18 lines
511 B
C#
18 lines
511 B
C#
using AlienAttack.MonoGame.Textures;
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namespace AlienAttack.MonoGame.Things.Bullets;
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public class LaserBulletLarge : Bullet
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{
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public const int Width = 8;
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public const int Height = 28;
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protected override string TextureName => TextureNames.Bullets.LaserLarge;
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public LaserBulletLarge(float x, float y, float xVel, float yVel, Sprite owner) : base(x, y, xVel, yVel, owner)
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{
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Origin = new(Width/2, Height/2);
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BoundBox = new(0, 0, Width, Height);
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Damage = 3;
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}
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} |