Files
alien-attack/AlientAttack.MonoGame/Things/Asteroids/AsteroidVariantD.cs

21 lines
560 B
C#

using AlienAttack.MonoGame.Textures;
namespace AlienAttack.MonoGame.Things.Asteroids;
public class AsteroidVariantD : Asteroid
{
public const int Width = 44;
public const int Height = 35;
protected override string TextureName => TextureNames.Asteriods.VariantD;
protected override int MaxHealth => 10;
public AsteroidVariantD(int x, int y) : base(x, y)
{
Origin = new(Width / 2, Height / 2);
BoundBox = new(0, 0, Width, Height);
YVelocity = .5f;
XVelocity = 0;
RotationSpeed = .5f;
}
}