Files
alien-attack/AlientAttack.MonoGame/Things/SpriteUpdateContext.cs

27 lines
984 B
C#

using AlienAttack.MonoGame.Audio;
using AlienAttack.MonoGame.View;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using System;
namespace AlienAttack.MonoGame.Things;
public class SpriteUpdateContext(AlienAttackGame game)
{
public ViewTransform ViewTransform => game.ViewTransform;
public required Action<Sprite> SpawnSprite { get; init; }
public required Random Random { get; init; }
public required GameTime GameTime { get; init; }
public required ContentManager Content { get; init; }
public AudioManager AudioManager => game.Audio;
}
public class SpriteCollisionContext(AlienAttackGame game)
{
public ViewTransform ViewTransform => game.ViewTransform;
public required Sprite Sprite { get; init; }
public required Action<Sprite> SpawnSprite { get; init; }
public required Random Random { get; init; }
public required ContentManager Content { get; init; }
public AudioManager AudioManager => game.Audio;
}