Files
alien-attack/AlientAttack.MonoGame/Things/Bullets/PlasmaBulletLarge.cs

27 lines
860 B
C#

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
namespace AlienAttack.MonoGame.Things.Bullets;
internal class PlasmaBulletLarge : Bullet
{
public const int Width = 9;
public const int Height = 31;
public PlasmaBulletLarge(float x, float y, float xVel, float yVel, Sprite owner) : base(x, y, xVel, yVel, owner)
{
BoundBox = new(0, 0, Width, Height);
Damage = 3;
}
public override void Draw(SpriteDrawArgs args)
{
Texture2D texture = args.Content.Load<Texture2D>(@$"Sprites\Plasma_Large");
float rotation = MathF.Atan2(YVelocity, XVelocity) + MathF.PI / 2f;
Vector2 origin = new(texture.Width / 2f, texture.Height / 2f);
args.SpriteBatch.Draw(texture, Position, null, DrawColor, rotation, origin, 1f, SpriteEffects.None, 1);
}
}