using Microsoft.Xna.Framework; namespace AlienAttack.MonoGame.Things.Muzzles; public static class MuzzleMath { public static Vector2 GetMuzzleWorld(Sprite owner, Vector2 muzzleLocalPx, float ownerScale = 1f) { // Assumes owner.Position is the top-left of the sprite return owner.Position + muzzleLocalPx * ownerScale; } public static Vector2 CenterBulletOn(Vector2 muzzleWorld, int bulletW, int bulletH) { return new Vector2( muzzleWorld.X - bulletW / 2f, muzzleWorld.Y - bulletH / 2f ); } }