)YPosition));
break;
case 4:
context.SpawnSprite(new Rockets((int)XPosition, (int)YPosition));
break;
}
return;
}
}
public override void OnCollision(SpriteCollisionContext context)
{
if (context.Sprite is Bullet bullet && bullet.Owner is Player)
{
Health -= bullet.Damage;
}
}
}