Files

44 lines
1.5 KiB
C#

namespace AlienAttack.MonoGame.Textures;
//public enum TextureId
//{
// LaserBulletSmall,
// LaserBulletMedium,
// LaserBulletLarge,
// MinigunBulletSmall,
// LaserBulletMedium,
// LaserBulletLarge,
// LaserBulletSmall,
// LaserBulletMedium,
// LaserBulletLarge,
// LaserBulletSmall,
// LaserBulletMedium,
// LaserBulletLarge,
//}
public static class TextureNames
{
public static class Bullets
{
public const string LaserSmall = "Sprites/Laser_Small";
public const string LaserMedium = "Sprites/Laser_Medium";
public const string LaserLarge = "Sprites/Laser_Large";
public const string MinigunSmall = "Sprites/Minigun_Small";
public const string MinigunMedium = "Sprites/Minigun_Medium";
public const string MinigunLarge = "Sprites/Minigun_Large";
public const string PlasmaSmall = "Sprites/Plasma_Small";
public const string PlasmaMedium = "Sprites/Plasma_Medium";
public const string PlasmaLarge = "Sprites/Plasma_Large";
public const string ProtonSmall = "Sprites/Proton_Small";
public const string ProtonMedium = "Sprites/Proton_Medium";
public const string ProtonLarge = "Sprites/Proton_Large";
}
public static class Asteriods
{
public const string VariantA = "Sprites/Asteroid 01";
public const string VariantB = "Sprites/Asteroid 02";
public const string VariantC = "Sprites/Asteroid 03";
public const string VariantD = "Sprites/Asteroid 04";
}
}