using AlienAttack.MonoGame.Things.Muzzles; using Microsoft.Xna.Framework; namespace AlienAttack.MonoGame.Things.Weapons; public static class ShotPatterns { public static readonly ShotPattern Single = new() { Shots = [ new Shot2(MuzzleId.Center, new Vector2(0, -6), new Vector2(4, 0)) ] }; public static readonly ShotPattern Double = new() { Shots = [ new Shot2(MuzzleId.Left, new Vector2(0, -6), new Vector2(4, 0)), new Shot2(MuzzleId.Right, new Vector2(0, -6), new Vector2(4, 0)) ] }; public static readonly ShotPattern DoubleSpread = new() { Shots = [ new Shot2(MuzzleId.Left, new Vector2(-1, -6), new Vector2(4, 0)), new Shot2(MuzzleId.Right, new Vector2(1, -6), new Vector2(4, 0)) ] }; public static readonly ShotPattern TripleSpread = new() { Shots = [ new Shot2(MuzzleId.Left, new Vector2(-1, -6), new Vector2(4, 0)), new Shot2(MuzzleId.Center, new Vector2(0, -6), new Vector2(4, 0)), new Shot2(MuzzleId.Right, new Vector2(1, -6), new Vector2(4, 0)) ] }; public static readonly ShotPattern ReverseSingle = new() { Shots = [ new Shot2(MuzzleId.Center, new Vector2(0, 6), new Vector2(4, 0)) ] }; public static readonly ShotPattern ReverseDouble = new() { Shots = [ new Shot2(MuzzleId.Left, new Vector2(0, 6), new Vector2(4, 0)), new Shot2(MuzzleId.Right, new Vector2(0, 6), new Vector2(4, 0)) ] }; public static readonly ShotPattern ReverseDoubleSpread = new() { Shots = [ new Shot2(MuzzleId.Left, new Vector2(-1, 6), new Vector2(4, 0)), new Shot2(MuzzleId.Right, new Vector2(1, 6), new Vector2(4, 0)) ] }; public static readonly ShotPattern ReverseTripleSpread = new() { Shots = [ new Shot2(MuzzleId.Left, new Vector2(-1, 6), new Vector2(4, 0)), new Shot2(MuzzleId.Center, new Vector2(0, 6), new Vector2(4, 0)), new Shot2(MuzzleId.Right, new Vector2(1, 6), new Vector2(4, 0)) ] }; }