using AlienAttack.MonoGame.Textures; namespace AlienAttack.MonoGame.Things.Asteroids; public class AsteroidVariantA : Asteroid { public const int Width = 39; public const int Height = 37; protected override string TextureName => TextureNames.Asteriods.VariantA; protected override int MaxHealth => 8; public AsteroidVariantA(int x, int y) : base(x, y) { Origin = new(Width / 2, Height / 2); BoundBox = new(0, 0, Width, Height); YVelocity = 1; XVelocity = 0; } }