24 lines
792 B
C#
24 lines
792 B
C#
using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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namespace AlienAttack.MonoGame.Things.Bullets;
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internal class MinigunBulletMedium : Bullet
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{
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public MinigunBulletMedium(float x, float y, float xVel, float yVel, Sprite owner) : base(x, y, xVel, yVel, owner)
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{
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BoundBox = new(0, 0, 11, 21);
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Damage = 2;
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}
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public override void Draw(SpriteDrawArgs args)
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{
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Texture2D texture = args.Content.Load<Texture2D>(@$"Sprites\Minigun_Medium");
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float rotation = MathF.Atan2(YVelocity, XVelocity) + MathF.PI / 2f;
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Vector2 origin = new(texture.Width / 2f, texture.Height / 2f);
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args.SpriteBatch.Draw(texture, Position, null, DrawColor, rotation, origin, 1f, SpriteEffects.None, 1);
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}
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} |