51 lines
1.4 KiB
C#
51 lines
1.4 KiB
C#
using AlienAttack.MonoGame.Things.Items;
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namespace AlienAttack.MonoGame.Things.Bullets;
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internal class Bullet(float x, float y, float xVel, float yVel, Sprite owner) : Sprite(x, y)
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{
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protected float XVelocity = xVel;
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protected float YVelocity = yVel;
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public Sprite Owner { get; protected set; } = owner;
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public int Damage { get; protected set; } = 0;
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public override void Draw(SpriteDrawArgs args)
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{
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base.Draw(args);
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}
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public override void Update(SpriteUpdateContext context)
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{
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XPosition += XVelocity;
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YPosition += YVelocity;
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if (XPosition + BoundBox.Width < 0
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|| XPosition > context.ViewTransform.ScreenWidth
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|| YPosition + BoundBox.Height < 0
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|| YPosition > context.ViewTransform.ScreenHeight)
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{
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IsDead = true;
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}
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base.Update(context);
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}
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public override void OnCollision(SpriteCollisionContext context)
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{
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if (context.Sprite is Bullet || context.Sprite == Owner || context.Sprite is Item)
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return;
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IsDead = true;
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float xVel = 0;
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float yVel = 0;
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if (context.Sprite is MoveableSprite moveableSprite)
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{
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xVel = moveableSprite.XVelocity;
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yVel = moveableSprite.YVelocity;
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}
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context.SpawnSprite(new MiniExplosion((int)XPosition, (int)YPosition, xVel, yVel));
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}
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} |