Files
alien-attack/AlientAttack.MonoGame/Textures/TextureId.cs

42 lines
1.3 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AlienAttack.MonoGame.Textures;
//public enum TextureId
//{
// LaserBulletSmall,
// LaserBulletMedium,
// LaserBulletLarge,
// MinigunBulletSmall,
// LaserBulletMedium,
// LaserBulletLarge,
// LaserBulletSmall,
// LaserBulletMedium,
// LaserBulletLarge,
// LaserBulletSmall,
// LaserBulletMedium,
// LaserBulletLarge,
//}
public static class TextureNames
{
public static class Bullets
{
public const string LaserSmall = "Sprites/Laser_Small";
public const string LaserMedium = "Sprites/Laser_Medium";
public const string LaserLarge = "Sprites/Laser_Large";
public const string MinigunSmall = "Sprites/Minigun_Small";
public const string MinigunMedium = "Sprites/Minigun_Medium";
public const string MinigunLarge = "Sprites/Minigun_Large";
public const string PlasmaSmall = "Sprites/Plasma_Small";
public const string PlasmaMedium = "Sprites/Plasma_Medium";
public const string PlasmaLarge = "Sprites/Plasma_Large";
public const string ProtonSmall = "Sprites/Proton_Small";
public const string ProtonMedium = "Sprites/Proton_Medium";
public const string ProtonLarge = "Sprites/Proton_Large";
}
}