using AlienAttack.MonoGame.Textures; namespace AlienAttack.MonoGame.Things.Asteroids; public class AsteroidVariantB : Asteroid { public const int Width = 26; public const int Height = 28; protected override string TextureName => TextureNames.Asteriods.VariantB; protected override int MaxHealth => 4; public AsteroidVariantB(int x, int y) : base(x, y) { Origin = new(Width / 2, Height / 2); BoundBox = new(0, 0, Width, Height); YVelocity = 2; XVelocity = 0; } }